Saturday, January 15, 2005

Treatise on the Geography and Lore of Gran Adageros

01-24-2002
Volsung

OOC: Ok Am a little new at this so bear with me. A few mouths ago a few people were wondering about some of the Geography of Gran Adageros. So, I wrote one, and along the way I also wrote about the of lore to give people an idea about what makes each area special. If you have any problems with anything please tell me and we can work it out. Otherwise Enjoy

IC:
The Geography and Lore of Gran Adageros
By: Volsung Versper

Named Areas of Akaros

Island of Noit: This foggy little island marks the southern most point in the in the empire of the King of Akaros, and while this island was little to offer in the ways of agriculture or resource it has one very important thing, the Dedication Temple. The only Dedication Temple that has been open continually since the time of the great calamity. Many people risk it all coming here, and many people lose it all in the process. Still if you should make it to the island there is quite a bit to see from the bars Like the “Brass Monkey” to the large estates on the outside of town, but most people could careless about the city itself the come to be dedicated. The Temple is in a hilly region of the island. On the inside of the temple there is a stonewall that encloses the inner sanctum filled with mist. The outer temple is dressed up much like the surrounding hills. In fact if not for the many well-beaten paths and the constant stream of people walk to and from the temple one could easy walk past it never even notice that it was there. Other details worth noting: The fog that surrounds the island comes from the temple and never seems to lighten up. Noit was also become a major port for Asheri ships since the Ganian embargo was put into place. Many Asheri ships unload their cargo here and then load it onto ships bound for Corner, Sungan, and Southdale.

Yferlin Mountains: This Stretch of mountains are the tallest and steepest in all of Aeterna. As such, they tend to attract a lot of people who don’t wish to be disturbed. There are several known monasteries of monks and Nuns here; there is also an Earth Tabernacle at the top of Mount. Yleagth. Most people who come here are dedicated in Earth and wish to better understand the element that they are now tied too. The tabernacle is also open to anyone just wishing to get a way from it all. As for the mountains, themselves they coved in snow all year round and few plants can survive here aside from a few grass and wild flowers. On the upside this also means few Ogres live here. Other details worth noting: The Yferlin Mountains are composed of 76 peaks with Mount. Hjarer being the tallest mountain with a height of 43,654 ft. No non-magic user has ever climbed this Mountain.

Ice Valley: This glacier is said to hold an evil giant beneath it. Legend says that he is being punished by the creator for his wicked acts many ages ago. This being said few who ever come to Ice Valley ever find the giant instead they mostly find white. White hills, white fishers, White Mountains, and white monsters. Yes, Monsters the white Rous who diet mostly consist of ice rats, but they are always looking for bigger game. Few people choose to live here although since the banning of magic in asheri, many Asherien Water mages like to use this area to prefect their ice spells. Other details worth noting: Many people get sun burnt here because of the large amount of sunlight reflecting off the snow, and while it is almost always sunny here, blizzard can come up without waning. Normal tempters is around 0 degrees, and during a blizzard tempters of –70’s or colder are not uncommon.

Thole: This Bottomless pile is where it is said that the great disaster happen that marks the beginning of the recorded era of Gran Adageros History. The bottom of this hole has never reached though a great many have tried. The sides are reported to be smooth as glass and hard as diamonds. Other details worth noting: Thole has a Radius of 100 miles, and light cannot be seen below 100 feet.

Thole Canyon: This giant fissure was created at the same time that Thole was created, and is a result of the same incident. And while it is not bottomless the few sky dedicated that have dared to fly into the crack say that the wall are almost vertical all the way down and perfectly smooth like Thole. The bottom is filled with rocks of all size. Other details worth noting: There is only one Bridge between Bargra and Sungan Tahr bridge. The only other way is to walk around or of course fly. Also, While Thole canyon does go all the way to the sea; the seawater does not flow in.

Tahr Beach: Is the only white sand beach in all of Gran Adageros. It is located off the city of Sungan and is very popular place for rich and poor a like to get away from it all. The Beach has also served as inspiration for countless artist over the years, but on the flip side of that many young star-crossed lovers have chosen this place to leave this world for greater thing. It is said that many young ghost still walk these beaches waiting for those better things.

Lake Akar: This is the Home of the City of Akaros, which rest upon its waves. The lake was an ideal place for such a city because of it has a level bottom and average dept of 30 ft. Before being the home of the city the lake was home to a small royal castle on a small island in the middle of the lake, where the royal families of Akaros would go to get a way form it all. So, when the Sliverblades, Water and Earth Dedicated, came asking to build a city on the lake the King had a bit of doubt. However, after hearing the plains for the city the king argued to it, on the condition that the old Palace is the center of the new city, and this is why the capital was moved to Akaros.

Vagrant Hills: Surrounding lake Evod and protecting it from the Ice Valley the serve am a gatekeeper against the elements. The hills are much smaller and much older than the Yferlin Mountains, and only the Side facing Ice Valley are covered with ice, the rest are covered in green almost all the way up to the peek. It is quite beautiful and there are many small villages, and several Smoke towers. This area also serves as the permanent for many Sliverblades and Air dedicated.

Evod North: connects the East Sea to the Bay of Stars. A group people dedicated in Water and Earth, and the Sliverblades made the canal from Lake Evod to the bay of stars. The Water dedicated held back the water while the Earth dedicated cut the cannel, and the Sliverblades build control devises so that ships could sail from the Bay of Stars to the East Sea. Other details worth noting: commutation between the two ends is done by series of smoke towers the use smoke signals to communicate. There also Carrier Pigeons for messages to important for smoke signal, but the down side to carrier pigeon is that they take a long to get a message form end to end.

Desert of Niklew: Few who have walked in his land have ever come back to speak of what they have seen. The reason was unknown for years until one man came back with a story about a giant behemoth and how it killed the rested of this party, lucky he escape back to Ciwa without mark on him. While few believed him even less were now willing to go into desert after this new revelation. The Desert itself has been know to have temps above 200 degrees during the day and get well below 0 at night. There is One Mountain at the north end of the Desert that is home to a Fire tabernacle much like the Earth Tabernacle in the Yferlin Mountains. Here those who are dedicated in can fire come to learn more about the heat and how to canal it, but there is only one way to get there and that is by the sea. Other Details worth noting: The Desert is home to one of the temple where in the days before the great calamity people were dedicated. The few records that survive say that the temple was a large white dome inlayed with animal figures. The dome is surrounded a half circle of Greek Pliers on the north sided and a lone 70 by 30 foot doorway on the south side. Which it is said to have fallen from the heavens on the day that the temple was forged.

Eko Woods: His hilly wood is home to two kinds of people Lumberjacks and gem hunters. The Lumberjacks only go to the woods edge to collect their bounty. But the Gem hunter must go deep into the woods where are fields of gems which seem to grow out of the grown, but they are always shifting from places to place thus there is always a need for Gems hunter. Other details worth noting: The last of Akaros’s Dedication temple is just north of The Eko Wood, but like the Gems it is said to shift from one place to anther at the end of every day. So, the temple can’t be found after dark. The only parts of the temple that can be seen are the twelve pillar of lighting. That surrounds a large black storm cloud in the center.

Aitahk Planes: This fertile Valley is the home the breadbasket of Akaros. The many farms provide food for all the people in Akaros and then some. This largely due to the high number of artesian springs, which provide large amounts of water to the farmer even in the driest year. Other Details worth noting: There is Sky Tabernacle here in this flat plain where the wind blow harder and more often than any other place in Gran Adageros, making it perfect to train how to control the wind.

Unnamed Areas of Akaros

Bay of rocks: This is the Northern Bay of Akaros between Eko Woods and Desert of Niklew gets its name because the dark water conceals many large rocks. This is why there is no port north of Akaros. Many ship have tried to sail in and out of the bay over the years but most end up sinking. Of course the bay does get some traffic but mostly small fishing boat don’t sink as deep into the water and therefore are less likely to hit the rocks.

Bay of stars: This bay gets its name from the hundreds of jellyfish that light the surface of the water on the first moonless night of every New Year. This port is also the third busiest trade area in all of Gran Adagreros only after Noit and Corner. The bay also service as the gateway to Evod North

Named Areas of Gania

Press Canal: Is the last still water before hitting the rough waters of the middle sea. It is used by ships wishing to go from Gania to Ioty, and while this a very profitable rout, but it is fill with many risks, the first being the great rocks sit of ether side of the mouth of the canal. It is said that one out of every five ships fails to make to Ioty and those who do make it chose not to go back the same way.

Evisis Woods: This very dense wood is well know for the excellent Lumber and the trees that can regrow to full height in a matter of weeks. Though the reason for this is unknown, it is widely believe to be product of Elf Magic. Inside the woods little is known because most people who venture in don’t come back. The woods are crawling Fiero Wolves, which are known to kill anyone in the woods on site day or night. There are Also Elves in these woods, which don’t really care much for humans, but at the same time, they don’t bear them any ill will. That being said it is very rare to see an Elf outside the woods and even rarer inside. Other details worth noting: There is a temple in the heart of the Evisis Wood, and it one the most dangerous to get too. Because first, you must get though the Woods, and then you have to fight are kinds of evil in the temple. The Temple in set in the heart of a Great oak. This oak stands 1000 ft tall and had a radius of 150 feet. It stands in a great clearing of green grass, but don’t be fooled by the looks even this is unsafe to all who enter.

Wolf trail: this nasty 30-mile wide stretch of land between The Evisis woods and Atol lake is one of the worst of places to be in all of Gran Adagreros because it is controlled by the Clan Fiero, the Demi Wolves which run the trail every night looking for humans and other prey. If you should be so unfortunate to be on wolf trail at night, death is all but certain.

Summer Pass: This pass is the only way through the Jade Rigge from Gania to Xellos. However, it is considered one of the safest roads in all of Gania because it is heavily traveled by and Solders and weapons merchants alike, making it a very unfriendly place for Wolves, Ogres, and other monsters.

Atol River: The Atol River cuts though the Jade Rigge to reach the Middle Sea. It is said that to be on this river it to be on you’re way to death. Because at the end of this rive lays the Drolstorm. Many fishermen have gone to their deaths on this river, and in tribute to these men and women there is a monument to the brave fishermen of Lake Atol at the mouth of the River. It is said to bring tears to the eyes of all that see it.

Atol Lake: Atol is the primary source of fish for the city of Forestre. Many of the residents of city like to take out small boats built in Forestre, sail them across the lake, and then carry the boats to Gania. Most of the other people who use the lake are farmers on the Gania side that use the boats so they fish during the mouths between harvest and planting. Other details worth noting: there are many small islands in the lake where it is said the great knights of Gania are buried

Jade Rigge: Jade Rigge goes from Press cannel and almost all the way to Mangens Peninsula. The Mountains get their name from there dark green color. While the mountains aren’t very tall or steep, most people choose to avoid this part of the world. Because they swarming with Gores. These spiders like creators are territorial and scare off intruders with their appearance, but they will kill anything that threatens them. Other things worth noting: Them mountains are said to be over flowing with Ogres Gold stolen over the ages, hidden in only the deepest tunnels where even the Ogres fear to go.

Madain Pass: This Pass was named for so long forgotten heroine who was the first to brave the Ogres find a way though the Tonday canyons. This laborith had claimed many souls and the desert had claimed even many more that was the reason that people wanted to find a pass through the canyons. But I regress after finding the pass she spent years teaching other the way though the pass, and even lead a raid or two to drive back the Ogres. On the day of her death it was said that all of Gania weeps for the lost of one of the bravest and noblest woman in the history of Gran Adageros. The pass in now controlled by the royal guard of Gania. Which goes though the pass at less twice a day depending on Ogre active, but the Ogres control large parts canyons. Other details worth noting: There is legend that says that the day that the Heroines died a group of Eight elementist came and took her to the Island of gold at the center of the Drolstorm to learn all there is know and to wait until she is needed.

Tonday Desert: Is the southern most deserts in all of Gania. It is waterless wasteland with no planets, animals, or any other life for that matter. At least that is how it appears on the surface. The fact is there are a great many hRittir that live here underground; where there is water and planet live. But don’t hope for help from these Demi Humans because they scour the desert everyday for the bodies of those who dare to go into the desert and didn’t quite may it. There are canyons on the north end of the Desert, which Madain Pass snakes though. The rest of the Desert is just dunes and sand. Other details worth noting: On the south end of the Desert, there is the southern most temple of Gania. The Temple sits on 900 ft tall mesa with the only way up being a track no wider than a man is. The top of the mesa has a black surface with nine white stone along the out side edge. The Temple itself is gray with four watchtowers and gray wall between each tower with a small four by two door on each side.

Mangens Peninsula: This is the southern California of Gran Adageros it has pleasant tempters all year round. The Peninsula is gently rolling covered with grass and palm trees. The costs are covered with beautiful beaches where the residents take advantage at ever opportunity. Other Details worth noting: Most of the goods from Akaros come though here before going to the rest of Gania.

Islands of the Burning Crescent: These islands are home to the only Active volcano in Gran Adagreros. Mount. Vesper on the Main Island. The Volcano is very active erupting ever few weeks but most of the time the lava flows harmlessly into the sea. These islands are home to many refuges; there is a small Asherien Colony that is made up of people from all over Asheri. On some of the smaller islands, there are criminals, Akaros refuges, and even a few ousted royalty families.

Drolstorm: This Strom has been around as long as any one can remember. And while it does increase and decrease in size in always seems to be hampering navigation in the northern part of the middle sea. At it largest in has been reported to be constantly raining it Xellos and Bargra, but it has not been that large for several generations. Other details worth noting: Only two ships have ever sailed straight though the heart of the Drolstorm. The first was caring the King of Akaros who was looking for island of gold and jewels that is said to be at the center of the DrolStorm, but the king was lucky to come back with his life. And he was later heard saying that he never seen any island of gold.

The Second was a fisherman who was bet by the same king that if he could get from Ioty to Corner though the Drolstorm he could have any city in all of Akaros. So, the man said yes and left Ioty with his boat. After several mouths, the man came out on the other side and while the man was not in the best of shape, he was alive and won the bet. That is why the southern most city in continental Akaros is called Sungan for Chester Sungan who spent the rest of his life as mayor of the city he won.

Unnamed Areas of Gania

Geryon: is the island of the north Gania. Most of the island is covered with short grass and the occasional trees. The island was the royal burial ground for the Kings of Gania until the days of the city of magic. During the days of the city of magic dogs were enchanted to find people who had been dedicated, but not joined the guilds. However, these dogs escaped and in the wilds of Geryon, they devolved into black wolves, which killed every person on the island. Shortly afterwards the king sent a small group of people to watch over the temple. These gardens watched over the temple until the island was cleared of the wolves last year. The island now again under the compete control of the King of Gania. Other details worth noting: The temple is setup like a compass with each of the four small temples each pointed in one of the Carnal Dictions. It at the center of these there is a main temple, which is pyramid with the corners pointing in the Carnal Dictions. There is only one door on the northeast side of the temple. Around the temple site, there are seven circles of mounds. This is where the kings and queens of Gania are buried. That is why the whole island is considered holy ground.

Bay of Calm: This bay has gotten it name form many sailors who after sailing across the rough waters of the middle sea found calm and peace her. In years when the Drolstorm is small, this bay is full of ships sailing between Gania and Ioty. Besides that, there are always fishermen, not the mention the small royal fleet which Gania boast is stationed here. Other Details worth noting: On the southeast side of the bay by the Port of Gania there is a Water tabernacle, and while the other tabernacles emphasize understand the more chaotic parts of each element, this tabernacle is used to find the clam which is very important for water users.

Green Sea: This is the Southern sea of Gania. It gets it green color from the large concentration of algae, but its not slimy its more like crystal water with the green tint. In fact, it is a tradition of many of the sailors departing from Southdale to drink a glass of the Green seawater before leaving for good luck.


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Keiru Silver

Volsung, this is amazing! Wow, seriously, you've done everyone a great favor on this board, and just in time for a revamp!

Do you mind if I edit it a bit, and use it on the main pages?

So much detail... Man, you deserve an award or something! I'll try to think of something...


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Volsung

Feel free. I'm just glad it looks respectable.

As far as awards go you should be the one getting an award. The site is Looking better than ever.


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Zander Kohen

Wow Volsung! Thanks a lot. This will really come in handy. I just wish I had known all that before I started my story. It would have helped me greatly.

It would be nice if someone with good knowledge of Asheri did the same.


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Keiru Emerald

I'm on it!


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Tygan deParte

Great info =) Will be excellent help with my story =)


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Palin Freeborn


Fantastic Volsung! This is quite amazing and helpful for those that are new to Gran Adageros. Seriously, the level of detail is incredible and the history is very well explained.

Three cheers for Volsung!

Palin


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Arboreal Prowler

Yes, very well done. If only I'd read this before writing about that temple in the woods. Good thing I didn't describe the outside of it.

Just one thing: you didn't mention the Arboreal Prowler as one of the dangers in the Evisis Woods. He kills people in there all the time, though we'd all like to think he's a good guy. In fact, he kills almost as many people in the Woods as the wolves do. I don't really care that much about it, so it's not like you have to change it. I just wanted to mention it.

Okay, I'll shut up now.


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Volsung

The truth be told, I Left the Evisis Woods a little vague to avoid stepping on the toes of any the Elves. Since the Geography of The Woods would affects them more had most other characters would be affected by a general geography of their areas.

But if there are any of other details I looked over I would be more than happy to amend the Geography and Lore.


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Keigo

Amazing, just amazing

(I know I'm late)

It's great, this is gonna help me a whole bunch


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A Treatise on Vampires

Rublicant Al'Teyr

Treatise on Vampires, their nature, and their abilities.
By Summoner Lord Rublicant Al'Teyr M.D.

It was the night before last when I stopped in a local tavern in Noit to enjoy a glass of wine. It was one of the back alley establishments, but they had good taste in the blushes, so I stepped inside and ordered a glass of the Chablis. As I turned to find a table, I found that there were no open tables. There was a table in a shadowy corner of the tavern, but a young woman sat there alone. So I went over and introduced myself. Her name was Natalya Velusi, she had once been a gypsy, and as I found out later, she is a Vampire. Nonetheless, I will spare you the details of our conversation, and suffice it to say that we retired to a private room for our extended conversation. It was here that she drank of my blood, and miraciously healed the wound made by her fangs and teeth with but a few drops of her blood. However I'll get to the point now, and share with you the information that I have learned from this woman.

Vamperic Life:

Vampires live off of the life energy contained in blood, and garner their powers from the spiritual power within the blood. natalya described to me that she need not feed every night, and that she preferred not to kill if it were possible. Many vampires do not share this sentiment, by her account. A vampire needs only feed perhaps two or three nights a week, more often if they are younger and less often if they are older. The hunger for the blood, what Natalya referred to as "The Drive" is strong if one of their kind has not fed in an extended period of time, and may drive the creature to madness and violence as it exerts a beastly control over the vampire until the thirst is saitiated. The blood of the victims, as I said earlier provides living life force to allw the Vampire to live, and this life force passes through the vampire and must be replenished. But the spiritual energy contained in the blood, the Ki, stays with the vampire for all time, until the creature meets final demise. This is why vampires grow stronger with age, by Natalya's account. Even though she is a mere 72 years old, and only 51 of these have been spent as a vampire, she has developed stronger powers as she has grown older, and she believes the retention of Ki to be the cause.

Vampires are succeptable to wounds just as mortals are, but these heal almost instantly in all but the most grevious wounds. The only two things that can end their existance are sunlight and fire. A vampire exposed to sunlight is immolated, becoming a living torch and dying almost immideatly. Fire does much the same, but wounds caused by fire can be healed by the vampires body at much the same rate that a human would heal the same damage. Natalya related to me that she had met many others of her kind in her travels in Gran Adageros and Asheri, but many of these vampires, guilty with their place in the world hads cast themselves into bonfires or immolated themselves in the sunlight. She spoke of one very old creature that attempted to immolate himself, but his blood was so strong that it resisted the sunlight and spirited him away to safety, so that he had to spend several agonizing months recovering. This leads me to believe that this "Drive" that she spoke to me about is sentient and has its own self preservation in mind. When the blood has grown strong enough, self destruction is no longer an option for these "Elders", as Natalya referred to them.

Vampires create other vampires by drawing all of the blood from a candidate, and then feeding their own blood into the lifeless husk. This must be done immideatly or the mortal will die. Natalya spoke that it was easy to do, but hard to live with, whatever she meant by that, I do not know. The vampire creating the new vampire is known as the new vampires "Warder" and the new vampire is known as the warder's "Fledgling". Natalya did not go into any more detail about the creation process, though I wish she had.

Vamperic Abilities:

Natalya related to me, that in her travels she had encountered several vampires that were possessed of a multutude of abilities. many of these abilities, every vampire had, but there were some that only mainfested in certain of the creatures. Here I will relate the powers of the blood, both common and uncommon, to you.

It seems that all vampires are possessed of these abilities, as far as the vampires that Natalya has met are concerned. All of them apparently grow stronger with the age of the vampire.

Increased strength, as Natalya demonstrated to me by bending a large iron bar in half. It was not a feat a large man could not do, but certainly not something that a lithe girl less than my age should be capable of.

Increased speed, as Natalya also demonstrated, running down the stairs to get me another glass of my Chablis and returning within seconds.

Increased Fortitude and Stamina, as demonstrated by the healing abilities I previously discussed.

Extendable fingernails/claws. Natalya showed me that she could extend her fingernails up to nearly three inches in length.. They were glassy and almost looked fake. They were quite sharp, and could be used as weapons, if needed.

Darkvision, as she could see me in the darkness when I needed to augment my sight with my fire magic to see her.

And finally, to some extent, all vampires are gifted with the ability to lift themselves off the ground and fly. Many vampires cannot use this ablity when they are young, but all develop it with time, Natalya related.

Natalya also spoke of abilities that some of her kind possessed that others did not. Here is a list of them.

Telepathy, the ability to speak with others within their mind, as well as reading thoughts and delving into memories. It seems as if a vampire can never read the thoughts of the one that has created him, or one that he has created. The reason for this is not known, but she speculated that it has to do with the similarity of the blood contained within the vampires. Natalya demonstrated this ability for me, by dredging up some private memories of my own.

Compulsion: Some vampires are able to manipulate the subconcious of mortals, making them do things by manipulating their minds. Natalya demonstrated this upon me by making me finish the glass of wine that I was holding, and smash the glass to shatters. Of course, I could not tell if this was truth, because, in ernest, I just felt like doing it.

Telekenisis: Natalya said that several vampires that she had met were able to lift things with their minds, and move them about. She was not able to do this, but she said that like all of the other powers, it grew stronger with age.

Pyrokenisis: Natalya related the story of one elder that she met in Asheri that was able to create fire with his abilities. Natalya said that he was the only vampire possessed of this ability that she had ever encountered.

Additional Discussion:

Natalya related to me that it is impossible for one of her kind to use Ki magic, because of the mixing of souls and spirit energy within vampires. She knew one that had attempted dedication after becoming a vampire, and when he attempted to conduce, his mind became filled with the voices of all he had drank from, and he was stricken mad and immolated himself in the morning sun. However, it is my belief that Natalya could still harness Terra magic if she so wished. She did not speak of any of her kind that did so, but she had heard a legend of an elder vampire sorcerer living within the Soulwood in Farai. Perhaps I should attempt to seek him out, but I doubt he would be so hospitable to me as Natalya was. Overall, it seems that vampires draw their dark abilities from the Ki that is in all of our souls, and they cannot, thus harness Ki energy without allowing those spirits that they have drawn in and stored, access to their own mind. How strange. I am still convinced that one of Natalya's kind could use Terra Magic uninhibited.

I must say that the evening that I spent with Natalya still weighs heavily on my mind, and that I think of her often. More often than not, I wonder why she shared with me these things, however, I aslo cannot shake the feeling that she wanted something from me, and that she's going to eventually come and get it.

Kudos, friends.

Summoner Lord Rublicant Al'Teyr M.D.


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Orocia Agua


OOC:*chuckles* ..How strange, I almost posted a question concerning the existence of vampires before I read this.. *grins*

..and for you gamers out there, you might recognize my avatar as "Maria" from Castlevania ^__^


Characters of Rune Aeterna

I would like the thank bill for come up board to help out.

Here are the Characters of Rune Aeterna this will make you computer Grind, Also Each colour is all the post about the character listed at the top of the group in that colour.
enjoy

Adamas Tribune

Name: Adamas Tribune
Home: Fayre
Description:
Ht: 6-1
Wt: 189 lbs
Hair: Gray (dyed red)
Eyes: Brown
Age: 39
Weapon: His fast tongue and people skills
Dedication Plans: Air
Background: Adamas was the lastborn to a wealthy family in Fayre. As such, much of his unruly siblings (3 brothers and 4 sisters) misdeeds were blamed on him, and he developed a knack for diplomacy and fast talking.

When he was old enough, he attended the Royal University of Nylinus in Fayre for law. He was number one in his class, and is now the Ambassador to Gran Adageros from Nylinus. He settles foreign disputes long before they erupt, and many people believe that he is integral to the peace of the two nations.


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Adamas has unofficially quit his job as Ambassador for more interesting pursuits, namely magic and the Angel's Tear. He and Rublicant are interested in what it can do, since both of them have been Dedicated.

Adamas has Dedicated to Air.


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Adamas is now working with Lunis as an ambassador of sorts. He is travelling to Balanum with Indigo Grei and Scarlet Rosenblade, his pupil and prodigy.


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Akalah Shei

Name: Akalah Inima Shei II

Demeanor: Kind, high-spirited

Nature: Usually shy, but can be very agressive and outgoing

GENERAL:

age: 15
ht: 5' 8"
wt: 113
hair: ebony
eyes: one brown, one blue
body: tall and thin, well built

weapons: dagger on her thigh, tiny blade as a comb in hair.

armor: none

Magic: can sense danger and evil and can sense the future in a way.

Abilities: Make lightning-quick decisions determined by her magic skill


Keep your Friends near,
and your enemies nearer
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Alexander

Alexander is the child of two commoners liveing on the outskirts of Filiam, a lumberjack and a housewife. His father left for Karakari when he was barely a child, in search of a better trade that would make his family's life easyer. His mother died when he was nearly five, leaveing him with little memory of eather parents.

A friend of his mothers named Draven took him in then, to raise with his own boy by the name of Janus, in a hidden glade in the Daggerwood forest. Draven was a user of Terra magic, though he kept the fact it well disguised, and he quietly began to train both the boys in it, by challangeing thier minds and teaching them hidden truths. Both of the boys took to it gradualy, though never truly knew what they were learning untill they started to manifest the beginning of real ability, around age 16. The three of them lived more or less with the land around, as Draven cared at least somewhat for the beauty of the woods.

As my story starts, both Alexander and Janus are nearing 19 years, and thier father of sorts has started to die of very advanced age, his Terra magic slowly failing to keep him alive.

Alexander is a good natured man of about average hight. His eyes are a deep green, his hair a sandy brown. He wears simple leather clothing and a thick dark green cloak. When forced to fight he uses a walking stick carved from thick oak, though he has not spent much time learning to use it. He carries with him things a traveler might, (fint and tinder, food, ect..) and not much more. His concentraition in Terra magic is earth, though he tries not to use it much for fear of discovery, and when he does he tends to hide his use of it whenever possible, makeing it seem coincedence or explainable in other ways.

Alexander is good natured overal. His demanor is the same, though at first he ofton seems somewhat cold and distant.
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Keiru Silver

ooks good. Remember to post the profile of Janus if he's going to be an NPC, though.


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Alexander

I knew I would forget something hehe.. thanks for reminding me.

Janus is slightly shorter than Alexander. His hair is raven-black, his eyes a dark blue. He dresses in a off-white/blue cloth tunic and pants, and leather sandles. He's taken up Dark as his concentration of magic, and he wields a pair of kami (one handed sickle-like weapons, about the size of daggers), and plays the lute with some skill. He carries his instrument and his weapons at all times, and not much else. His nature is selfish, and he is generaly flat out rude or inconciderate of most people unless they somehow trigger his small amount of sympathy. He has little problem with useing people that he does not care for till they are withered husks, which has allways been a wedge between him and Alex, otherwise they are good friends.
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Alexandros Fatali

Name: Alexandros Fatali (True name: Araka Gheral)

Nature: Once tortured, now seeking a new identity.

Demeanor: Searching for Purity and Truth, caring, and Helpful, but Serious.

Occupation: Ex-Demon Hunter, Holy Knight

Appearance: Alexandros is 29 years of age and stands slightly shorter than most men, a trait he inherited from his father. He has grey eyes, and ash blonde, straight, shoulder-length hair. He wears dark cotton shirts, a leather armor vest, and loose fitting dark cotton pants. Over it all he wears a long grey smoking jacket, with buckles in the front to hold it in place.

Abilities: As a Holy Knight, he can innately use Holy Terra Magic, and has been schooled in Heaven by the Aeternals. He is no master, but can use his magics effectively in peace and war.

Primary: Holy
Secondaries: Air and Water


Because of his heritage, Alexandros was entitled to several Shadow abilities, however he has now lost these after Salamander Armada cleansed his soul of the Shadow Taint. But becase of his purification, his once-Shadow abilities have turned to Holy abilities.

First of all, he can jump extremely high. Secondly, his strength, toughness, and agility are near peak human levels. Finally, he can channel his innate Holy energy into objects and temporarly enchant them. He uses this to enhance his sword and firearms when needed. He can only charge his items with pure Holy, Holy flame, Holy lightning, or Holy frost. Alexandros perfers to use lightning whenever possible. He feels it suits his personality.

He has also, becasue of a vesting of Velisei's own power within his soul, been granted the ability to change into an Aeternal. In his Aeternal form, Alex stands about 6'11", and is heavier set than he is normally. He has three pairs of large crystalline wings (the middle pair being slightly larger than the upper and lower pairs) that prismatically refract light and glow a bluish hue when he is in flight, though they do not actually propel him through the air, as it is their magic that does. His eyes and facial meshai glow a fiercely bright white, and he may use the one upon his left palm to create a shield of blue crystal. His Holy magic seems amplified, when he is in this form as well. More as it develops.

Weapons:

Alexandros carried a larger steel sword with an elegant mithril hilt in a shoulder scabbard for easy access. He has named this sword The Redeemer. The Redeemer has recently been imbued with permanant power by Alex's inexperience with his Aeternal powers. The Redeemer is now slightly larger than it once was, and seems to be made of a glassy blue crystal that is as hard as steel and never loses it's edge. It also radiates holy energy and releases bursts of holy power when striking at creatures of darkness.

He carries his two revolvers, named Indra and Ramuh, in holsters at his belt, along with a quick reload for each. (Approved by Keiru Emerald)

Background: Alexandros is the son of Linerin Gheral and a Servile woman from Nyliam. How he ended up on the streets of Balanum, he never did find out. He learned of guns and technology there, and came to live in the home of an inventor by the name of Micheal Razorbow. Through Micheal's help and his own accord, he paid for his training in the sword and the gun. He discovered his dark heritage one day when he was practicing and his practice sword flared with energy. Within the next few weeks, the rest of his powers manifested, and he saught out the advice of a sage, to ask him what had happened. The sage told him of his dark ancestory, and told him that his dark parent was likely some sort of powerful magic user. He still has no idea who his father or mother are, and as he travels Asheri out of his Balanum based business, he searches for traces of his lost past. He was transported to the Spirit realm, where Ezra Al'Teyr and Salamander Armada charged him to become a Holy Knight and help defend Nylinus from a new Tyrant. Recently he has been selected by the Archangel Velisei from the battle hardened Holy Knights of Aeterna as the one to imbue his own powers upon, as well as teach the ancient, lost secrets of their order to the other living Holy Knights.

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Additional Info: Alexandros has learned how to perform exorcisims as according to the Asherian Church. He uses this to help those that have been possessed and/or have turned to Darkness. He is also rolled within the ranks of Demon hunters by the Grand Convocation in Nyliam. He always carries a small Meshai on him and is likely to be carrying Holy water.

His compassionate ties to humanity and his search for purity and internal strength are all tied to his religious upbringing by Micheal, who was a devout follower of the Church himself.

Alexandros acquired The Reedemer in Fayre. Having paid a hefty sum for it, it has so far been worth it. Whenever Alexandros kill another demon he adds a notch to the blade just above the hilt. The Redeemer currently has 19 notches.

Indra and Ramuh were acquired in Balanum during Alexandros' last visit to his business' base of operations. His old guns had taken much wear and tear, and Alexandros was fond of the newer double action revolvers. He purchased the guns from the gunsmith's guild, and had the two lightning gods engraved into them.


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Indra and Ramuh: .5 Sil (A length of Balan technical measurement, roughly equivelant to 12mm) handguns, with removeable barrel assemblies. Quick releading consists of removal of spent barrel and reattachment of full barrel. Barrel removes in a hinge fashion if one does not possess full quick reloads, for ease in manual reloading. They are double action revolvers, each chambering four .5 Sil rounds.

By manually cocking them, however, fire time is reduced from just over a second per round to less than a second, for that shot. By fanning, one may unoad the entire revolver in just over three seconds. Using the double action movement, the pistol takes just over five seconds to empty.

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Well for those of ya that are staying with Alex in his home, I thought I'd throw out a floorplan and let you know what's up with his house. From the outside it looks a little shabby, and from the indise, well, it looks better. The paint is peeling off of the outer sides, but on the inside everything is comfy and very functional, in the typical Balan style, if not dusty from Alex's having been gone for nearly a year and a half now. I assume the dimensions of the house to be nearly thirty-five feet by fifty feet.

The front room is filled with three relatively comfy but slighly lumpy couches, a coffee table, and a fireplace on the south side.

The ground floor 1/2 bath is equipped with a toliet, a sink and a cabinet filled with medicines.

The kitchen/dining room has running water to the sink, as all the sinks do, a coal stove and many cabinets that are as of yet, empty. A nice table sets in the room as well, with four chairs around it.

The den is dark and carpeted in a floral carpet. It holds 2 leather couches and 2 leather chairs. A table in the center of the room holds a large sculpture of an Avatar Armor. A fireplace sets on the west end of the room.

Upstairs the antechamber is furnished with several simple chairs and several paintings hang on the walls. Most of these are of Alex when he was younger, but there are a few others. Notably two of Micheal Razorbow, and one of a young woman.

The Guest bedroom is furnished with a large mirror, a dresser and a large bed. It is carpeted with red shaggy carpet.

The full bath has a functioning shower/bath, (remember to stoke the water heater first) Toliet, and sink. A cabinet filled with soaps and medicines is closed by a mirrored door. It is hardwood floored like most of the rest of the house, and is remarkably clean.

The master bedroom is large, and holds over the white carpet, a huge bed, a dresser, a large cabinet in which robes and clothes hang, and several hooks on the walls where Alexandros hangs his older weaponry. Several guns are on these hooks, as well as nearly thirteen blades of different sizes and shapes. There is a circle neraly six feet in diameter on the south side of the room where there is no carpet and the floor has been polished to a sheen. This is where Alex practices his bladecraft while at home.

The master 1/2 bath is also very clean, and has a large mirror, a sink and a toliet.

Sleeping arrangements are as follows:

Zander and Tiffarah: Guest Bedroom
Orocia and Alex: Master Bedroom
Ariki and Keigo: You can either sleep on the couches or on cots in the den


Well, I hope this helps you out gang, and enjoy your stay in my humble abode!


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Bara Chinder

Name : Bara Chinder

Nature : Quite insensitive to the problems of others, due to the rough up bringing. Not the brightest academically but makes up for it with outdoor knowledge and common sense. Prefers to be around people who pull their weight. not the most friendly man in the world. can be great fun when the mood takes him though.

Demeanor : slightly rude and arrogant. agressive when challenged. Rarely lets people know if he cares about them in any shape or form. always looking for the next thing the big job because he is not settled unless hes doing somthing big.

age: 23

Occupation : no real occupation wanders doing oddjobs and living off the land when times are rough. looking for a big job to occupy time and earn money.

Appearance : 5'10" broad by ferai standards. Wild looking but not wild dressed. long dark hair. a lot of facial hair, side burns. tribal tatoo on his face which he refuses to explain. A clan tatoo twisting like a chain along his right arm. various scars from his youth. dark eyes.

Weapons: a 4' staff made of a strong deciduos tree from near soulwood. self carved he has attached a small sharp blade to the and and fashioned a cover for it so that when it is covered it is not visible and functions normally. The point only comes out when bara means business. A long dagger, concealed. Various snares a small hunting knife (for the small jobs) and hunting traps. he can shoot but rarely carries a bow.

Abilities: Exceptional survival abilities. Adept at using his staff in combat. He knows well how to strike parry and fight in general. He is a very good trapper and tracker of animals.

Backround : Bara was born to a family of nomads close to rysand he trained with the warriors of the clan but did not seem to be too sucessful training with the sword. he grew more and more distanced from the clan and decided in very bad circumstances to leave. aged 17 he travelled alone untill he met a clan from a similar tribe in the south.

The southern clan allowed the bedraggled bara to run with them for a few months where he was tought the art of staff fighting by an elderly clansman.

After this stay he travelled north again where he carved his staff and returned to his clan for a very short time.


bara does not tell much about this time but it became the end of his association with his clan. after a while in rysand he took back too travelling. earning money from oddjobs in cities, helping nomad farmers, body gaurding and other such odds and ends. always looking for somthing to get involved. When in a group always deadly serious at work and when relaxing (and drinking ) making the most of it. He dosnt do it much.


recently he has looked to get out of farai for a while at least.


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Black Mage

Name:
Grath

Home:
none

Magic:
none

Appearance:
half elf ear's about 3/4 of a foot long dressed in rags with the exception of a sword passed down from his grandfather.

Weapon:
Sword and dagger could use a shield but considers them cowardly.

Background: Unsure sense he woke up in an alley and found the sword on his side with a note in it that said "Grath not sure how long it will be before we see each other again so goodbye, Grandfather."


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Caliph Wyrdwyrm

[I tried. If revisions are necessary, suggest them.]

Name: Caliph Wyrdwyrm

Age: 31

Position: Gunsmith

Accessories: A pistol, a rifle, a dark cloak with a dragon broach, a small dagger, and a healing salve.

Magic: None to speak of.

Appearance: 6'3", 145 lbs., pale, unruly hair, wears the cloak with the hood up whenever out in the daylight.

Background: Born to a general in the Nylinus army, Caliph led a very sheltered childhood, due to a rare skin condition that made it nearly impossible for him to be out in sunlight. Sheltered in his father's small manor in Balanum, Caliph was ill-schooled in social graces, other than the kind taught for receiving formal guests at the house. Amazingly well-read for a child, Caliph's main passion was for the marksmanship of the general's troops. At a young age, Caliph learned to be a marksman and the care of weapons.

Following his father's death in a minor skirmish, Caliph resolved that he would not be a man of war like his father, instead heading into Balanum's diplomatic service. He rose fast through the ranks -- too fast, soon realizing that through his many friendships and liasons he now had just as many enemies, who were now planning to kill his associates, and himself. Packing what he could carry, selling what he could in haste, he fled Balanum. Still plagued by the same ill response to sunlight that haunted him through childhood, he set himself in a modest house in Soulwood, keeping his profile low and earning a simple living as a repairer of firearms and occasionally renting some of his rooms to weary travelers, or to people who felt it necessary to hide, biding his time for a return to Balanum.


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In the new format and polished here and there.

And for some reason I like that icon. *G*

--CW

Caliph Wyrdwyrm

Nature: Mistrusting, tempered

Demeanor: Quiet, relflective

Description: 31 years old, tall and gaunt, with pale skin and unruly silvery-blond hair. He wears a dragon-broached cloak with the hood up whenever out in the daylight, generally with a rucksack on his back.

Ability: Caliph from an early age was taught the arts of war by his father, General Wyrdwyrm, and has from time to time made his living as a simple gunsmith. Caliph prefers to avoid fighting, however, preferring to trust to diplomatic skills -- although his have grown used to disuse.

Weapon: A rifle and a handgun, both well kept up. (This has been approved by Keiru Silver) Also carries a dagger, and can use swords with some proficency as a weapon of opportunity, but does not carry one.

Background: Born to a general in the Nylinus army, Caliph led a very sheltered childhood, due to a rare skin condition that made it nearly impossible for him to be out in sunlight. Sheltered in his father's small manor in Balanum, Caliph was ill-schooled in social graces, other than the kind taught for receiving formal guests at the house. Amazingly well-read for a child, Caliph's main passion was for the marksmanship of the general's troops. At a young age, Caliph learned to be a marksman and the care of weapons.

Following his father's death in a minor skirmish, Caliph resolved that he would not be a man of war like his father, instead heading into Balanum's diplomatic service. He rose fast through the ranks -- too fast, soon realizing that through his many friendships and liasons he now had just as many enemies, who were now planning to kill his associates, and himself. Packing what he could carry, selling what he could in haste, he fled Balanum. Still plagued by the same ill response to sunlight that haunted him through childhood, he set himself in a modest house in Soulwood, keeping his profile low and earning a simple living as a repairer of firearms and occasionally renting some of his rooms to weary travelers, or to people who felt it necessary to hide, biding his time for a return to Balanum.

Caliph left the Soulwood once he received word of the coming war, wandering the south for word -- although it's disputable over whether he is playing as a vagabond or if he is one.


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My first NPC. *sniffles* I'm so proud of him.

Name: Rifkis Thrawn

Description: 23, short and stocky, yet no fat on him.

Background: An attache in the Balanum diplomatic corps who was sent out after Caliph Wyrdwyrm after Caliph's expulsion was rescinded. Rumored to have slept with Caliph's younger sister.

--CW

More will be added, unless I kill the poor thing early on.


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Carla Blanche

Name: Carla Clarisse Blanche

Nature: Sensitive, shy, awkward.

Demeanor: Whiny, brashly out-spoken.

Appearance: Carla is 15 years old and has mid-shoulder length dark brown curly hair. Her eyes are deep blue and openly reflect her sincerity. She stands at 5' 4" and has the first traces of a figure. (She's still essentially flat and skinny.) When she's not tripping, falling, or knocking things over she is actually very cute. She usually wears a pink dress with matching hair ribbons, socks, shoes, little white gloves for her hands, and of course, her parasol.

Abilities: Clutz attacks that render anyone unfortunate enough to be nearby dazed in confusement, shock or personal injury. She also heals quicker than most, which is the only reason why she's able to walk away from most of her battles.

Weapons: Her prefered weapon is her parasol which she blugeons her foes with a surprising amount of skill and grace for her person. If all else fails she'll try some form of martial arts, but usually ends up doing herself and others a mischief.

Background: Carla lives in the upper class section of Gania and is the youngest daughter of Julia and Antonio Blanche, with three sisters and two brothers from a very wealthy heritage. However, there is no real love to be found in her family and she is often ignored or locked away in a room to prevent any embarassment she may cause her parents or siblings, due to her smart mouth and clumsy habits. One time, a family friend (and important client) had come to visit their manor and left shortly after with a limp after Carla knocked over several suits of armor causing their spears to impale the unsuspecting gentleman in the shin, and very close to other vital body parts. He still refuses to grant audience with Antonio in his own home out of fear for his own life.

When one first encounters Carla (if they escape injury that is) they see her as obnoxious and surly. But this is only to hide her deeply rooted fears and doubts from being an outcast in her own family. She has no friends to speak of, save her pet cat Sylvia, and so has to rely on herself for everything. She is actually a caring and sweet girl, but it's been so long since she's shown those attributes to another person that she's all but forgotten how. Despite her outward behavior she is very intelligent for her age and if push comes to shove can care for herself quite well. She also has the potential to express maturity beyond her years, but often chooses another method of handling situations.

Carla had recently been sent to a private all girl's edicate school by her parents to mainly get her out of the way and, they hope, to turn her into a graceful young lady. However, Carla had her own ideas on how she wanted to live and so, taking nothing more than her favorite pink ensemble and her allowance money she ran away from the school to the capital city of Gania.


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Zander Kohen

hahahahaha!!!! I didn't think you were actually gonna do it! I thought you were pullin' my leg earlier. This is gonna be one hilarious character, I can tell. Can't wait to see her story!


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Carla Blanche

Quiet you.

Anyway, I decided to make Carla a little older. Changes made 2-03-02


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Here's a rough idea of what Carla looks like. Please keep in mind this isn't finished and my scanner still sucks.

http://www.geocities.com/megamii34/cute.jpg


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Claudia Stromguard

Name: Master Summoner Claudia Isabelle Stromguard

Nature: Intellectual, Shrewd, and Moral.

Demeanor: A Teacher, and a Lifelong Student

Position: Heiress of the line of Edrick Stromguard.

Weapon: Claudia carries only a Staff, that was crafted during the Great war by her Grandfather, Edrick. It was named "Aegisflare" for the blue flames that make up the shield that it creates. It is a Savilar capable of producing a powerful defensive force shield for short periods of time.

Armor: None

Magic: Claidia was trained in Gran Adageros at the The Removed School of Asherian Magic, where she spent the last ten years of her life. It was her Grandfather's wish that before he died she be sent there to train. She has become quite skilled, and began teaching at the school a year ago. (approved by Keiru Emerald)

Primary Sphere: Spirit
Secondary Spheres: Fire and Air

Appearance: At the age of twenty-five, Claudia dresses in the fashion of a graduate student of magic. She wears the traditional green and blue robes of her magics, and ties her straight, shoulder length, brown hair back into a ponytail with an ivory clasp. Her brown eyes sparkle through her wire framed, small lensed, Balianian eyeglasses with her inner intelligence and nobility. She is slim and tall for a Nylian woman, which likely comes from the intense straining of her body for the past years, and her Lunari mother. She stands about six feet tall, taller with heels. Her bust is small, as well as her waist and hips. Her mother always wondered if she would even be able to have children. She has a small burn scar on her face from an early summoning accident, starting just above her left eye, and receding into her hairline. To cover this, she usually wears some of her hair down, so that it falls over the scar and tucks behind her ear.

Background: Claudia grew up in Nyliam proper, being constantly watched over by her Grandfather, Edrick Stromguard. Her father was busy, as a member of the Nylian royalty, and her mother lived only until after her fourteenth birthday. Though this saddened her greatly, her Grandfather wished for her to study Terra Magic as he had, and paid for her to travel to Gran Adageros and study at the Removed School of Asherian Magic. She chose Spirit magic as her focus becasue of the tales that Edrick had always told her of the great war, and the fantastic creatures that were summoned against the Nylians. Claudia graduated as a "Junior Summoner" after four years at the college. She continued her studies, however, and by the time she was twenty-one, she had achieved the rank of "Summoner". Still unsatisfied with herself, and wanting to be able to take on students later in life, Claudia spent the next three years studying further, and achieved the rank of "Master Summoner". She taught at the school for a year before leaving to come home, Bringing with her three of her apprentices. Eventually learning that both her father's and grandfather's deaths had left her the sole heiress to Edrick's lands and titles, she spent a small amount of time in Nyliam, where she consolidated the resources of her family. She has just recently learned about the Nylian Empire, when Nyliam Proper joined the forced of VanVehementi.

I'll put up info on Claudia's apprentices later..


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Aramus VanVehementi

Name: Count Aramus VanVehementi

Occupation: Aramus is the only son and sole inheretor of the Count Eshirynn VanVehementi Estates. Once a proud Nylian Imperialist, Eshirynn passed not only his wealth unto Aramus, but also his ambitions to seek the former power and might of the Nylian Empire.

Home: House VanVehementi, Nyliam City

Magic: None, Aramus uses his wealth and the eyes, ears and mouths of his many fellow Imperialist constituants to pursue his goals.

Appearance: At 28 years old, Aramus stands 5'9" with stark black hair and deep brown eyes. Although his height allows him no possibility of physical intimidation, he speaks with a bold and well pronounced voice, letting all that he addresses know that he is in direct control of the moment.

Weapons, Armor and Accesories: Aramus doesn't leave his bed without some form of defense. Whether it is his Grandfather's longsword (which is still staind with the blood of the fallen from the Nyliam/Lunis invasion) attached via a back scabard or Aramus' signature weapon, a highly ornamented Kris with his family's name enlaid within the blade.

Background: Aramus remembers little of his father, though he was nearly ten at the time of Eshirynn's death. All that Aramus remembers (or chooses to remember) was the strict and regal manner by which he was raised. He constantly recalls of staring up at the finger of his father which was always pointed in his face as stern words of belittlement poured from his obesce and torentially obsene mouth. Unfortunately (for the rest of the world) having survived his childhood, in the absence of his power hungry father, Aramus' ego has swollen to match that of his father's and he now stands a mirror image of Eshirynn for such reasons. Aramus dreams visions of the Nylian flag flown in every township and city upon the Asherian continent.... and frequently muses of further expansion. In out of game terms, Aramus considers Nyliam to be Rome itself, a powerful and ever conquering Empire.


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Nelcar

Do I smell an imperialist in our midst? Hmm...I'm thinking that this can only mean one thing...war is brewing again. It's gotta be with this S.O.B., sitting in the heart of what was once the greatest empire of Asheri. We would do well to watch this one! Think of what he could do with a little necromancy and good ol' Strutus's body!!!


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Keiru Silver

Sweet mercy. What's left of Strutus' body, anyway. I (Tsion) melted that bastard's flesh into the ground. Damn near killed myself in the process.

No, wait, he lived, didn't he?


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Trago Hayle

Ahh, correct. Or maybe Strutus did die, but Omen was born unto this world.
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Keiru Silver

Well, if I remember correctly, it was Omen that I burned into the ground. But I think I remember him posting that he pulled himself together shortly before everyone started posting.


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Eloise Rane

Character Name: Eloise Rane

Character Nature: Eloise is strong, just, virtuous, and passionate. She is also insightful and independent with a strong will, and has a well distinguished attitude, but also an enormous respect for herself and a good head on her shoulders.

Character Demeanor: Eloise carries herself with enormous confidence. She is tough, confrontive, sharp-witted, and forthright. She’s competitive, and can be cocky at times, especially when challenged, but she’s very true to herself, and those she cares about.

Eloise is somewhat emotionally crippled. She has been estranged from her parents from a very young age, and sought refuge in a much cherished circle of close childhood friends which has since abandoned her (see background). Since then she has had trouble finding friendships of the same virtue, to her despair. The tough-girl exterior she puts on is partly a sub-conscious attempt at denying, or defeating, these inner feelings of loneliness.

Appearance: Eloise is Balanian; with an image strong and unconfined. She is athletically built due to her years of exercise in the ring. She has long, dark hair, usually worn up, golden skin, and sharp blue eyes.

Abilities: A natural athlete, and adept at martial arts, having spent years fighting as sport.

Background: Eloise grew up in a wealthy, upper-class neighbourhood in Balanum. She is the daughter of very aristocratic, self-indulgent parents who live a superficial and shallow life. Eloise was a passionate, unrestrained child with a boundless imagination, and from early on they thought of her as a disobedient, rebellious child, and regarded her as nothing but a thorn in their side. She banded together which the other children of the neighbourhood, and they built a combat ring in a nearby empty park, as a means of rebelling against the stiff, formal environment in which they lived. They spent all their time in their new established sanctum in the park, creating an exclusive circle of friends, (called the Sintara) and holding tournaments, etc., everything much to the objection of their parents. It was a magical time in her life, and these years are very symbolic to her. They are when she developed her passion for combat, and they represent the only time she felt truly happy and complete. As they grew up, the group slowly dissolved, her friends gradually sliding into the stiff, conforming lifestyle they all once sought to escape from. Eloise refused to live that way, but she was the only one, and continues her athletic endeavors alone.

*Whoops, I didn’t know I had to make a profile for my character until after I already started posting, and I think I did a much a better job of illustrating my character’s background in my first two posts.


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Elzyn Satariel

Little is known of this wanderer. His presence in Gran Adageros is not of natural order. At this time, all that is known is that he is.

(Author's Note: I'm new at this, and yes, this is cheating, but Elzyn's story is dependent on the idea that little or nothing is known about him. As soon as I start posting... which chould be sometime tonight... This profile will be augmented. You may continue with your mundane lives... now.)
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Little is known of this wanderer. His presence in Gran Adageros is not of natural order. At this time, all that is known is that he is.

(Author's Note: I'm new at this, and yes, this is cheating, but Elzyn's story is dependent on the idea that little or nothing is known about him. As soon as I start posting... which chould be sometime tonight... This profile will be augmented. You may continue with your mundane lives... now.)
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Caliph Wyrdwyrm

Yes, you are cheating, aren't you? But I've never seen joy in a game that wasn't rigged. Cheers to you, old friend.


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Finrandel

Finrandel, son of Linoldan and Eswenore

Appearance: Finrandel stands near the six foot mark and weighs a clean one hundred and fifty pounds. Much of this is because of his lean, yet muscular, physique, a trait inherent from his mother, of whom he shares his bloodline. He also was blessed with the beautiful golden hair she wore crowned upon her brow, except his is worn pulled back into a ponytail that reaches back between his shoulderblades. From his father, however, Finrandel was gifted with finely crafted features and deep blue eyes that seemed to mirror the sky at night. Extremely stirring, not many see a sight such as these orbs that seem to vanish into the depths of his soul. His face is long, with high cheekbones and a thin nose. His lips, also, seem to fade directly to his mouth, and yet a beautiful baritone voice emits from his throat such as the stirring of wind during the night. He clothes himself in elven fabrics, most notably the fine red Sinneh (1) shirts he wears and the tanned leather travelling breeches, and wears light walking shoes crafted by elven shoemakers that reduce the amount of noise an already gracefully silent elf will make walking or running. He also keeps with him a soft cloak of Sinneh to keep him warm if necessary. His posture is upright and strong, and exudes an air of bold readiness.

Personality: Finrandel, of age yet still young by elven standards, is carefree and excitable, yet for all his youthful exuberance, he is tempered by a great wisdom attained throuh many years of wandering the Nanelwain*.

Abilities: Finrandel has spent many years studying Nish'talle A'diran (2). These powers are similar to Ki Magic, in that the user can seemingly manipulate certain forces to achieve a desired end. Humans call it magic, but the elves, having all been born with the ability to learn this, find it somewhat common (3). One of the biggest differences is that it is not sphere or element specific.

Equipment: Finradel carries a strong ashwood bow as many elves do, along with a complementary quiver of arrows. His pride, however, lies in swordsmanship. In one hand, Finrandel wields the sword Narrofeyl, an elven blade about the size of a longsword crafted from the finest silver and strengthened with the power of long ago. Elven runes of wisdom run the length of the blade. The hilt of the sword was carved from ashwood similar to his bow, but this was inlaid with gold and silver threads and gripped in leather. As with the blade, the hilt was enchanted to add durability and skill. The other weapon he carries is another blade, yet considerably shorter than the first; it is but a parrying blade. This, however, was also crafted by elven smiths of unsurpassed skill, and was named Toloren. The steel blade is simple looking to but the keenest of eyes. A minute thread of emerald gemstone runs the length of the blade at the center, meeting with the opposing thread at the very tip. Only brief flashes of reflected green light betray its presence to those not looking distinctly for the threads. Elven runes also appear on this weapon, yet they are inscribed upon the pommelguard, and speak of protection and defense. The hilt itself is platinum-coated iron, allowing for a heavier grip. It was, however, decorated by the smiths with gold and small gemstones. Finrandel cherishes these blades, wearing each at the hip.

Background: Finrandel was born of Linoldan and Eswenore, both of Sularian descent. Linoldan was a reknowned elven craftsman whose skill with a hammer and raw metal was among the greatest of his time. Eswenore was a practitioner of Nish'talle A'diron, a learned scholar and popular in the royal court of Evesis. She was beautiful and admired by many, yet it was the smith Lindolan that she chose to spend her life with. Their son, Finrandel, was soon born and their house lay in love and peace. Finrandel practiced Nish'talle A'diron with his mother often, for to it he found a great liking. He also spent time crafting blades with his father, though to that he showed much less skill. He grew up happy and his life was filled with friendly faces. Many called him Finrandel of the Evening Sky because of his magnificently alluring eyes. One such face was the proud Rayenil, a swordsman for whom Linoldan often crafted weapons. Rayenil taught Finrandel how to properly wield a blade, and soon the young elf's talents grew incredibly. Rayenil quickly taught Finrandel to master one weapon, and soon began to add a second in, the parrying dagger. Upon the completion of all that Rayenil could teach him, Finrandel recieved from his father Tolorin, crafted fromt he combined abilities of many elven smiths, including Linoldan. Rayenil, however, had alterior motives in teaching the boy swordsmanship. He had fallen in love with the beautiful Eswenore and hoped that he could seduce her into leaving her husband. Eswenore's faith remained true, however, so Rayenil, seeing his time with Finrandel coming to an end, decided to abduct Eswenore. Linoldan, a fine warrior in his own right, searched all of Evesis for Eswenore, but years went by and of either his wife or her abductor there was no sign. Finrandel continued his many studies with other teachers, but he excelled most in both swordplay and Nish'talle A'diron. Linoldan began wasting away, midding his love Eswenore. The search consumed his life, and he was rarely home. Finrandel learned much of how to care for himself in these years, but remained within his father's home, naively awaiting the day his father would return, the beautiful Eswenore in his arms. One day, his father did return, however it was accompanied not by Eswenore but by three armed elven officials. Linoldan had come across Rayenil, whom proceeded to gloat over his deeds. He spoke of rape and murder, and this incensed Linoldan, who bested Rayenil in combat and killed him. Witnesses saw the fight, but did not hear Rayenil bragging, and so Linoldan was to be brought before the High King Beingor to plead his case. Knowing his guilt, Linoldan left his sword, Narrofeyl, to Finrandel, and departed with the officials. Finrandel waited for days to hear from his father, until finally a friend of the family came to relate to Finrandel that his father had been exiled. Finrandel immediately packed his belongings and left to find Linoldan, and after but a few days, Finrandel had the fortune to find him. It was, however, not under the most pleasant circumstances. Linoldan had recently been assailed, and he lay against a massive tree nearly to the edge of Evesis. Linoldan related to Finrandel of how Feyingol, brother of Rayenil, had surprised him and struck the deadly blow. Linoldan did not let Finrandel bring aid, for he was dying, but would soon meet with Eswenore, a fate much better than exile. Finrandel stayed with his father to the end, Linoldan dying in the arms of Finrandel. He properly buried Linoldan inside Evesis, and decided to leave the beautiful forest that he grew up loving. He had not the political backing to fight the word of Feyingol, and he know physical combat would only result in exile, and that was unnecessary. Thus, he chose to see the Nanelwain, and possibly one day find vengeance upon Feyingol.
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Sorry, almost forgot a bit!

*See Nelcar, His Mother's Son, in the Character Profiles section

(1) A crimson root that is very fine, and used to weave clothing.
(2)An artform kin to that of human magics. It will be more greatly discussed at a later time.
(3)Elves are all naturally adept at this art, and most can perform very small tricks and feats without any training whatsoever. This ability can be learned to a greater degree, just as any skill.

This has all been approved by Keiru Emerald. Do not, however, begin making characters with these abilities, for they can easily be misused. The Keiru will not approve of it.
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Gaireth Synphell

Name: Gaireth Synphell/thought most know him only as Phantom

Home: Kenoblious

Dedication Plans: Gaireth has no plans to become a prisoner of magic.

Description: At the age of 27 Gaireth stands at a height of 5'7" and weighs 177 pounds. He is by no means chunky or fat, but has worked his body to be a bundle of tight muscles. He is quite strong, but also quick as lightning. He has light gray hair and pale blue eyes. He dresses in fine black clothes and wears a pair of soft footed, but sturdy black boots. Upon his neck he wears a leather necklace that bears a small black teardrop. This small necklace contains a bit of forbidden magic known only to Phantom.

Weapons: Phantom is trained in many of the deadly arts. Is prefers the use of the long sword and large dagger. He is able to wield both weapons with great ease. He is also proficient in martial arts, thrown daggers, and the whip.

Background: Gaireth has been living on his own since he was 5 when his parents were killed. He does not talk of his parents to anyone. He survived on the streets of Kenoblious by his intelligence, quick feet, and pure luck.

About the age of 10 Garieth met a man known to him as Ghost. Ghost was a thief to shame all other thieves, an assassin that could kill five times quicker and quieter than any other. He was a man feared by all except Garieth who felt no fear at all. He had nothing to lose. He had no family and didn't care if he lived or died. Ghost immediately took Gaireth in and taught him all he knew. As the years went by Ghost renamed his pupil Phantom and the two became Lords of the Night. The city quaked at the mention of either name. But Ghost saw something in his protégé that he lacked...an almost complete absence of conscience.

So Ghost and Phantom worked with each other, but Phantom soon began to excel even Ghost's skill. Ghost realized that if he were to stay as a Lord of the Night then Phantom must be killed. He planned the perfect setup. On the chosen night Ghost and Phantom were out on a job and as Phantom was breaking a lock Ghost pulled a poisoned dagger from his belt and raised his hand to bring home the killing blow, but his conscience kept him from killing his student.

So they finished the job and returned to their abode. Ghost was so engrossed with his feeling of guilt of even thinking of harming this boy who had become his son, that he never saw Phantom's dagger enter his chest.

"You should have killed me when you had the chance," were the only words Phantom spoke, as Ghost slipped into death. Ghost's last thought was not one of hatred or fear, but of pure and utter praise for his student.

So Phantom went on to become the true Lord of the Night and now all those who ear his name shake with fear and look over their shoulder. There is a Phantom stalking the night.



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As earlier stated in my profile it says I don't plan on being a prisoner of magic. That is the magic of the GA. I in fact am a practitioner of the most dreaded and illegal magic of Shadow. This, as I see it, is illegal for two reasons. One because it is Terra magic, and two because it is the Evil magic.

Well me being Phantom have no care for what is leagl and what isn't. I was taught Shadow magic, by my late master Ghost. I am fairly strong in it.(On a scale of 1-10 in power I rank about a 7) I mostly use it to bend shadows to do my bidding, but have been known to throw around a few bolts of darkness. That is why many fear me so much.

Also that necklace that is in my original profile is made of pure Shadow magic. This increases my natural ability. It is in fact a very powerful savil. Not nearly as strong as one of the stones, but it is good enough.

Now some of you may be saying...Why can you be so powerful. Well in answer to that I am not all powerful. Using Shadow magic takes its toll as does any other magic. Also I hardly ever use it. In fact I haven't since I have started posting. So now you all know Phantom's "darkest" secret, but don't worry I won't kill you.....yet.


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Grandioff

General stats:

age: 16
ht: 6'1
wt: 203
eyes: green
Hr clr: dark brown (almost black)
cmplxtn: light skin
bdy: muscular, tall thin

magic: none
weapons: strong katana, throwing daggers
armor: strong metal sheild, chest plate of VERY thick leather

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He dragged his body from the sea and weakly looked around. He noticed the ship that Kawaii was taken on. He saw the foot prints as well. He hauled himself up weakly and stood shakily. He made his way to a tree painfully slow. He looked up and glanced around the village.
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Kawaii Moon

when she was going to the shore where she arrived, she saw him.

"Grandioff? is...is that you?"

she saw him and grinned. She ran toward him and cought him up in a hearty embrace. He was home.

(the rest is PM now, so don't spam me)


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Keiru Silver

Stories go in the chapter threads, not the profile threads.


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Keiru Emerald

Grandioff is from Aeterna originally, correct? If not, can you make it that way?


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Gtrock'mar Granite Maul

OOC: I don't know much about the ogres, so if anything is wrong just tell me and I'll try to make the best corrections possible. I tried to follow the general formula left by Telgrugh, but I haven't seen much more of his writing. For now I'm kinda going to write on the fly.

IC:

Name: Gtrock'mar Granite Maul (DROK-mahr)
Nature: A loner, but more kind than most ogres
Demeanor: He is truly an ogre, and so he is taken to fits of violence and anger. He is also not a loner by choice, except when dealing with other ogres, with whom he does not usually get along.

Appearance: As typical with ogres, Gtrock'mar is massive. He stands just over ten hands tall (almost eight feet tall, an ogre hand is roughly eight to ten inches) and his body is muscular and well-defined. Dark grey skin covers his body, all the way down to the broken and yellow nails that protect his fingers and toes. Unkempt crimson hair adorns his skull, so dark the red is barely perceptible. It hangs down in clumps across his typically ogrish face, the crooked nose and the scarred and bent upper lip his most distinguishing traits. Golden yellow eyes, almost matching the tips of his fingers, stare out from behind the chaotic mass of hair that constanly strives to conceal his face. His clothing is mostly made from the skins of bears and other large mountainous mammals that have the girth to clothe him. A vest and skirt are commonly what is worn, since he is unskilled at stiching clothing is more defined styles. He does, however, own a pair of well-worn boots that were obviously a gift from some individual. He also wears a metal gauntlet on his left hand, and a large, stone-headed maul hangs across his back.

Abilities: (OOC: I don't know if ogres can wield magic or not, so I will save this until hearing from someone who knows more. But I do have some ideas of ogrish magics.)

Weapons: Gtrock'mar's most notable weapon is the large maul. The head is crafted from marble, and inlaid with many runes and inscriptions Gtrock'mar cannot understand. The shaft is steel, wrapped with leather about halfway up for a grip. At its end hangs a chair that attaches to a bracer Gtrock'mar wears on his right arm, ensuring it will not be lost in the heat of battle. He calls the weapon Dul'rak Kith, or the Mountain's Heart in common tongue. On his left hand he always wears a gauntlet made of plates of various metals connected for mobility with mail of chain. It is multi-hued because of the construction, but it is amazingly dent-free and nearly always well-polished. Gtrock'mar takes good care of it, even though he does not realize the dwoemers upon it aid in its perfect appearance. An ogrish rune is cast on the back wrist plate of the gauntlet, signifying it's magical nature, reads "O Traggath un'o Dul'rak," translated roughly as The Strength of the Mountain. Gtrock'mar knows it has been enchanted to enhance his strength and and effectiveness in combat when swinging that particular fist, along with a few more magical enhancements as yet unknown to him. The only other notable item Gtrock'mar has is the pair of boots he wears. The outer skin is the tanned leather from a Mountain Stag, while inside rabbit fur keeps his calloused feet warm. More leather staps, these of a tougher and more durable leather, criss-cross the outer layer to ensure the boots fit in case of growth.
(OOC: I will write more of the origins of these items in the stories I post. I hope that's okay... I don't plan on making these items exceedingly powerful tools of world destruction or anything. But if you guys feel better that I don't have them, it's okay, I'll deal with it fine.)

Background: Gtrock'mar is entering his twenty-eighth year of life, the past few of which he has lived alone in the northern part of the Jade Ridge. He originally hailed from a bit further south down the ridge, dwelling in a village of around six hundred or so ogres. The Crimson Skull Tribe, of from which Gtrock'mar hailed, was the largest and most dominating tribe in the village. His father, Ottarkarst One Fist, held a position one of the more respected bands of raiders, and was a violent and cruel ogre, as is common. Gtrock'mar and his mother were often beat when One Fist would come home after an unsuccessful raid. After one particular foray, Ottarkarst came home with but a bloody stump on his left hand, thus fulfilling his birth-prophecy, and in his rage beat Gtrock'mar's mother to death. When Gtrock attempted to defend her, Ottarkarst crushed his son's own left hand, laughing at the trait that now both father and son had. Gtrock'mar left the village that night, travelling north through the mountains, after days finding the cave in which he now dwells. His hand healed well, and was not permanently crippled, but it remains gnarled and disfigured, a sign of Gtrock'mar's inability to save his mother. Never the viscious killer that most ogres are, Gtrockmar rarely visited his home village, and then only to see his friend, Segruhl Hammerfall, a talented ogre craftsman. His visits stopped when he learned Segruhl had been slayed in a raid upon the village of ogres that lay further south in the Jade Ridge. The two villages commonly raided and killed members of one another, however it was strange to Gtrock'mar that Segruhl had gone. As a smith, Segruhl typically stayed behind on raids. It was not until he learned that Ottarkarst had led the raid when Gtrock'mar began thinking about more insidious reasons behind this death.

(OOC: Alright, if anything needs to be changed, please tell me. Otherwise I'll try to explain things in more detail, such as my ideas for ogrish magics and birth prophecies.
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Keiru Cobalt

I'm inclined to believe that Ogres are a "magic-dead" race, so to speak.

Speaking from a theoretical and mythological standpoint according to my understanding of the Ogrish peoples on RA, I tend to believe that both Ki and Terra magics are unaccessable to them. Here's why. I tend to think that, because ogres are so "attuned" to and perhaps a part of, the earth, Terra magic is unaccessable or at least shunned because it draws from the very strength of their being, not their soul, but their being. Therefore, as a race, Terra magic actually pollutes the sacred stoneland of which they are a part of...

Ki magic does not seem accessable to me because, I believe, due to the Ogre's physical strength, it is extremely difficult for them to breach the metaphysical barrier of flesh and draw upon the power of their spirit. They are too attuned to the physical world to perceive much of what lies within the realms of the spirit.

And finally, it seems to me that, because Ogres are of the greatest physical strength amongst all other demi-races in RA, it seems to me that, in order to preserve a balance, they should be limited magically. Finally, it has been previously established under "Natives" that Ogres have "limited mastery of any common language." It seems to me that these things should be considered by the Keiru's...

My opinion is that Ogre's should not be able to possess magical capabilities. This does not mean that they are not capable of certain feats that may seem magical (innate abilities I assume). I do, however, really like your character Gtrock'Mar. I hope you'll consider my point and not think of my thoughts as a deterrent toward you or your character.


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Gtrock'mar Granite Maul

Yeah, that's fine. I asked because I wasn't sure, and you've cleared it up for me! I'll write now about what I had thought for Birth Prophecies, and maybe a bit about Ogrish Shamans. It won't be magic per se, more like special abilities.

Ogrish Shamans are among the most respected in Ogre Tribes. They are always Complex Ogres, and through meditation and patience, gain a link with the earth that grants them more power than a normal ogre. However, they pay for this because they meditate for days, possibly more than a week, at a time. Their bodies become frail, thin, worn out. They no longer are the formidable warrior that most ogres are.

They gain a number of abilities quickly. The first is to speak with the earth. Earth Calling is used by the ogres to find appropriate spots to build villages, camp for a night, meditate, bury ancestors, etc. They do not actually "speak" with the earth, but they can gain a sense of how pure the earth is in that location (OOC: For example, they can sense when a lot of Terra magic has been used in the area, if it's blessed/cursed, things liek that). The second power is the ability to imbue Ogrish weapons with blessings and limited amounts of power, but this is only on pure metals that have come from the ground itself. The purer the metal, the more power it can contain. As a shaman increases in power, so does the duration and strength of this ability.

Finally, Ogrish Shamans gain a sort of clairvoyance. Whenever an Ogrish child is born, he or she must be blessed by a Shaman. Shamans are usually healers by trade, for they study the earth and its various uses for medecine. With this blessing comes a view of the child's future, but all the shaman is ever able to reveal is the name of the child. Thus, all Ogres are named by Shamans, and all Shamans can easily find the true name of an Ogre, even if the Ogre itself was born an orphan. For example, it is a fair assumption to think that Gtrock'Mar Granite Maul was destined to find the weapon that is his namesake, Dul'rak Kith. It was also forseen that Ottarkarst One Fist would have an incident involving one fist; in this case, it was the loss of one of his. And Segruhl Hammerfall was predestined to be a smithy of some sort.

I hope you guys like this and will approve of it. I shall refrain from writing about it in a post until then.
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Keiru Cobalt

Good work. Actually, I'd go so far as to say that it's very impressive. Let me be the first of the Keirus to say that I'm happy to have you on board and look forward to seeing you develop the story of the Ogres on Rune Aeterna. Good luck and get posting in the story forums!


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Gtrock'mar Granite Maul

Thank you! I'll hurry up and start posting, but for now I need to sleep. I'll try to post sometime tomorrow. And if there's anythign you ever want to add, change, etc., my email is twatte@hotmail.com (insert sexual joke here) and my AIM screenname is twatte (insert same joke).
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Halar

Halar, the Black Wolf

Name: Halar

Race: Fiero

Nature: Kind-hearted, fierce in battle, loves to hunt.

Demeanor: Cruel, evil demi-wolf

Appearance: Halar is larger than most other demi-wolves. His fur is mainly black. He is a very handsome, muscular wolf.

Abilities: Being a demi-wolf, he has no magical ability. He carries no weapons, but can tear an opponent apart within seconds. He is a very fierce warrior. He is also one of the best hunters in the Fiero Clan, with his skills rivaling those of the Arboreal Prowler.

Weapons: His claws and his teeth.

Background: Halar was born into one of the largest wolf packs in the Fiero Clan. He always won in sparring with his litter-mates. When he grew up, he became one of the best warriors in the Clan, and became a Black Wolf when he was four years old. He was the youngest Black Wolf by a year. He has kept his title for twenty years now. He is the wolf that killed Ilona, and has waited eighteen years to get the Arboreal Prowler.


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Indigo Grei
Nature: Good natured
Demeanor: Good natured
Description: Indigo is of average build, with dark brown hair. He is 19 years old. He wears basic traveling gear; sturdy pants and a plain tunic, although recently he's begun wearing a holster belt for his weapon.
Ability: Indigo attempted Dedication shortly following his 19th birthday, but did not pass the test. He survived, and was branded as a Silverblade. He chose to pursue knowledge of firearms, and has become quite the marksman.
Weapon: A firearm named Salamander, after the famous General of Asheri. (This has been approved by Keiru Silver)
Background: Indigo grew up with his family in a rural home outside of Xellos. His desire was to see the world. He met Scarlet Rosenblade on his travels, and has fallen in love with her. Currently, they're in Fayre with Victor Dominic's troops, but an appearance by Scarlet's sister has thrown them into turmoil...


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Nelcar

Exploring ruins. Potential power and potential danger in equal measure. I'm sure that there's gotta be shitloads of savils buried under the ruins of Dargent and Fayre, waiting to be...found. Hmm, I wonder if Indigo has ever heard of this ruin...Alexander?


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Keiru Silver

Indigo has attempted dedication and been branded as Cast. He has chosen to pursue training with his handcannon.


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Kahlan Miner

Name: Kahlan Miner

Nature: She is a traveler going from place to place, looking for adventure.

Demeanor: cocky, outspoken, quick to use her sword.

Occupation: Bounty Hunter

Appearance: Standing 5’7” she has long black hair that flows to her waist, and emerald green eyes. Her usual cloths are a white ankle length dress, and black cloak.

Weapon: She has a small dagger in her boot, and a sword around her waist.

Background: All she knows about her background is that her parents were tyrants, and thieves, and not her real parents. They found her on their doorstep one evening. She ran away from then when she was 12 after her father had been drinking, and came at her with a carving knife. Young Kahlan Stole away in farmers carriages taking bits of bread, that had been freshly made by the farmers wife, becoming a bit of a thief herself.

At age 16 she began to see herself as she was, a bandit just like her parents. Trying to change her reputation, she became a bounty hunter with a band of other bounty hunters, second in command to Kishraak. She trained herself in swordsmen ship, perfecting her every move. She learned to ride a horse, and bought her own black stallion named Shomia.

As she got older she vowed to find out, who her real parents where and why they left her on those awful people doorstep those so many years ago. Now, at 20 she still searches the land for them, hopping and praying that they’re still alive.
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Kane Tallon

Name: Kane Tallon
Age: 16
Race: Human

Nature: Hard to anger, rather quiet, reliable.

Demeanor: Loves fighting, likes risking his life, charming to women.

Occupation: Assassin, Mercanary

Appearance: A young man who stands at 5'8", an athletic build and light clothing. He has blue eyes and dark blonde hair. He wears dark blue cargo pants and a pair of brown boots. On his torso he wears a black t-shirt aswell as a light metal breast plate. Down his right arm he has a leather/metal gauntlet, the metal coats it only slightly and has a more artistic sense, it runs down the gauntlet like a line and sometimes extends a ring around the leather part, there are runes in the metal that shine mysteriously, they switch from black to blue simultaneously, but barely visible. On his right shoulder he carries a small shield, which has a three inch spike on top. Distinguishing features are the two tatoos on his backhands, both wolf paws, symbolizing deadly claws. There is one more feature and that is a deep scar under his right eye.

Abilities: Martial arts and the ability to move up behind people without having them realise.

Weapons: A silver samurai like blade in a sheath across his back, a short sword that has black runes engraved on the edges, and finally, his fist claws-gloves with long claws extending from the knuckles.

Background: Kane was only 4 when he lost everyone he knew. A bandit group, of at least two hundred men destroyed and plundered his village, twelve years ago. It was a tiny village, known by almost no one, but then bandits found it...

Kane was playing in the plains nearby as he heard an explosion, he turned around and saw his village burning, he ran back but found no one alive. He was sitting in the ruins for several days until a wolf found him. Kane was whimmering, due to the fact that he thought the wolf was going to eat him, but the wolf didn't. It was still a baby wolf, a very young one, and had lost its pack, Kane stayed with the wolf and they made there way through life until now. Kane had once reached a city, called Xellos, where he met a rich man, who adopted Kane, and began to teach him skills of fighting-in order to make him an elite assassin. Kane was 6 then, and was trained by the mans thugs and arena stars. Kane murdered the man years later, because of his doings, the man who Kane trusted was evil and had also killed many people, it had come to Kanes ear that the man will soon send him out to assassinate a whole family and some other influencing people. When Kan found this out, he stayed up that night and packed his belongings, he retrieved weapons from the weapon chamber and murdered the man before dawn, then left the house. He honed his skills and has killed many more people, usually e carries no sorrow and doesn't regret his killings, but there are conditions when he doesn't people, due to his own past. He now makes the journey across the world with his reliable and best friend, Fang.
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Name: Fang
Age: ???
Eyes: Black
Fur: silver and white
Race: Wolf

Nature: Not very playfull, almost never makes a sound, always aware of his surroundings.

Demeanor: Listens to every command coming from Kane.

Appearance: Fang is an unusally, strong built wolf. His black eyes, sharp white fangs, and sharp claws, make him a deadly creature. He is always at Kanes side and makes a perfect companion, not to forget that Fang has killed 10 men already. Kane trusts him for everything he has, they grew up together and make a deadly duo.

Weapons: Fangs and claws

Background:

Fang lost his heard as he was still a puppy as he went to search for the noises coming from the ruins. He found Kane there and stayed with him, often ran off to hunt food for them, a friendship between Fang and Kane developed and they stayed together from then on.

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Keiru Topaz

Not bad at all, but I have one small question. Why would a man hire a six year old kid to be an assassin? It's a small detail, but they really help to flesh out your story, and make it a million times better.


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Kane Tallon

Sorry 'bout that, I meant adopted, I'll fix it


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Look behind you,
over your shoulder,
yes,
there is a shadow,
you're right,
with a gleaming sword,
OH NO! It's approching you!
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Kaori Aurora

Name: Kaori Aurora
Nature: Sometimes dreamy, and a romantic
Demeanor: Quick to anger and resort to violence, but just as quickly to forgive, or to be exact, forget.

Appearance: Of medium height and built with hair just reaching her shoulders, Kaori does not stand out in the crowd. But should you look at her eyes whilst she is day dreaming, their swirling blue depths could draw your soul.

Abilities: Right now, she has slightly above average skill in the wielding of a staff.

Weapons: A moderately thick wooden staff with dragon-like designs cut in bass relief wrapping around the staff's length.

Background: Originated from Ioty, and from a family of wood carvers, Kaori is the younger of twin daughters of the family. Whilst Miona, Kaori's older sister, is level headed and has an inbuilt talent for their father's crafts, Kaori has no interests in wood carving and often dreams of becoming Dedicated. At age 19, Kaori finally announces to her family of her decision and sets out to the temple in Noit to take the sacred test.

Currently: In Sungan, in the midst of a festival in the red light district she had blundered into. But thinking about a passage aboard The Beauty to Noit for the Dedication Rite.


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NPC - Logan Adragaras

Name: Logan Adragaras
Nature: ?
Demeanor: In court and in places where there are people who know him, he is cold and commanding and has complete control of his emotions. But in places where no one knows who he is, he is fun, witty and charming, but even that is a carefully controlled personality. He is very rarely seen to be carefree, if he is, it is only because he's making it seem like he is.

Appearance: Not of big built but tall, and nearing slight framed, it hides the cords of powerful muscles that covers his body. With gleaming black hair, coal black eyes and the tendency to wear black, he represents a dominating figure.

Abilities: Although not magically inclined, Logan does have slight knowledge of Terra Magic, and is more than proficient in the arts of swordplay and swordmanship. But his true talent and power comes in the form of persuasion and diplomancy.

Weapons: A long sword whose plain exterior is decorated by only an engraving of wind represented by swirls, along the hilt of the sword.

Background: Logan is the best friend of the Crown Prince of Akaros and is the son of one of the lesser lords of court. And although many believe that Logan gained his current position of Royal Advisor through the Prince, it is more due to Logan's ability to think ahead, and to see the big picture. Due to his high status and power, many tried to gain the favor of the Royal Advisor through guile and promises. Disgusted at the behaviour of the court, Logan is known to look down on most of the lord and ladies of the court, and is barely civil to the others. This gains Logan many enemies, and only his wit, the support of the more noble members of court, and the trust of the royal family keeps Logan in his position. This unusual lack of social-qualities, along with the tendency the royal family listen to him makes Logan, or Lord Adragaras as the common people know him, appear as a shady character of court, and some believe him to be capable of strong Shadow magic. This misunderstanding discourages attacks against Logan as some of the court members fear his powers.


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Kawaii Moon

name: Kawaii Moon

Homeland: Shinoa

Background: Orphaned, Banished young queen, when a band of rogues took her and took her off her throne, she has yet to seek revenge.

Apperance: tanned, pretty, nicely curved, muscular and well built

ht: 5'8
wt: 122
age: 16
eyes: strange, golden color
hr clr: silver
brth mrks/ID mrks: a symbol branded in her right shoulder, looks like a moon with a dragon flying in front of it.

Magic: a small golden gem that rests on her forehead like a crown

Weapons: a strong sword, 2 daggers, and a whip

Armor: Sheild created from her gem, but not that strong, a sheild made of a special metal that her father gave her, very strong

>>Is now living in Gran Adageros after leaving Shinoa in Exile<<


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Keiru Emerald

I'm going to ask that you be from somewhere on Aeterna. The only known continents on aeterna are Gran Adageros and Asheri. Check the main page for details. Look foreward to reading your posts..


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Kawaii Moon

alrighty. i'm from the burning cresent isles


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Kawaii Moon

OOC: this is how i came to come to the place i am now.

IC: (this is in 3rd person form)

She stood out on her balcony in the castle of her Palace in Shinoa. She peered out over the almost endless plains and hills beyond. Her name was Queen Kawaii Moon.

She looked down and watched the business of her people bustle in their daily lives and smiled in spite of herself. She let out a sigh of boredom and leaned heavily on the railings. She moved to her left a bit and looked down at the courtyard and noticed a movement in the bushes below and cought her breath. She kept her eyes on the movement and saw a man dressed in dark clothing dart from one bush to a small clump of trees. She whistled loudly and saw the man jump out holding onto his katana for dear life. He took battle stance and darted his head around. He looked up and she ducked out of the way, but he saw her and let out a horrible sound. She cringed and ran into her room, shut and locked the doors, and ran into her throne room where she was safer. She told her guards what she saw and sat down letting them walk to the windows and arm their weapons.

Suddenly, she heard a fait thump in her room and she froze. The guards closest to her looked at the door, and despite trying not to, they looked fearfull as they hear glass break and things hit the floor and the wall. she clutched the arm rests of her gold and silk throne and did not move until she felt a large object hit the wall that separated her room from the throne and she sprang from the throne like it was on fire and stared at a large crack that was widening.

She waited there, 2 guards standing in front of her. Suddenly, the Wall Gave way behind her throne and a large, burly man walked out. He was huge. A giant, standing a good 6-7 ft tall. He was large and well built, tanned and weathered. she took in her breath and backed away. The guards were dumb struck but held their positions. The large man breathed heavily and looked around, his face angered and hard. He had a rough, brown beard and wore a tunic and breeches. At his side was the katana, and on his back were arrows and a large, sturdy bow. He let out a roar that sent shivers down Kawaii's spine and shook them castle o so much to make even the guards fearful. The man took one long step towards her and the guards and everybody stepped back.

Suddenly, the man roared as he run towards Kawaii. She would have stood there for too long if her dear friend Grandioff didn't walk in and yank her aside. She breathed a thanks and stood behind him watching the ogre. The ogre lifted his head to the high ceiling and let out an earth shattering roar. At that weak point, Grandioff Lunged forward and stuck his sword into the heart of the beast, but the sword, even one as powerfull as it could not break through the tough armor. When Grandioff tried to defeat the ogre, it lunged at him and swiped him aside. He took one mighty step toward kawaii and grabbed her. Grandioff screamed from his location in the corner. He sprang up and followed, only to be slowed considerably by the doors and such blocking his way.

Somewhere in the forest beyond her castle, Kawaii was taken to a hidden cave and shackled to the wall and given a gagging potion that made her very sleepy. The ogre left her there and she could hear him thundering on the land above her location. she tried to stay awake but could not and collapsed to the dirty floor, asleep.

Grandioff made his way, trying to follow the great beast's footsteps to find Kawaii. He made his way through the forest and saw the ogre sleeping over the entrance of a cave that most likely held Kawaii. He slowly made his way to the cave, hoping he would not awaken the beast. He made it to the side of the ogre. He silently took ahold of the mighty katana but could barely heft it. he lifted it just a few inches above the ground and set it down behind him. He then removed the arrows from his quiver and cut the twine of his bow. He then scanned the ogre, looking for weak spots. He then found it - his neck was not covered so he sliced it and the ogre died

He made his way into the cave and saw Kawaii in the farthest spot of the cave and he ran back and searched the ogre for the key and found it. He went back in and unlocked the bonds and carried her out.

Later, she was placed back on her throne but shortly after, she was attacked yet again by more ogres. she then left the castle and appointed her most trusted servant to be the Queen when the ogres leave, and to be inconspicuous until they leave. when she and Grandioff left, they set their eyes on Aeterna.


Now, Kawaii lives the life of a common person in Aeterna. Sadly, Grandioff drowned at sea, and she has yet to find him.



(OOC: you like? i made it up as i went...)


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Keiru Emerald

No, I meant from Aeterna Originally... Sorry bout the mix up, can you change that?


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Keigo

Name: Keigo (last name unknown)
Age: 15
Eyes: Blue
Hair: dark blonde
Race: Human

Nature: Quiet, daring, caring, adventerous, would risk his life for a friend or loved one

Demeanor: Falls into rage in combat, likes risking his life, almost never sleeps, he's reluctant when something counts about money, loves mountains, loves caves, hates seas.

Appearance: A charismatic young boy with steel blue eyes dark blonde hair(see avy. im still getting my own though). He has an athletic build and a scar down his left eye. He usuall wears a swamp green t-shirt with a leather or a metal breast plate, he has a shielding glove out of leather down his right arm, Wearing black cargo pants makes him hardly visible at night. He has several scars on his torso, but doesn't like showing them at all.

Abilities: He can run at inhuman speed makin him a blurr (not active yet), and martial arts.

Weapons: A sword with an akward design, looking like marble, black and white, and he carries two deadly daggers, a white one drenched in holy water after melding it, then a black one, drenched in spawning water, after being made. Keigo also has mastered an own type of martial arts, similar to jeet kune do.

Occupation: None, free warrior striding the lands.

Background:

He remembers little of his childhood as he doesn't even wish to, his parents were imprisoned as he was 11 years old, and he was seperated from his sister. All he knows about her is that her name starts with an "A". He was adopted by a thief, who showed him the skills of swordless fighting and fighting with daggers, Keigo himself learned how to fight with his sword. He heard word from a friend that the thief who brought him up, was killed by some knights, when he was at a thieves guild.
That day he left Adageros, and is now on Asheri for 3 years, fighting monsters, thieving objects from tombs and searching for his lost little sister


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In gran Asheri, chapter9, page 4, i came across a medalion, with a wolf engraved (Approved by Keiru Ruby).


Name: Psymon (simon)
Age: Unknown
Eyes: Red
Race: Summon Pendant, a 30cm version of a demi wolf (approved by Keiru Ruby)
Fur: Dark Brown

Nature: Angry, scruffy, only listens to Keigo
Demeanor: Tries biting everyone, but Keigo

Appearance: A very tiny Demi Wolf, he walks on two legs and wears black pants. He's only 30cm, but when Keigo is in danger (...). His scruffy brown fur makes him look like a toy at a quick glance, but his red glowing eyes and continues panting makes him seem very lively.

Weapons: Claws and teeth

Occupation: Protection pendant

Background: Psymon has none, he is a protection pendant and whoever posses it gains the power over him. He cannot be summoned all the time only when the owner has summoning skills. The exeptoin is when the owner is in great danger, Psymon summons himself out of the pendant and takes form of the demi wolf he is supposed to be, and puts his life up for the owner, when psymon dies, the pendant shatters and no trace is left, but this is very unlikely.


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Kishraak

Name: Kishraak

Nature: Jokes around but is very serious and deadly when it comes to battle

Demeneor: outgoing, calm and cocky

Occupation: Bounty Hunter

Apearence: Kishraak has a large build and is standing 6' and weighing 150 lbs, blue eyes, wears a black cloak and baggy pants, he is 20 years old and wears a strap over his back for his two katanas

Weapon: he weilds two katanas at once and has a small dagger with a poison chamber in his boot

Abilities: He is one of the best bounty hunters in the buisness and is training to for his dedication test that he will be taking soon.

Background: Parents where drunkards and would go in wild outbursts usually hitting him and wounding him badly, he would go days withought food and had to learn to fend for himself because his parents wouldn't do anything for him. He would disapear for weeks only to be cought by his parents and be roped to his horse and dragged on the way back to his house. When he was 16 he realized that the beating made him even stonger and he was stronger than both of his parents combined, so one day when he was huddled in the corner being kicked tears falling down his face he realized it didn't hurt anymore. He picked his dad up by the throught and held him on the wall telling him if he ever touched him again he would kill him. He then dropped him on the floor and made his way out of that house, before he made it out his father got up and charged at him, he then killed him with his fathers own sword and had it burned with the body.

He would hide and jump out at travelers and take their food and water. He then realized he was turning into his father and tried to make a living by catching evil people instead of killing good people, he realized a solo bounty hunter wasn't as good as a group so he joined a band of others where he made his way to the top ranks, and soon after the leader of the group was murdered he took control and made his good freind Kahlan Miner his second in command.

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Leo Saotome

Name: "Me? I'm Leo. Leo who? Uh.... Saotome! No relation to the owners of the shop behind you."

Nature: Easy going, if a little conniving.

Demeanor: Genial and comely, with the occaisonal bout of smooth-talking.

Appearance: As Leo is sitting in a ramshackle building, chattering and carrying on with his friends, his teen-age (around sixteen, but he'll say when asked that he's not far from eighteen) becomes apparent. The awkward foot above his peers has become a source of great self-conciousness for this boy with the constant ribbings of "Stifling Six Foot Six". Other than the occaisonal frown at these mockings, Leo generally has a smile for all that cross his path. He wears a small ruby-colored pendant in the shape of a sun, a gift from his friend Arna, on a golden chain about his neck.

Leo might be described as handsome by his mother, at which he would blush and deny it, but Leo never knew his mother. Through sport, errand, and horseplay he has grown to have broad shoulders and an athletic build, if a little on the thin side for his height. His lightly tanned skin denotes perhaps sea-faring parentage, and makes his piercing baby blue eyes and "dirty" blonde hair seem ill-placed. His prominent if not too prominent nose, raised cheek bones and masculine jaw make him recognizable in a crowd, even in one his height or heigher.

Leo is clothed most often in a thin formerly-white shirt, which has become by accident or his own designs technicolored in various oil and acryllic tones, and a pair of straight-legged pants. His leather belt not only holds up his pants, but supports two plain-looking leather sheathes (?) of differing lengths.

Abilities: Leo's most valued asset, atleast to himself, is his painting. Most often he will sell a piece when between jobs, or else sleep in the gutter. Leo has an experienced use of his sword, but is a far cry from the mastery of it. A less useful asset, Leo has a good amount of sporting experience, from handball to hunting. Perhaps Leo's most and least saving asset, Leo has a silver tongue and an eye for ladies.

Weapons: Leo, in most cases, prefers to avoid conflict, but he does have three lines of defense for his own life. The first is previously mentioned silver tongue, which goes from sweet-talking to subtle insults in most cases. For the less yeilding and more violent, Leo's steel-bladed short sword, which is around one meter in length with an in-ornate black hilt serves as a second line of self-preservation. Finally, Leo's dagger, a silver blade on a mostly bronze hilt with a leather grip and an emerald pommel, serves both as an equalizer when Leo is pinned, and Leo's only treasure. In addition, Leo's dagger has an affinity for the innards of the Fiero clan, meaning it cuts through the muscular wolven form like a heated knife through candle wax (Approved by Keiru Silver).

Background: Leo grew up in an orphanage, which is best described as a ramshackle building inhabited by between ten and thirty homeless, parentless, lost or otherwise incapable children and two matrons, one kindly the other best described as a sow, paid by the city-state to keep the children off the street. Around the age of sixteen, the sow-matron, hereafter referred to as Rose (although he thinks she belongs more in the Nightshade family), discovered Leo had already aged out. To the disparagement of the Kindly-matron (Bella),
Leo was ejected from the orphanage with a leather sack of silver and bronze and a small bundle the size of Leo's forearm wrapped in velvet from Bella, and a boot in the hind and a door in the face from Rose.

Leo is currently in Sungan, hanging out and having fun with his fellow orphan Raven. His days, though full of sunshine, tend to haunt him, however. He feels a greater purpose stays him in Sungan than merely his own happiness. Guilt haunts the boy as well, for he was forced to kill on his trip to the city of trade.


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Keiru Emerald

Your story posts go in the chapter threads. Please re-post the story portion of this post there.

Thanks and welcome to Rune Aeterna.


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Leo Saotome

Name: "My name's Diss Arna Reidun Trine Freida Ragni Idona Unne Eldrid. But you can call me Arna. Remember it. I'll be famous some day, and I won't forget you. I'll just pretend I never knew you."

Nature: Daring, brave, and sweet, once you get to know her.

Demeanor: Bratty, hot-headed, risk-taker

Appearance, in the words of Leo:

As the girl(? Woman? Leo hadn't a word in his thesaurus for the age between. ) raved on, Leo noticed she was atleast pretty. She was, as Leo had grown used to, a foot or more shorter than him. She had a healthy weight-not a waif nor a pear, mind you- and had characteristic long, braided, firey orange hair and indeed some equally characteristic orange freckles and bright green eyes. Her figure was indeed a rounded one, so Leo deemed she was atleast fifteen.

Abilities: Arna is skilled in sailing, and is one of the youngest first mates (at around fifteen) with men under her command. She hasn't earned her position easily, however. Her use of the sword is by no means mastery, but she has earned proficiency in it, more so than most other sea men onboard. Arna has recently been Dedicated to Fire, to Leo's immense amusement.

Weapons: Arna uses a curved, flat-bladed ornate sword with a bronze hilt and guard, a leather handle, and a red ruby pommel.

Background: Arna grew up on the seas, and has by that gained her "sea legs" before even most men. Also as a result, Arna grew up in a male-dominated society, despite being sheltered and protected by her would-be father, the Captain.


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Well.. the list of names has gotten quite long with me, so I'll help out afew readers that have trouble remembering names. I'll be updating it as my story goes along. And if any of you find these names and their meanings elsewhere (with different meanings) please be sure to let me know.

Name (Meaning, Origin)
Other names(Meanings and Origin, if any)

Leo(Lion, Latin)
[Which may not even be his full first name, but I'm not saying ^_^]
Saotome(Meaning unknown to me, so far, Japanese?)
Ox, Broadshoulders, Block, Stone, Furthermore, Loverboy, Landfish, Son, Human, Eloquent Peddler

Diss(Spirited, Norse) Arna(Eagle, Norse) Reidun(Lovely in the nest, Norse) Trine(Pure, Norse) Freida(Beautiful, Norse) Ragni(Goddess/Warrior, Norse) Idona(Active in love, Norse) Unne(Love, Norse) Eldrid (Fiery spirit, Norse)
The Captain's Baby, Little Lady

Tomeo(Cautious man, Japanese) Kenjiro(Second son who sees with insight, Japanese) Toshiro(Talented/Intelligent, Japanese)
Hiroshi(Generous, Japanese)

Tavey (Eighth born son, Latin) Nelek (Horns, Latin)
Brutus (Stupid[correct me if I'm wrong], Latin) Bucer (Horned, Latin) Waring (True, Latin)

Captain Arild(Battle commander, Norse) Afi(Grandfather, Norse)
The Cap'n, Boss, Sir, Commander

Niles(People's Victory, Finnish) Tuomas(Twin, Finnish)
The slightly effeminate man, Dolenwethion (Niles Tuomas, Elven)

Septima (Seventh born, Latin) Nelek (Horns, Latin)
"Best damn carter in Bargra"

Arthur (Strong as a bear, Celtic) Saotome (Still no clue..)
Master, Genius, Visionary, Scientist, Kook, Oddball, Madman

Deceased:
Preruet(Brave, French) Audric(Old/Wise Ruler, French)
"Scurvy"


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I've decided to devote an entire section here for the Nelek family. Anyone is welcome to use them, as long as they take the courtesy of asking me first.

Information will be arranged thusly:

Name
Position in family
Present location(? will be used if no characters have encountered them just yet, and I will try to keep up with the other stories to update this)

This being exemplified, here it goes:

Prima Nelek
Eldest child, the oldest daughter
?

Segundo Nelek
Second eldest, the oldest son
?

Tertius Nelek
Third eldest, the second oldest son
?

Quartus Nelek
Fourth eldest, the third oldest son
?

Quint Nelek
Fifth eldest (by minutes), Sixtus' twin brother
? (Might be located with Sixtus)

Sixtus Nelek
Sixth eldest (by minutes), Quint's twin brother
? (Might be located with Quint)

Septima Nelek
Seventh eldest, the second oldest daughter
Bargra, The Hammer

Octavius (Tavey, Brutus, Bucer or Waring) Nelek
Third youngest, the sixth oldest son
The S.S. Maelstrom

Nona Nelek
Second youngest, the youngest daughter
?

Decius Nelek
Youngest, the youngest son
?


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Name: Master Arthur Saotome

Nature: Genius, reasonable, fore-seeing, daring

Demeanor: Overwrought, devious, jaded, chaotic

Appearance:

He looks aged beyond mortal years, although he is only twenty five years old. His teeth are mostly white, save for a singular incizor capped with gold. The light from a reflection causes his smile to appear yellowed. His aged look gives him a sagely handsome look, and does not betray his young vigor. Wizened, bony and dextrous fingers often run through his wiry Balanian black hair.

Abilities:

This man is a rogue genius, capable of designing his own custom weapons, requiring just a paper and pencil. He isn't just a draftsman, as he also possesses the innate dexterity and mechanical knowledge to actually construct these weapons in a matter of minutes. Also, his genius isn't limited to weapons. He is an excellent man of debate, law, and negotiation. It is rumored he is a Silverblade that chose the pursuits of the mind..

Weapons:

The master, although in possession of a spectacular mind, prefers not to go unprotected. He possesses a collection of Balanian guns, some of which of his own design. The man carries a high-powered handgun of his own design, made specifically for short range, intended to pierce most types of armor at close range. At need, the master sometimes brings with him a long-ranged rifle, also of his own design, for the purpose of striking prone targets at longer distances with more accuracy, especially when equipped with a scope of Ciwan glass.
(Eh heh. Oops. I forget to ask about the Master's hand cannon.)

Background:

Mysterious circumstances shroud this man's background, including the mysterious death of his own father. He is rather well-off, and lives miles from the city of Balanum, in a house in the mountains. Among his contacts in the city, including his associate of equal or lesser mystery, he appears as very sane.


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Sounds like a holiday. At any rate, profile updated 2-19-02.

I couldn't find much to update, so I just added information to his background.


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Linerin Gheral

Name: Linerin Gheral

Nature: Servant of the Shadow

Demeanor: Emissary of the Shadow

Affiliation: Loyal to the Shadow and the Great lord of the Night

Position: Shadowseeker, Chosen of the Dark Lord

Weapon: A spear, much like a Japanese yari, with a long black metal blade on the top, and a twisted shaft crafted from the shadow. The wounds inflicted by the spear's blade cause horrible disease, quick infection and rapid decay.

Accessories: A ring that allows him to detect the use of shadow magic, and another ring that allows him to command the undead he creates.

Armor: People with magical talents can see his body faintly surrounded by dark barbed wires that seem to be rapidly spinning about him. These can protect him from magical attacks slightly, and physical attacks quite well.

Magic:
Primary Sphere: Shadow
Secondary Spheres: Fire and Earth
Teritary Sphere: Body

Appearance: Linerin stands extremely short for a male Lunari, at 5'1". He is a slight figure and is quite attractive. His face seems as if all made of hard plains and angles. He has blue eyes and black short-cropped hair. He seems to be nearly thirty years old, however, he has lived as a recorded enemy of Lunis for at least a hundred-fifty years, but most likely he is much older.

Background: Linerin studied Shadow from an unknown source, becoming quite powerful even in his early years. He once attempted to become active in the politics of Lunis, but was shunned because of his Shadowseeker title. He became a rucluse after that for some time before resurfacing. He has plagued Lunis literally ever since by relasing magically enhanced diseases within major cities, and raising the dead from their graves on more than one occation. Not much is known of Linerin's past since the Great war. All that is known is that he was in possession of several of the stones of power until the last battle of the war, where he faced several of the most powerful warriors and mages in Asheri, and managed to somehow survive.

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I thought becasue the Seven are going to begin to take on larger roles in Linerin's storyline, I should post brief descriptions of all of them. So here goes.

All of the seven are Veri. Veri are akin to undead, as they do not age, and a dedicated Servile may become a Vex or Veri when they die. All Veri have grey skin, retractable claws, fangs and a hole in their faces where their nose once was. All Vexes and Veris noses rot away as they transform. Veri, however, becasue they are much more powerful than Vexes, resurrect 1001 days after they are killed. They also can change their appearance to as they were in life at will.




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Name: Kaliva, Mistress of Pain, the First amoung the Seven.

Magic: Terra Magic: Primary: Body. Secondaries: Water and Earth. Tertiary: Shadow.

Appearance: Kaliva appears as a petite woman with straight, longer black hair. She dresses in tight fitting leathers with loose cottins over them. She stands 5'4" tall and has green eyes.


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Name: Ragash, Lord of Corruption, Second amoung the Seven.

Magic: Terra Magic: Primary: Tainted Holy. Secondaries: Water and Air. Tertiary: Body.

Appearance: Ragash is a hulk, standing nearly 7 feet tall and weighing almost 300 pounds. He has a bald head and regularly wears clothing that would make him appear as a Nylian Noble.


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Name: Fenix, Lord of Unlife, Third amoung the Seven.

Magic: Terra Magic: Primary: Shadow. Secondaries: Earth and Fire. Tertiary: Body.

Appearance: Fenix is a guant and gangly individual, standing about 6' tall. He commonly wears black robes, and always carries a large two-handed sword across his back.


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Name: Suedomsa, Lord of Taint, Fourth amoung the Seven.

Magic: Terra Magic: Primary: Tainted Holy. Secondaries: Water and Air. Tertiary: Spirit.

Appearance: Suedomsa appears as if he were a half elf, so strong did Lunari blood run through his veins. He stands 5'9" tall and has golden hair and violet eyes. He dresses as a Lightbringer would, in white robes and adornments.


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Name: Marian, Mistress of the Night, Fifth amoung the Seven.

Magic: Terra Magic: Primary: Shadow. Secondaries: Fire and Earth. Tertiary: Spirit.

Appearance: Marian appears as an extremely tall, anorexically thin woman with short brown hair and brown eyes. She dresses in loose black robes and tends to shun the wearing of jewelry.


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Name: Gravan, Lord of Lust, Sixth amoung the Seven.

Magic: Terra Magic: Primary: Body. Secondaries: Water and Earth. Tertiary: Shadow.

Appearance: Gravan is a stunning picture of youth. He is tall, attractive, and well built. He stands nearly 6'4" and has azure eyes with short brownish-blonde hair.


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Name: Mellin, Lord of Spirit, Seventh of the Seven.

Magic: Terra Magic: Primary: Spirit. Secondaries: Fire and Air. Tertiary: Shadow.

Appearance: Mellin never shows his face to those he deals with, perferring to use his abilities to confront them in their dreams or nightmares. Only the other Six and Linerin know his true form. He is known to wear all black when he does appear, and rised a black horse named Darkmane.

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Lyght Smith

Name: Lyght Smith

Nature: To be kind to every one around him.

Demeanor: Angry all the time.

Occupation: Farmer until the death of his family

Home: The Land of the banks of Atol Lake

Magic: none

Appearance: Lyght stands about 6 and a half feet tall. He wears a straw hat, a red shirt, and brown pants with a large black belt. Lyght has big work boots made in Xellos said to last ten years or your money back. Lyght also can normally be seen with his Ox Betty. Other parts of Lyght appearance, he has light brown hair with brown eyes, and Lyght turned 42 last Spring.

Weapons, Armor, and Accessories: Pitchfork and a knife he bought a farm sale, and if all else fails, Betty is always close by to help.

Background: Lyght Smith was born on the banks of Atol Lake to Markus and June Smith. When Lyght was a young lad he meet Carl Browning who would later become his wife. After the Deaths of his parents on the Atol River in a sailing accident, Lyght and his brother dived up the farm and each started farming their respective parts. Several years pasted and Lyght was very happy with his simple life farming. At the age of 30, he married Carol and for their honeymoon, they went to Forestre. When they came back, they found that Lyghts brother had bought him a large white Ox and tied it to Lyght barn, which the ox had decided to take down in the day so it had been left there. Nonetheless, Lyght was happy to take the Ox and he named her Betty.

In the following years, Lyght and Carol had four children who liven happy on the farm by the lake with their Ox. Then a few weeks ago Lyght told his family that he was going to Gania to pay his yearly taxes to the King. When Lyght return two weeks later he found this family died and Betty severally injured. After looking over the seen Lyght knew that, it had to be wolves, he did why or witch ones but he swore that night to take revenge. Lyght put his affairs in order so that his brother could watch the farm while he was gone, and when Betty was healthy again the two set out to seek there revenge.

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Mavi Denn

Name: Mavi Denn
Home: Rysend
Nature: sweet and cute
Demeanor: sweet and good tempered

Age: 8
ht: 3'4"
wt: 67
hair: brown
Eyes: green

General:
Thin, regular hight, strong and a quick runner, nicely built, slightly muscular, brave, bright and clever.
Magic: none
Armor: none
Weapons: none
Abilties: Can eaves drop and hide very easily. good spy


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Merelania Hitoshinen

~Name~: Merelania Hitoshinen

~Age~: Between 18 or 19

~Nature~: Intelligent and kind with swift dexterity and a sense of helpfulness to those in need, helping to form a slight innocence about her.

~Demeanor~: Usually quiet and shy, yet can become quite fiery if need be, suspicious with a sense of mystery compiled within, and goes by her gut instincts at most times.

~Appearance~: Being half-elfin and half-human, she has the pointy ears of an elf, the bodily figure of an attractive female human, and long flowing hair of a pale blue-ish silver hue, much like that of her mother's own. She has deep green eyes that hold an iridescent glow within them, giving a warm, gentle, and soothing feeling when looked into.

She wears a worn Scottish cap with low brim on her head, a tight and mangled pair of khaki shorts along with a white blouse and vest, or occasionally a summer dress. She also carries a small harp, for which she plays on occasionally when in a sorrowful mood.

~Weapons~: Two small ivory daggers with blades about six inches in length with jewels and gems embedded into the hilts of each. One dagger's hilt the hue of a deep azure and the other's hilt a deep violet. She also uses Body/Healing Magic.

~Abilities~: She has the ability to lure people into daydreams by singing, creating simple images in listeners' minds. This power is hardly harmful and is only used to please other people.

~Background~: Born in the Evisis Wood to a handsome wandering soldier and lovely elfin maiden, she came to like both parties of her heritage. She often wandered around with her father, learning of the way of the land, weapons, and battle, much acting like a tom-boy when with him.

When her father was sent away to fight with the Lunarian Army, she resided with her dear mother in Evisis, of whom taught her to sing with such beauty and grace as she had done in her younger days, also teaching her to play harp, and crafting a single small harp for her to carry around and practice with.

Her elfin grandfather in Evisis had far studied the way of the elfin magic, and, Merelania being his only living grandchild, wanted her to learn of the magic, like himself. Yet, she was half human, meaning that she would have to take a Test of Dedication for her to learn of the magic and to learn if she would be able to use it or not, and become a Silverblade. He was worried for the sake that she may turn out to be like her father, traveling much and not being able to remain home for long periods of time and pursued his life into trying to intrigue her with the magics.

As mother and daughter waited for their husband/father's return, they soon came across another wandering soldier, wounded to the point of near death. He spoke of the father's death and soon died at their feet, before they could ask any questions. The wanderer's words sorrowed the two, and they became outcasts, silent and sorrowful, barely social with anyone other then themselves.

Several years passed, leaving Merelania's mother with extreme signs of heartbroken distress, not caring for anything but her love. Merelania watched over her carefully. Being an only child, she did not want to lose her as well. But she soon lost sanity within herself and drifted to suicide, leaving Merelania alone with her thoughts and dreams slowly dwindling.

Quite a short time after her mother's death, her grandfather passed away. Feelings of confusion, grief, and loss over came her and she began to lose some sense. She often thought about her father, and what had happened to him, and decided to seek out any information about him or his whereabouts. She also wanted to explore the world and begin to learn of the magics of her grandfather to try to put her past behind her...


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Keiru Cobalt

The elves of RA do not use magic in a conventional sense, but they are able to draw upon power within then in a fashion similar to what most others would call the art of Ki magic. Suffice to say that it would have been difficult for your grandfather to have taught you Terra magic if indeed he was Elven. Perhaps he taught you to wield Ki magic.

Because of the nature of Elven magic (they view such power as inherent within them and seldom ever conceive of using it overtly or forcefully), they do not need to take a test of Dedication. Such tests belong to the human world.

However, because the Elven race does not commit to mastering such power, learning to become an adept wielder of Ki magic may take them centuries where it might only take a human a matter of years. Only the older and most committed of the Elwain can truly match the skill of a human sorceror who has passed the test of Dedication and mastered the arts of Ki magic.

Refer to Finrandel's post for an idea of Elven magic and how it works...


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Moon Child Maya

Name:
Maya

Home:
Moon (Reane, a small moon orbiting the planet Tinnor)

General Description:
ht: 5'8
wt: nah, no need to tell (not fat though...)
age: 15
Hair clr: Ebony
cmplxtn: pale skin, a few freckles
eyes: green

Background:
Royal (oldest, the heir to the throne on her moon)

Weapons:
long, slender whip, small dagger

magic:
very little/none (can only make some things grow, still learning)

(ok, i might've put too much info on this... :S)


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Keiru Emerald

I'm going to ask that you be from the moon of Aeterna, if that's not a problem, becasue there's a very interesting story about how people got there.. Is that ok?

I'm also assuming that you've either dedicated to earth or you use earth terra magic. (most likely the latter, unless there are dedication temples on the moon, something I must consider...)

Cheers,

Keiru Emerald


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Keiru Silver

Reane can be the name of the moon, but the planet is called Aeterna. Just letting you know.


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Moon Child Maya

Oh really? than i'm from a moon orbiting Aeterna ok?


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Morgan Cole

Character: Morgan Cole, Ranger and Warden of the Evisis woods and it's surrounding lands on Gran Adageros.

Race: Half-elf

Nature: A serious, dark-natured half-elf. His brooding is often unsettling to others, but he is an incredible tracker and an even more incredible fighter.

Demeanor: As a half-elf, he has been teased, taunted, and shunned as a child. Humans picked on his elven heritage, while elves detested his human geneaology. He believes in the code of the forest; kill only out of need or protection and preserve the ways of the natural world. He detests talking about himself and often prefers to work alone.

Description: As a half-elf, he shares characteristics common of both races. Tall and dark, with graceful elven features and long silvery-black hair, yet strong, with a somewhat larger elven frame and a distinctly human personality.
Wears mostly forest and earth-colored clothes and loathes to wear armor, believing it to be un-natural. Wears a long green cloak and elven-made garb. Carries only a small satchel, his elven sword and his longbow and quiver.

Background: Grew up in the Evisis woods with a very odd pair of parents, a elf-woman by the name of Elindria Felnorinian and a human father, Gar Peldros. His mother died shortly after childbirth, not being able to handle the strain of birthing a half-human baby. The father abandoned him and local elves, friends of Elindria, took him in. They raised him and gave him the name of a half-elf that had wandered through years ago, Morgan Cole.
He left the Evisis woods after his 30th year, being unable to cope with the comments of the true-elves.
He journeyed to Southdale and when he arrived, found that humans did not like half-elves either. He took to the Evisis woods yet again and stayed alone, in a selcuded corner of the forest. Hoping to become more elven, he took to protecting the forest and trained each day to become a better warrior. He named himself the Ranger of Evisis and was not seen for many years. However, in his 50th year, he decided to go take a Dedication test. So he left the forest on his new errand.

Abilities: Is incredibly talented with the bow and sword, because of his strength and speed. His is also possessed of great knowledge and deep wisdom. Intends to take dedication soon to learn earth-magic so he may be more in tune with the forest and earth.

Weapons: Two long, beautiful elven curved blades that are inscribed with runes, which serve no special purpose. And a golden longbow, made of oak and elven smithing. The arrows are silver and designed to fly straight and true.


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Na Pali Wind

Name: Na Pali Wind

Na Pali is a girl of 15, tall, slender and muscled. She and her family lives on a small ranch near Vangrea Falls (correct me if i'm wrong...couldn't read it well). Her father is a trader and fisherman of a expensive fish called the Vangrea trout, for they only live in the lake south of the falls. Her mother, her and her sister, Tzippora and brother Jonna work on the ranch.

weapons: chunk of amber with the image of a pheonix on it hanging on her neck with a gold chain. It is used to call her pheonix to her rescue.

magic: minor healing, blue fire - fighting magic that does really the same as real fire, however does the job more quickly

Skills:
superior with her blue fire, good fighter

Character relations: Akalah Shei - cousin


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Keiru Emerald

The new character creation rules state clearly that you have to be from Aeterna originally. This is a relatively new thing, so please conform to the policy of no trans-dimensional people. Thanks.

Also, your magic seems within reason, and thus okay as far as I'm concerned, but could you describe it a bit more to me so I can be sure?

KE


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Nelcar

Name: Nelcar was born long ago, under the eaves of Hethilin, the great forest Evisis. There, he was given his birth name, Neclaur(1), second son of Oloth and Alare. His brother was Minando, and Minando was the greatest part of their father’s blood. When he chose to be of his mother’s lineage(2), he was called Nelcar.

Appearance: Nelcar was born with a powerful spirit. Both Oloth and Alare, his parents, were Sularion(3), though indeed, they imparted to him great wisdom despite their lineage. Of the strength of Oloth, much was given to Minando and less to Nelcar. Nor did Nelcar receive the thick, golden hair that his brother and father shared. Rather, he was of a lesser build, standing chance over five and a half lengths and of less tone and stature. He possessed the sleek, black, and beautiful hair that was also his mother’s, and his masculine beauty was hers personified. His eyes, however, were his own, and neither Oloth nor Alare possessed the sea blue color trapped within. Clearly, his eyes displayed Sularion ancestry. Most often, he wore deep green, many-layered nandi(4) shirts and vests, preferring to let his long hair fall freely about his shoulders. Frequently, these shirts were lined with white, woven fabrics, subtly complimenting his dark strands. When walking deep within the wood, he became most comfortable wearing thick leather breeches, something unlike the most of his kin. Although, under his father’s tutelage, he could have become a skilled swordsman like Minando, he chose rather to master the bow. Although Oloth was saddened that we was not able to pass his knowledge unto both his sons, Nelcar soon made his father proud as a skilled marksman. It was said by some that, when pressed, either by trifle dare or more serious need, Nelcar could always make his mark. He carried the bow given to him by Tumas the One Eyed, and his quiver was always filled with his own arrows, as it was also said that he never preferred to fire arrows crafted by another. Only when weather necessitated would he wear a thick, gray cloak.

Equipment: Both Minando and Nelcar became more skilled craftsmen than either their parents ever were, save only in lore and lyricism respectively. When Nelcar decided to master the bow, it was Tumas, called the One Eyed, who accepted the responsibility as his martial teacher. Under Tumas, Nelcar became not only a respectable marksman, but also a decidedly skilled fletcher and bow maker. Together, they fashioned a bow that bent with sapling ease yet possessed the strength of ancient wood, and they called it Haymenol. This bow became Nelcar’s after he departed from Tumas. Truly, Haymenol possessed strength to match the mightiest of long bows yet required little effort and concentration to wield. When his brother Minando was slain, his sword was recovered and returned to Oloth. This sword was Tepenist, forged by Minando himself, and with sharper blade and of greater balance than should ever have been possible for an apprentice to the forge. Knowing that his father would never use the sword of his fallen son, Nelcar asked that Tepenist, Minando’s sword, be given to him to wield thereafter. Oloth was made proud once more and gave the sword to Nelcar, charging him to slay now with Tepenist only in the name of his brother. Nelcar took the sword and accepted the charge, and Alare was saddened, for in her wisdom, she knew that, so long as he possessed the sword, his fate would be inevitably drawn toward that of his brother’s. Despite Haymenol and Tepenist, Nelcar had not the fiery blood and was not a warrior. Always throughout his life, he was to be drawn toward lore and wisdom, and, perhaps, these passions ever drew him toward his mother Alare and her lineage. After having honored his father that he loved, he became willfully engrossed in legends and lore, and of the wisdom of ancient days. It was Alare, however, that suggested to Nelcar that he make into song these that he loved. And so, now under his mother’s tutelage, he learned of lyricism, becoming a bard forever after. And so, when he left Evisis, he took with him a harp and a mandolin, the truest tools of his heart.

Background: In Hethilin, Nelcar learned to wield sword and bow, though he was much greater an archer than ever he would be swordsman. As a Sularion, Nelcar was of greater strength of character and of stronger will than many of his kin, though he bode no ill will toward any living creature, save only his brother’s killer. After his brother’s death, his closest friend was Linfell, the only son of Beingor, the High King. Though not of noble lineage, he was, nonetheless, of noble blood, and Nelcar and Linfell were likeminded in many ways. In Evisis, he learned also to be a lyricist. As his mother’s student, he knew that he would never be able to surpass her skill but only in wisdom and foresight. From his peoples, he learned much of the ancient days, and, with great skill, he began creating a vocal dialogue of the histories he so cherished. For many years, he remained under the eaves of the great wood, but, finally, he left to share his passion with more of the world. Soon after he left, he made the greatest and most terrible discovery he would ever make. He found that his beloved people, although proud and beautiful, wise and wrathful, had forsaken the world in which they lived. He had heard them tell tales of these vast places, of their triumphs and seemingly inevitable failures, but, until now, he had never realized how incomplete these tales had been. Thereafter, he knew of a dreaded fallacy within his wisdom. Now in the fastness of an almost new world, he traveled far and wide, ever staying with the others, discovering that they too had made deep histories, some of which were even written as lyrics. Always, he took with him when he left much of what they would tell him. Then, he began to hear of a discovery upon Ennu, the Great Sea, a discovery many said would change all the world forever. He learned that a new land had been discovered, as vast and complex as his own, and that this land was called Asheri. Not long thereafter, he returned to Hethilin, hoping to tell this tale to his kin. He spoke of Asheri, and he told them of the others and their World Without, and that they were amazed. But, for the second time in his life, he was surprised by his people. They had always known of Nanelwain(5). Therefore, he too asked to know of Nanelwain, Asheri, but his wisdom told him that they would reveal nothing only because they knew nothing. He stayed again for a time with Oloth and Alare, spending many of the days with his mother, though depriving not his father of his love. Finally, on a summer morning, he left Evisis, perhaps for the last, and set out to rename Asheri Tenelwain(6).

1. Meaning “Firesong.”
2. Eventually, all of the Elwain are required to become part of a single parent’s lineage. Fostered children must take lineage from a foster parent.
3. Meaning “Those Who Were Sheltered.”
4. Meaning “Silkleaf.”
5. Meaning “Land of the Non-Elven” or “Untouched.”
6. Meaning "Elven Home" or "Blessed" or "Touched."

Note: Some of this profile is left incomplete (aka. the death of Nelcar’s brother Minando and some explanations within the notations). I intend on working out these things in the story at a later time.


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Keiru Silver

Wow... Most excellent. Very thorough. Now I realize why you didn't post a profile until three or four days after you registered.

I look forward to reading your posts.


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Nelcar

Before the dawn of time, when still the world was as an infant to its Creator, there were born upon Aeos(1) the Elwain. These people, witnessing the world as it grew, watched the Elushi as children do their parents, and they learned the secrets of Creation. Forever after, the Elwain were akin to the land, for they had seen Aeos as it became the World That Is (2).

So, the Elwain lived in harmony with their Masters, and they loved one another.

Under the stars, a child was conceived in love, and her name was Laurelin, daughter of Raegor, Second Son of the Elwain. When first she looked upon the world, she looked to the stars, and her eyes captured the soft light forever, never to leave her. She was of ancient, magical beauty, and in her face was a timelessness that could not be weathered.

It was said that Yl’Drinn, eldest amongst the Elushi, saw Raegor’s daughter in the forest while he wandered, and he loved her forever after. But, being apart from the World That Is, he could not share his love with her. So, he begged his Kinswoman Y’Nesh to fill Laurelin’s spirit, for only then could he love her as he wished. She consented readily, though she kept from him her own secret desires. And so Lauelin’s spirit was filled, and in darkness, Laurelin was taken by Yl’Drinn. Great was Yl’Drinn’s passion as he loved Laurelin, but so too was Y’Nesh’s as she filled Laurelin’s spirit. However, Y’Nesh’s desire for Yl’Drinn was too great, and Laurelin’s spirit was consumed. But, Yl’Drinn did not blame Y’Nesh for her desire. He had known of her secret and knew that she would consent, so he bore the burdens of grief alone.

Although Laurelin was lost (and so faded away the greatest beauty of ancient days), Y’Nesh bore within her the last of Laurelin’s spirit, and unto Yl’Drinn, a son was born. This son he called Haelion, and he was praised by the Elushi. But, being of the World That Is, he was fostered at birth, forever to be raised as a grandson by Raegor, Second Son of the Elwain.

Thus, Haelion, first and only son of the Elushi, became the First High King of the Elwain.

(1) Ancient elven name for the World That Is.
(2) That which was created by, but not part of, the Power of Creation


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Eventually Haelion married, and his wife became the first High Queen of the Elwain. Her name was Vinarra, and she was strong and compassionate, of noble stature, and possessed wisdom beyond her years.

But, eventually, their marriage forever divided the Elwain...

Between the King and Queen's children, the blood of the Elushi was shared, and, with each passing generation, the power of Yl'Drinn was diminished. Therefore, the Elwain began to preserve the knowledge of their lineage, seeking to trace their blood to the First High King and Queen, and thus, to the very Power of Creation. Those Elwain who were descendents of Haelion and Vinarra became known as the Sularion, kinfolk sheltered by the power of the ancient Elushi, creators of the World That Is.

Although the blood of both Haelion and Vinarra was passed unto their children and their children's children, only Haelion was descended from the Elushi. Therefore, the King's descendents were blooded to the Elushi through him alone. Eventually, such distinction between a father's and a mother's lineage became traditional to establish upon a child's coming of age.

OOC: So, here's what it boils down to. A child is born. When the child comes of age, he must choose to follow his father or his mother's lineage. If the child's parents are not Sularion, the child shall never be considered Sularion. If the both the child's parents are Sularion, the child is Sularion upon birth. If either of the child's parents are Sularion, the child's choice of lineage determines whether or not the child is Sularion.

I encourage questions, as they can only help me further develop the mythology and history of the elves.


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Bumping character to current status...

Christmas break and no internet.


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Raven Shar

Name: Raven Shar (a.k.a. Angel Winterfell)

Demeanor : Cold, calm, and confident; Raven trusts no one but herself. Mocking and sarcastic, with a morbid sense of humor, she makes a very deadly enemy. Raven has a high level of moral flexibility, not caring at all what others may think about her life style. She lives for herself, and for the thrill of the moment.

Description: She is as beautiful and dangerous and the night. Long black hair with a white streak near the right temple. Cold, dark green eyes, and a mocking smile. Raven is about 5’9”, and dresses always in black. Black knee high riding boots, black leather pants, and black, formfitting leather armor, and a long black velvet cloak make up her ensemble. She is very lovely, and is not in the least bit shy about using her body to get whatever she wants.

Weapons: A multitude of throwing daggers hidden about her person, some of which are poisoned. A light hand cross bow, and an ares rapier.

Background: Born Angel Winterfell, youngest of three daughters born to Jessick and Leona Winterfell of Balanum. Jessick, a diplomat and politician, was a very wealthy and influential man, and Angel could not have had a more wonderful and peaceful upbringing. She was well adjusted, well educated, and always a perfect lady. All her life she had always been loved, honored, and cherished. People were always kind to her and her two older sisters Lilly and Lena.

On the eve of her sixteenth birthday, her adoring father announced that he had found for her a wonderful young man suitable to be her husband. As both of her sisters had married well and according to their station, so now was it time for her to do so as well. Since he sisters seemed very happy with the men whom her father had chosen for them, she was content to consent to his arrangement. She knew he would be very happy, and that she would be too.

As it turned out, she liked the young man very well. He was handsome, wealthy, educated, and very well mannered. At least, until he had the ring on her finger. That night, when he took her to their new home, he showed her a totally different side of himself. He was cruel, and mocking. He did not romance her as he had while courting, but dragged her upstairs to their bedchamber to partake of her body as he saw fit. Angel could not believe that she could have been so wrong.

He hit her when she began to cry… an act unknown to her, who had grown up in such a loving home. Something in her broke… her gentle heart perhaps. Whatever it was, she took his ornamental wedding sword and stabbed him with it until he was dead, laughing all the while. Her beautiful white wedding gown stained with his blood, and some of it hers. She licked the blood from the blade, a kind of madness in her now cold green eyes. She felt the power that killing brought, the freedom from law and rules. She decided that she would cast off her old life, the life that had betrayed her, and become a creature of the night.
She wrote a ransom note for herself and left it by her dead husband’s mangled body, knowing that her father would think that someone has killed the man to get to her. She took the sword, and found some clean garments in her dead husbands wardrobe small enough to fit her… black and the life she had now chosen to live. She loved the sight of his crimson blood, the power she now had over her own destiny, and the liberation that casting off propriety had given her. With her new garb, she took on a new name… Raven.

For many years afterward, Raven lived off the huge amount of money her father had paid for her safe return… a return that had never come. She left her bloody bridal gown for him to find, knowing he would think her dead. In her eyes, Angel was dead. She sought out the very darkest figures of the underworld as teachers, and was a very apt student.

Within five years she had risen to the top ranks of Asheri’s most dangerous assassins, a profession which came naturally to her and paid very well. No one in the legitimate world knew her name, or where to find her, but if one knew just the right people to talk to, she could be commissioned… for the right price. Even her peers stay clear of her when they can, for she has a reputation for being absolutely merciless and cruel.

She lives a life of luxury and indulgence; of murder and death. But to Raven, these things are no more than a part of the job. Any part of her that had a conscious or cared about right and wrong died when Angel had died. She now lives in Balanum, in a converted warehouse in the old district of town… the wrong side of the tracks, if you will. Though seemingly deserted within, the warehouse is the picture of luxury within. There, along with her few servants, she trains, heals up when necessary, and hoards her considerable wealth.


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Orocia Agua

Name: Orocia Agua
Nickname: "(the) Tiger Lily"

Nature: Bold, aggressive, caring, but can become detached from her emotions with a dark, hidden cynicism filling the void that her hope struggles with

Demeanor: Flirtatious, playful, and carefree

Age: 19, nearing 20

Occupation: Freelance Sailor

Home: The vast oceans and open seas; on land,
Corner, and often visits Southdale

Weapons: A machete, two short daggers, a butterfly knife concealed in an opening fan, a sharp hairpin, and a pair of butterfly swords (not at all like a butterfly knife, with 19" blades, similar to a machete but the blade is broader). The machete she's owned more recently, from her times as a sailor. She's had the butterfly knife since she was a small child, and the daggers she owned when she was a little older. The hairpin she received while in servitude. The butterfly swords were her brother's and are from her days in the streets. She quit using them when she became a sailor. When she means to be armed, she carries the machete on her left and the daggers on both sides of her belt. She rarely carries her weapons now, and usually just her daggers, which she usually keeps concealed.

Abilities: She can swing a machete pretty fiercely, enough to cut off a hand or even a head in one swipe, but mostly because she trained herself informally with butterfly swords. Because she is mostly self-taught, remembering only a few lessons from her brother, her form has many flaws, but her street smarts and quick thinking help her in emergencies. She is much better with knives than swords, because her aggressive nature leads her to strike up close. She can throw knives, but isn't usually comfortable doing so, despite having pretty good aim - again, she prefers being close to the target.

Her intelligence is well beyond average, but her knowledge is of the streets and of survival, although she likes to read up on anything when she gets the chance, which is rarely. She's exceptional in seduction and the activities that go along with it, and in hiding in the shadows. She's mechanically inclined and gifted with the ability to fix and make things:**see hobbies**.

Dedication: She has a negative attitude towards magic....

Appearance: A little shorter than average, but her appearance is demanding with a sturdy body that's muscular and athletic, yet still womanly with an hourglass figure, and a very well-endowed bust. She has wavy, ebony hair, with brown highlights from the sun, that reaches just above the shoulder. Her skin is darkly tanned, and she would have a dark appearance if it weren't for her bright smile and fiery, deep aquamarine eyes that seem to almost glow with that same eery glow the oceans can have at night.

Distinguishing Features: She has three tattoos: a flame/wave band on her left bicep, which she got when she was 16; a black serpent in a curling embrace on her right bicep, that she had done at 18. She has a black & white tiger tatto on her inner left thigh that only the unfortunate have seen: it is her first tattoo, which she got at 13.

Outfits: As a sailor, when aboard ship she likes to show skin. She wears a red front tie-up bustier that stops above the midriff, which she borrowed from her bartending days; white, loose capri length pants with navy bands at the bottom of her hips and a pair at the end of each leg; white and navy blue striped socks and black-brown miner's boots with steel toes; a pair of black-brown leather and metal work gloves that go up to the elbows.

When visiting port, she wears a more formal black sailor's uniform, which she modified to her personal taste: the top is also tied-up securely in the front; the rear of the pants are embroidered with a red-and-white tiger, with blue lilies wrapped around its paws.

When she's not being a sailor, she's totally different. A white, flirty, ruffly dress with tiny red polka dots is her favorite outfit. Basically, anything comfortable and simple, but something has to stand out and make a statement-- Orocia has a fetish for fashion. And she often compliments any of these outfits with a white kerchief, either worn on the neck or head; a seashell necklace; and big gold loop earrings.

I promise I'll finish a pic I'm doing of Orocia in the dress, for those of you who think polka dots can't look good... heh heh heh

In Depth: very friendly, caring, helpful, and generous, even to strangers. Having sailed all around and seen so many cities, she's familiar with dealing with different types of people- and so, she doesn't worry about thieves or stalkers or the sort- she'll either kill them with her charm, offering them a drink, or kill them with her machete.

She has close bonds with men, but nothing ever blossoming into romance. She's a tomboy, but a very attractive one- she usually gains respect, friendship, and admiration from men quite quickly and easily. She accepts wolf whistles and cat calls as compliments, not insults, and smiles or even flirts back with her admirers- but most know better than to grab at the package. For these reasons, many women are jealous of her, and is why she has few, if any, female friends she regularly talks to. She sometimes feels out of place being a female sailor, because her feminine qualities usually sharply contrast her environment. She also feels insecure every once in a while as a woman: this insecurity stems from a longing for romance, which, she feels she can't get because her close ties with men scare off interested suitors away. It is slightly true: many men are mainly afraid that if they do anything wrong with her they'll get the pummelling of their life from her many friends. But her love of the ocean, and the love she feels from her comrades, and the good laughs she gets from the boys is enough to calm any of her worries.

Recently, she's begun to doubt any affectionate feelings that can go romantic that she might have, and so that may also be a barrier to any relationships beyond close friendship.

Hobbies: ornamental knot tying, all forms of needlework (sewing/knitting/crochet/embroidery/etc..), fighting/wrestling (despite many a fellow sailor's objections), puzzles, flirting, cooking, bartending, relaxing on the seashores.

Background: Orocia Agua is the second child of Gypsy parents, and was born in Synarin. Her brother Rio is four years her senior. She has few recollections of her birthtown, because her family moved to Southdale when she was 4. Both her parents were artists, her father a fine cutler and her mother a glassblower, and the family had a profitable business in Southdale. Whenever someone mentions to Orocia that she looks/acts like a gypsy or has a gypsy spirit, it intrigues her. She knows she was born in Synarin but she never gave it much thought.

When Orocia was 9, she and her brother were kidnapped, possibly as an act against their parents, and were put into the slave trade. They were bought by a rich man in Corner. When the siblings realized where they were, they tried to escape and run back home, but on their first attempt they were caught by his servants, and brought to the man by his request and were beaten and tortured according to his sadistic tendencies. They dared not leave again. Rio was put off to do heavy chores and Orocia became the man's personal servant, attending to his every want, which usually meant sex or killing some noble or merchant he wanted to get rid of.

Finally, when Orocia was 11 (her brother now 15) the two managed to escape. (And I'll leave the very interesting details for later)

They immediately ran back to Southdale only to find their parents had long gone. They asked around but no one knew where their parents had gone. With no money, or shelter, but at least with freedom (or so they thought), they learned to live off the streets of both Southdale and Corner for 4 years. Rio took on oddjobs, but Orocia, doing what she did best, lurked in the shadows as a prostitute and assassin for the rich. Orocia's jobs allowed her to gain lavish shelter and food for her and her brother, but when Rio learned that Orocia had continued to kill and please the rich, the two got in a fight and separated.

This fight led to Orocia's decision to leave her old life and start anew, but not before giving birth to a boy at 14, a literal "son of a gun"-- she had no idea who the father was and she gave birth on the gun decks of a ship. She managed to keep it a secret from Rio and put the child in an orphanage. But she didn't forget the helpful sailors, who surprisingly had plenty of experience with childbearing on the ship. She decided, at the age of 15, that she would become a sailor herself-- a far cry from the mansions she became used to living in.

At first the men laughed, and asked that she just be the ship's cook, but she soon proved her abilities as a rope monkey and the men took her in as one of their own. She stayed with the crew for two years, and left her second family at the docks in Noit. She found a job as a bartender in the tavern The Brass Monkey, and stayed for a few months to earn some cash before she went back to the shipyards as a freelance sailor.

Last edited by Orocia Agua on 01-21-2002 at 05:40 PM

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Captain Badias
*first appeared in Ch 1*

Name: Frederick Badias

Age: 47

Occupation: Captain of the trade ship The Magnolia.

Appearance: A portly man, with big, red bushy hair that's starting to turn gray at the temples and a large red nose. (think a crass, rude, rough and tough version of Santa Claus) He has a deep, rumbling voice, enough to scare any young sailor to do his best or fear the worst from the Captain. But that same voice of his can become quite welcoming, especially with his hearty laugh, once you get to know him.

Description: Capt. Badias comes off as a tough, get-to-the-point man, who expects every sailor on his ship to be able to handle themselves. Although he does expect only the best effort out of his sailors, and accepts nothing less, and he does use the cat o' nine tails for punishment every once in a while, the man has a huge heart. Once you get to know him, he appears more as a very strict, but loving father figure, who wants the best for the sailors he takes care of. But when Captain Badias is mad, he's MAD. Everyone, from people he holds in high esteem to the young sailor he just met yesterday is equally worthy of his fury, but equally worthy of his care as well.

**special note: Scarlet Rosenblade created the character Captain Badias.**



Blonde Ruby
*first appeared in Ch 2*

Name: Rueben Lockhart

Nicknames: Rue, Blonde Ruby, Blondie, Ruby, Rube

Age: 22

Occupation: Boatswain on the trade ship The Magnolia

Appearance: Lightly tanned, with a lithe body, and noticeably strong arms and back. His eyes are silvery grey, and his hair is strawberry blonde, hence the name "Blonde Ruby"

Description: Rueben is full of zealous sexual energy and is always willing to share! Aside from his salaciousness, he's the most rudest, smart-ass cad you'll ever meet in your life. But he's irresistable! The kind of guy you'd like to be with but would never marry. He loves the addictive sins in life: drinking, gambling, and no-strings-attached sex. He has a rude and dirty sense of humor. But underneath this is a fierce loyalty to people who discover the hidden side of his character and become his close friends. He's a great guy to talk to when you need to be cheered up.

Last edited by Orocia Agua on 11-21-2001 at 04:38 PM
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JackLynn
*first appeared in Ch 3*

Name: JackLynn Tancrede

Nicknames: Jack, Jackie

Age: 28

Occupation: Owner of the tavern The Brass Monkey

Appearance: Dark chocolate brown hair, with hazelnut eyes, light cream skin that glows warmly under her dark features. Tall and thin, but with elegance. Usually has a faint smile on her lips when among friends, but among business associates, her face is cold, stern, and has a slightly suspicious, wary eye.

Description: A tough and shrewd businesswoman-- only those as cutthroat as she is in the tavern business can even hope to have their business survive near hers. Although she is cold, stern and tough amongst her fellow tavern owners, when she's with her staff she lightens up and is very clever, even mischievous at times, and full of business ideas for her tavern.



Roland
*first appeared in Ch 3*

Age: 25

Occupation: Chef of the tavern The Brass Monkey

Appearance: Jet black hair that's combed to the back, and friendly black eyes. A great smile that's even friendlier and can make the ladies swoon. Usually has a little stubble on his face. Wears a chef's apron over his usual outfit of a blue-and-white striped muscle tee, loose black pants, and dark brown leather loafers. Has a nicely toned sinewy tall body.

Description: Very friendly, and loves his job. He'll make your order just as you love it. He loves talking to his customers and getting to know them better, especially the ladies. He's a sweet, charming, and very friendly guy.


Ferris
*first appeared in Ch 3*

Nickname: Big Boy

Age: 32

Occupation: Bouncer at the tavern The Brass Monkey

Appearance: Muscles, muscles, muscles. He's a heavyset black man with smooth dark brown skin that has an attractive, healthy sheen to it. He has muscles but that doesn't mean he's lean.. he's got a bit of flub to him because he loves to eat, thanks to Roland. A punch to the gut is nothing thanks to a wall of fat and steel abs. And he's very tall-- at least 6' 8."

Description: A big lovable teddy bear to those on his good side, and a raging bull who's rep for kicking ass hard strikes enough fear into the hearts of The Brass Monkey's patrons to usually keep them all in check. The Brass Monkey is known for the good behavior of its customers: it always has the least number of bar fights of any tavern in the area, thanks to Ferris.


Alesshka
*first appeared in Ch 3*

Name: Alesshka Langley

Nicknames: Al, Alley Cat, Lesshka

Age: 18

Occupation: Bartender at the tavern The Brass Monkey

Appearance: Smokey ash blonde hair that falls in shaggy, gently waved tendrils down to below her shoulder. Grey-violet eyes that are always leery of those around her. Well manicured hands with varnished fingernails and a pretty face with fancy makeup. A thin frame at a height of about 5' 6", but with a surprise of hidden strength.

Description: Orocia's first female friend she could truly trust. Alesshka had a tough childhood growing up and found herself raising herself and her little siblings up in place of her missing or arguing parents. She always has an eye on things, and can be nosy at times. She takes great strains to keep up her high taste in her looks. She isn't too shallow, but she could care less what strangers think. She's normally very cold and unfriendly, but with her staff she's more amicable.


Barbarette

Nickname: Barbie

Age: 16

Occupation: Barmaid at the tavern The Brass Monkey

Appearance: Bright red curly hair, baby blue eyes, and cute freckles to go with her sunny disposition.

Description: She's a brand new barmaid at The Brass Monkey. She's still young, innocent, and naieve but even in a bar environment she won't change her nice and polite manner. And thanks to Orocia, she's already been promoted up to share the bar with Alesshka as one of the head barmistresses of The Brass Monkey.

Last edited by Orocia Agua on 01-21-2002 at 06:57 PM
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After Orocia's short stay at The Brass Monkey, she spent two more years sailing around with various crews and built quite a reputation for herself as the famous and infamous Tiger Lily. One notable act of infamy was with a man named Charlie, who had his hands roving to inappropriate places on Orocia's person. Orocia quickly solved the problem by baptizing the man with her machete and giving him the new name of One Hand Charlie.

Recently, Orocia was a crewmember of the trade ship The Magnolia, where she met a very seasick girl by the name of Scarlet. The two became friends for the few days on board they shared as they were on their way to Noit. In Noit, Orocia decided to pay her old bar, The Brass Monkey, a visit. It would be a visit that would prove interesting. In the end, Orocia found herself a killer once again, the victim being One Hand Chuck who was looking for revenge on a drunk and bound Orocia. But she didn't leave the brawl between them unscathed; she received medical help from two Akrainian Navy officers. Now that she's a killer, she's also a bountyhead with nearly a whole crew looking for revenge. This is where a fellow by the name of Rublicant Al'Teyr walks in out of nowhere. He seems infatuated with Orocia, Orocia only able to wonder why. He helps Orocia get out of Gran Adageros, but Orocia meets with her navy friends again to assure her friends at The Brass Monkey are safe. The two are together for only a short while, when at a dinner party Rublicant is killed because of his vampire nature by Alexandros Fatali, a demon hunter with the Asherian Church. Orocia also sees her friend Scarlet at the dinner party, but notices that Scarlet seemed very forgetful of their friendship. This troubles Orocia so she agrees to help the search and rescue team that's formed, consisting of Caliph Wrdwyrm, Indigo Grei, Alexandros Fatali, and herself.

But first Orocia and Alex must attend to business on the way and at Dargent. Arguements are resolved between the two, Alexandros gets his pay for his job, and Orocia Agua adds the name Al'Teyr to her name and becomes the heiress to the Al'Teyr name, at Laurana Al'Teyr's (Rublicant's grandmother) request. Orocia returns from the manor to discover her companion has become a Holy Knight. Although she would usually be more than happy for someone's achievements, she can't but help feeling that her past is coming back to haunt and torture her: along with tormenting memories of dirty deeds she has a holy figure standing next to her that she can't imagine confessing her past sins to. It's like telling the priest about your one night stand on Saturday and having to face him when you go up for the Eucharist next Sunday... You can only wonder what he's thinking of you. That, and you feel like total worthless scum next to someone so holy, almost angelic or godlike (they don't seem human, or rather, they seem better than human), and feel like you shouldn't be breathing the same air.

And I had so much fun with colors, if you're wondering. ~_^

Last edited by Orocia Agua on 11-21-2001 at 10:20 PM
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OOC: So far, the only characters who learned through Orocia that she was a bountyhead are:

Rublicant Al'Teyr *deceased*
The staff of The Brass Monkey
Lt. Robert Goodwinde (npc-orocia)
LTJG Aerin Chevalier (npc-orocia)
Xarou Vannemeyre *deceased*
Alexandros Fatali
Caliph Wyrdwyrm

IC:
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BOUNTY HUNTERS TAKE NOTICE!!!

The infamous Tigress of the Seas Orocia Agua, known throughout as the Tiger Lily is wanted, ALIVE, by the crew of the Razoredge for the murder of First Mate Charles Roget, also known as "One Hand Charlie" because of the previous crime committed by the Tenacious Tigress of cutting off his hand.

THE BOUNTY: 1,000 DRALAR
(50,000 silver)


She is of medium build, has dark tanned skin, black-brown hair, and aquamarine eyes. She is most easily identified by her tattoos: a winding black serpent on her right bicep and a wave/flame band on her left bicep. Consider her well armed and extremely dangerous.

Bring her to the crew of the Razoredge and you will be rewarded on the spot.

Last edited by Orocia Agua on 01-21-2002 at 06:54 PM

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OOC: *sigh* I have much more updating to do than my NPC's. But I'm not doing anything till the week after next-- too much business to care of right now.

Ensign Robert Goodwinde
*first appeared in Ch 3*

Nickname: Bobby, Bob-O

Age: 21

Occupation: Officer in the Medic Corps

Appearance:

Description:



Lieutenant Junior Grade Aerin Chevalier
*first appeared in Ch 3*

Age: 22

Occupation: Maritime Police Officer in the Police Corps

Appearance:

Description:


Lieutenant Commander Rio Aguas
*first appeared in Ch 6*

Age: 24

Occupation: Maritime Police Officer in the Police Corps

Appearance:

Description:

Last edited by Orocia Agua on 01-26-2002 at 12:01 AM
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*note: Lieutenant Commander Rio Aguas is Orocia's brother*
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Raven
*first appeared in Ch 10*

Age: 6

Occupation: Orphan, just recently adopted by a young married couple in Sungan

Appearance: Just under 4 feet tall, sable hair, with a lean, athletic, and energetic build, sun-kissed skin, and clothes that are a little too big but are comfy to him anyways. He's usually caught running around in a big t-shirt that's seen its share of adventure and long, loose shorts that stop just below his knees, and snug leather sandals. He would be like any other boy if it wasn't for his rare eyes: they are two-toned. The left is black, and the right is white, the only color on it being the black of its pupil. This oddity catches the unfamiliar looker offguard, a little more shocking than usual because of his extremely rare blank eye. His eye is not blind, just void of color.

Description: Orocia's son. And a literal "son of a gun," meaning he was born on the gun decks of a ship, father unknown. The sailors of the ship took him to an orphanage in Noit, where he's lived his six years up until being recently adopted by a young couple from Sungan. He's a mischievous angel. He loves to play pranks, but he means no harm by them. If he can get a smile out of you, you'll make his day. He's very intelligent, bright, and clever, just like a raven. His wisdom is beyond his years, more that of a 10 yr old, but he still acts for the most part like a 6 yr old, unless you catch him in one of his more thoughtful moments, where he can muse on anything between the color of the sunset to how girls are weird. He's fun to talk with, if you can hold him down long enough. He devours puzzles when he's not running around playing pranks. He can't read yet, but he sort of knows the alphabet. He's mastered his numbers, though!

Last edited by Orocia Agua on 02-10-2002 at 12:55 AM
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Palin Freeborn

Character: Palin Freeborn, the Legendary Rogue (though you may not have heard of him yet).

Race: Human

Nature: Palin is an incredibly intelligent person who is a free-spirit, a hopeless romantic, a man with a strong sense adventure, and a very skilled thief and fighter.

Demeanor: A level-headed intelligent individual with a drive to learn and a good "way" with people. His friends also make fun of the fact that he's a romantic. He's generally good-hearted (sometimes donates some of the things he steals to the poor, but mostly gives it to the Thieves Guild. He's incredibly charismatic and dexterous, with a strong sense that he's destined for a greater purpose. Almost all of the time he will laugh and enjoy anything, even when he's in danger, but he becomes reclusive and angry when his past is discussed. However, he is otherwise a jovial free-spirit and an excellent fighter and thief.

Description: A broad-shouldered man, he stands near six-feet tall and is rather lanky. He is muscular and somewhat tanned, though a lifetime of crawling through dungeons and caves has left him quite pale. Straight black hair and brown eyes are the only distinguishing features about his head and face, but his hair does not always stay the same length, as he grows beards and trims his hair to avoid the authorities. His nose is somewhat long and rounded, though not bulbous and his thin lips often distract from a strong chin.
He wears mostly white shirts covered by some sort of leather armor (Xellosian cow hide, a good flexible sort of leather) and black or brown leather pants, with a good thin belt. His boots are made of tanned black or brown leather (different boots for different occasions) and he often wears coarse, brown leather gloves. At his left side rests his sword and sheath and at his right a small satchel for his personal belongings. The only other distinguishing feature about him is a tattoo of a black eye on the back of his right hand, a symbol he considers to be a source of power and reason, among other meanings.

Background: Palin Freeborn was not actually born with his name. Born in Sungan to his two parents, Rina and Alin Gildern, as Morgan Gildern. In Sungan, being the "Art Capital" of Gran Adageros, he learned the arts of fencing and sword fighting, though the styles he learned were only functional for exercise and relaxation, not for fighting. He also spent a good deal of his time learning acting styles, make-up, disguise, and cloth-weaving ("It can be a man's skill.....and it's not as useless as you think!" He still says). At the age of twelve, his life in Sungan ended as his family had to travel to Southdale. But along the way, the boat on which they were travelling was caught in the edge of the Drolstorm. After an hour of trying to escape the storm, the boat was overturned and destroyed. Palin appeared on the Xellosian coast days later. For two whole months he was in a coma, while he was nursed back to health. When he awoke, the townspeople insisted he stay for a while. After a few years, on the eve of his seventeenth birthday, he set out for Southdale with a caravan of merchants while he learned how to forage and track. But, upon his arrival in Southdale, he found that there was no sign of anybody from the ship, including his parents. His dreams crushed and his heart aching, he stayed for three weeks while he learned Drunken Boxing and stayed in an inn working as a bartender. He travelled back to Xellos and spent time working as a blacksmith and armorsmith's assistant. After two years of working as a merchant, he left Xellos for Gania to forget his past. He changed his name to Palin Freeborn and has tried to rid himself of his painful past. There he picked up the trade of thievery after he was mugged of all his possessions. He made friends with Tygan deParte, Lyght Smith, and Carla Blanche in Gania and was attacked at the Summer pass.

Abilties: Physical and mental abilities are the strongest abilities Palin excels at. He doesn't believe in magic, because, "It ruins the fun of the challenge." So naturally, he values the mind and body much more than power.

Weapons: Palin always carries a broadsword with him, in a leather sheath that covers the blade of the sword. He also carries a boot knife that fits into a small sheath on the inside of his left shoe. Occasionally, when he is travelling or on an adventure he carries a longbow, but mostly leaves the longbow in his home in Gania.



(Note: Out of Character text; I thought it might be fun to insert my name as one of Palin's friends, Ash. So my name appeared, in the form of Ash Galeus. Just a fun thing I wanted to screw around with. Sorry if this detracts from the experience.)


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Keiru Silver

Everything looks good. I look forward to hearing from you.


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Palin Freeborn

NPC name: Gamri
Race: Brownie
Height: 6 inches
Weapon: Brownie spear
Description: Covered in mouse furs and forest clothing, he stands 6 inches tall and has large, bushy brown hair. He is often a little too bossy and pretends to know quite a bit about Gran Adageros. Known to wield the Dust of Broken Heart, a pixie powder that feigns love.


NPC name: Rool
Race: Brownie
Height: 5 and a half inches
Weapon: Brownie spear
Description: Covered in mouse furs and forest clothing, he stands about 5 and a half inches tall and has bushy black hair. Jokes around quite a bit, but is the only one of the two that knows what he's talking about. Also known to wield Dust of Broken Hearts.

Is it okay if I keep them? Pleeeaaaasssseee, Silver?

Heh heh heh.............

Palin


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Sen Kisai

*sigh and laugh* I can't believe you actually made them Palin lol
Though brings up a question, do races like brownies exist in Aeterna?


__________________
Keiru Cobalt

rownies with fairy dust? Let me think about this for a moment...

Willow once had two "brownies" "help" him as he quested to save the infant princess Elara Dannon. What happened? All hell broke loose.

So my answer is...

You've got the brownies. (Hoping that similar hell will break loose).

As far as brownie and fairy civilizations are concerned, lets just consider these two individuals unique and one of a kind for the moment...


__________________

Keiru Silver

I second Cobalt's decision. These two are unique beings, at least for now. But they're all yours.


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Rublicant Al'Teyr

Name: Summoner Lord Doctor Rublicant Al'Teyr, of the House of Al'Teyr: DECEASED

Nature: Insane

Demeanor: Calm, collected gentleman

Occupation: Independently wealthy lord (uninvolved in politics), Physician, Vampire, Ex-Dedicated, Terra Mage.

Home: The Al'Teyr familial estate, about 10 miles south-east of New Dargent. Also in Gran Adageros, a small manor house nearly halfway between Noit and the Dedication grounds, on the island of Noit.

Magic: Rublicant had become dedicated to water. His abilities with Ki magic were developed, but not mastered. He has lost the Ability to use Ki Magic becasue of his transformation to a Vampire. He also had begun to study Terra Magic. His primary is Spirit. His secondaries are Fire and Air, and his tertiary is Shadow. His abilities with Terra Magic are still at apprentice level, however he has not used them since his transformation to a vampire, out of fear of what it may do to him.

Appearance: Rublicant is 24 years old, and stands taller than most men. He has a thin face, with moderately long, blonde hair with natural red highlights, ever so slightly pointed ears, and unnaturally piercing maroon eyes. He is of average build, but is a thin and gangley figure. Both his Nylian and Lunari decendancy are readily apparrent. He wears flowing clothes that allow freedom of movement and maximum comfort. He appears relatively nonchalant. His favorite colors, apparrent by the majority of his clothing, are white, black, and red. He commonly appears in a white reinassance style shirt, with a sash, a pair of loose breeches, and a cloak with black lining. He wears gloves with cut off fingers to hide his Crimson Meshai on his hand.

Weapons, Armor, and Accessories: Rubicant carries only a small, wickedly curved daggar, with a serrated edge. He hunts occationally with a crossbow that was possessed by his father, given to him by his own grandfather, General Leonard Terdragon, and created magically by Edrick Stromguard, just after the war. If nessecary, he owns and has been trained somewhat with a well crafted Lunari longsword (slightly longer and thinner than a normal longsword). He commonly wears no armor, but possesses a breastplate that was woven by magics before the land was ravaged. The breastplate is a shiny black with gold, blue and red inlay. It had belonged to his grandfather's close friend Kaliam Rublicam, after whom he was named. About his neck hangs a small crystal pendant with an ever raging thunderstorm inside, given to him by his grandmother, who took it from his grandfather after his death, because of it, Rublicant has spoken several times to a strange entity that would only identify itself as "a friend of your grandfather". This pendant is now possessed by Orocia. He also possesses a savillion scepter, "Ezra's Pledge", made of an ivory material shot through with black streaks, and tipped with an opaque red gemstone, that no longer functions, having been burned out by Ezra in one of the final battles of the great war. He had come into possession of A powerful Terra/Ki magic Savillion by the name of The Angel's Tear. He has left it with Adamas after his transformation.

Background: Rublicant's history begins with his grandfather, Ezra Al'Teyr, and his grandmother, Laurana Terdragon Al'Teyr. The two were married before the war's end in a grand crermony in the ruins of Dargent, and soon after, Zaravan Al'Teyr, named for Ezra's father, was born. He was an only child, and was raised by Laurana, his mother, after his father's death. Zaravan was raised in Nyliam and in Dargent, learning much of both cultures and becoming a politician. During an extended ambassadorial mission in Farai, Zaravan married a Nylian woman, whom was also an ambassador, Evelun Mashari Al'Teyr, and they bore Rublicant, whom was named after Zaravan's close friend Kaliam Rublicam (who was also one of Ezra's closest freinds), who had survived the war, and just before Rublicant's birth, passed away with no children of his own. Unfortunately, as Zaravan and Evelun traveled back to Dargent from Farai, tragedy in the form of an earthslide from the Hollow Crags took their lives, but ironically spared the life of their infant son. Rublicant was brought back to Dargent by one of Zaravan's bodyguards, a man by the name of Rajat Seraph. He was raised by his grandmother on tales of Ezra and his companions, Nyliam, the war, Ancient Lunis, and the unification of the lands. At age 20, a year before he inherited his father's title, he graduated with honors, near the top of his class, from the Fayre Academy of the Medical Arts (A school within the University of Fayre). He rarely treats paitents, for personal reasons, and uses his medical knowledge for his own purposes. He also holds several lesser degrees from The University in Magic Theory, Ancient History, and Philosophy. A few years ago, he came into his nobility, and found it to his dislike. His grandmother thinks him to be very different from his responsible, noble-like father, and much like his free spirited, strong-willed grandfather. In some respects she is close to the truth. In some she could not be farther from it. He generally avoids politics, for his own reasons, but will offer his opinion to his other nobles if asked. He spends much of his time with his aging grandmother, now pushing 75 years of age, trying to learn as much of the past as he can; the rest of his time he spends either in the company of travelers and adventurers within the inns of Dargent, absorbing any information that might be useful at a later date, or wandering about Lunis, sometimes speaking with other nobles, but mostly traveling just to travel.

Recently, he has found that his grandfather's spirit indeed does run through him, via small sparks of the old magic, and had made it his personal quest to master the ars magica, by venturing to the temple atop Mt. Karavon. He has just become dedicated to Water, and has begun to understand and harness his power. He has traveled to Gran Adageros with Adamas Tribune in order to persue his newest goal, he wishes to become a master of Spirit Terra Magic, like his Grandfather. He was made a Vampire by an elder vampire by the name of natalya Velusi, who immolated herself in the sunlight afterwards. He has very recently taken a keen interest in a woman from Noit, by the name of Orocia. Only he knows his own motivations behind this. He was killed by a demon hunter named Alexandros fatali at a dinner party near Kenoblius.


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Nelcar

There's always got to be one every generation, and they're always meddling in that thing called magic! I think Rublicant should cook up a family tree for the rest of us so that we can keep things straight. Zara-who and Laurana-what?!


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Rublicant Al'Teyr

Laurana Terdragon married Ezra Al'Teyr.

Their only son born before Ezra's death was Named Zeravan, after Ezra's own father.

Zeravan married a Nylian noble while on an ambassadorial mission in Farai, and Rublicant was born.

As for the rest of it, read my background.


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For those of you that don't know, Rublicant has become a vampire. If you're interested in what that means, there's a small treatise on vampires in the pantheon which you may wish to read. He can no longer use any kind of magic... Or more appropriately, becasue he knows what Ki magic does to a Vampire, he's not going to try to use Terra Magic.. Unless he absolutely has to.

Kudos..
Rublicant


__________________

Rublicant is now dead....

Kudos, Rublicant. Goodbye everyone!


__________________


Saeth Shen

Name: Saeth(1) Shen(2)of the Esiai'desh'mirain(3)

Nature: Scarred

Demeanor: Helpful, grumpy warrior.

Occupation: Esiai'desh'mirain Advance Scout, the El'Gel'gaman(8)...

Appearance: Saeth stands tall and proud, as a Sularion*, and as a member of the Esiai'desh'mirain. His father, Raea, and his mother, Drena, both of prestegious families closely related to the First High Queen, died from a mysterious disease several centuries ago. He is a well built elf, which makes him look much like a normal human, albiet the ears and tallness. He wears a cloak of his office, an earthy grey, spun of a material known as Asha(4), that allows him to blend with his surroundings. He wears white nandi* shirts, and darker nandi pants under his armor. His armor is very light honey leather, and his position as a Esiai'desh'mirain requires little more than this protection. He carries with him a Bow that was his Father's, that was given the name Aedashai(5). He carries a long, thin, elven steel sword, "El'Desh'ketai(6)" bestowed upon him during his induction to the Esiai'desh'mirain. It bears his name, his father's name, his grandfather's name, and his Great Grandfather's name. He wears a circlet bestown on him by his mother, named "Fylorn'El'Desh'mieve(7)" It is infused with the Elven spirit, and only rarely does Saeth take it off.

Equipment:

El'Desh'ketai: An elven steel long sword, worn on the left hip, in a honey leather sword belt. It was forged by the master smith Kelitas of Hethilin.

Aedashai: This bow was crafted by Saeth's father, and though hard to pull, it is true of sight and it's strength is immense. Saeth still possesses one arrow from his father's quiver, and keeps it in his quiver at all times.

Fylorn'El'Desh'mieve: This circlet has spiritual powers Saeth is unaware of, since his mother's death.

Background: Saeth was young when he began his training to become one of the Esiai'desh'mirain. He trained for many years, in and out of Hethilin, as an apprentice to a member of the Esiai'desh'mirain, named Raji. Raji taught him much of stealth and cunning, as Esiai'desh'mirain must know. He also taught him the art of the bow and the song of the blade. At his coming of age, he chose his father's family, both becasue of the great honor in his father's lineage, and becasue of the support his father had always given him in his quest to become one of the Esiai'desh'mirain. This made his father very proud, but saddened his mother. His father bestowed upon him Aedashai, and his mother bestowed upon him Fylorn'El'Desh'mieve, as he came of age and finally became one of the Esiai'desh'mirain. Years passed, and a strange plague struck Hethilin, killing many Elves, and Saeth's parents were amoung the afflicted. This loss changed Saeth from a carefree childish Elf to a more serious, calm, collected one. Saeth has greived for many years, and still grieves to this day. However, during many previous adventures through his almost thirty five century life, He came to be known as El'Gel'gaman, and he wears the title still, though he feels himself no longer worthy. Currently Saeth serves in the Esiai'desh'mirain as the warder to Nelcar, and has taken on Til'Sylvanna Evenstar as well, as a tribute to his now dead friend, Valerian of the Esiai'desh'mirain.

* Refer to Neclaur's character post
1 Loosely translated as "Cloaked" or "Invisible" or perhaps "Concealed"
2 Loosely "Forever" or "Eternal" or "Infinite"
3 A ancient order dedicated to the protection of Evisis and its inhabitants
4 Meaning "Shadowsilk"
5 Loosely "Straight and Long" or "Tall and Thin"
6 Meaning "Of the father"
7 Meaning "Empathy of the Mother"
8 loosely "The Guardian Legend" or "The Warder of the Histories"


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Nelcar

When, long ago, the last of the Lunelwain(1) had sailed forever from their homeland, the eaves of Hethilin were thereafter gaurded, for the Lunelwain were never permitted to return. Then, under the High King, many heroes, the greatest amongst their kin, swore oaths against their forsaken brothers. These oaths, both powerful and deadly, were everlasting, and the heroes were bound to their ancient lands, forever after watching the Great Forest in silence and secrecy, protecting and preserving all that lived and grew under the stars that shone upon Hethilin, and forever gaurding against the Lunelwain.

Eventually, the dedicated souls who accepted and upheld the ancient oaths became known as the Esiai'desh'mirain, gaurdians of the Great Forest of Evisis.

To this day, the Esiai'desh'mirain continue to protect Hethilin, and only the most worthy of the Elwain are allowed to accept and swear the ancient oaths of the order.

1. Loosely, "to leave," or "forsaken kindred." The Elwain who, long ago, left Hethilin and sailed north upon the Great Sea. Never permitted to return.


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Scarlet Rosenblade

Scarlet Rosenblade

Nature: Caring, friendly; a smidge naive

Demeanor: Cold, intimidating

Description: Scarlet is 17 years old and stands about five foot seven with a nice slim, curvy figure. Her hair is a deep fiery crimson that is usually kept loose and hangs to the middle of her back. Her eyes are bright lavender in color with just a hint of silver around the pupil.

Ability: Scarlet has achieved Dedication in Air magic and is also has a bit more skill in katana wielding and martial arts than the average person (note: she is no where near mastery of any of these)

Background: Scarlet was raised under the guidance of her older sister, due to the disappearance of her parents several years ago. Her sister, Reika had attempted the Dedication ceremony a few years before, but partially failed, so she became a Silverblade. Her art of choice was katana weilding and she has trained Scarlet in the same field. However, due to her promiscuous nature, Scarlet harbors no real respect for her.

Recently, Scarlet has ventured to Noit and become Dedicated in Air Magic. During that time she met a boy and fell in love with him. Also during that time she discovered her parents and true identity as the only potential heir to the throne of Gania. Reika is unable to inherit the right to rule because of her status of Cast. (note: It is necessary that the ruler of Gania be able to defend themselves with some sort of magic in case of emergency.) However, during her short time with her parents she became the object of affection for one of the guards, Xarou and shortly after running away to New Dargent was abducted and "brainwashed" by him.


Hmmm....that should be about it. If I left out something, please let me know and I shall edit accordingly.


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Name: Xarou Vannemeyre(DECEASED)

Age: 24

Appearance: He stands at around 6'5" with black hair and dark amber eyes. He has a meduim muscular build
and usually wears a suit of armor with a crimson cape.

Brief History: Xarou is originally from Lunis but was sent to be educated in knighthood in Gania. He ascended the ranks quickly and by the time he was twenty had established himself as a personal guard to the royal family and had inherited a massive estate from his deceased parents in Kenoblious.

However, he harbors a sinister side. Aside from his guard duties, he is an under-the-table slave trader. It all began when a girl he desired refused him audience, so in order to purge himself of her, he kidnapped her, erased her memory and sold her on the Underground Market. Soon he found he could make an enormous profit and so greed took over. As of now, he has informally retired from his duties.

_________________________(Extra tidbits)

I figured that it may be good and proper to give the King and Queen of Gania names so I came up with these:

King Eremon of Gania

Queen Tiamat of Gania


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Name: Reika Rosenblade

Age:27

Ht: 5'9"

Wt: 130lbs

Appearance: She has long black hair like her father and her mothers gray eyes, the opposite of Scarlet. As a katana wielding Silverblade, she is very fit and many find her to be quite striking in appearance.

I believe I explained her history in my original profile so nothing new there.



UPDATE!!

Reika has sold her soul to Linerin and is now a Sevron. She is able to use a limited amount of Shadow magic in order to create portals to and from the Black Tower, move through shadows and take on her original appearance. Her true form has never been seen, but resembles a shadow.

She is currently serving as a spy to Linerin in the Lunari camp and is plotting sabatoge.


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Since the incident with Xarou, Scarlet has traveled with Indy to Fayre where they became involved in the first clash between the Lunari and the Nylian forces, of course siding with the Lunaris. They have befriended both Adamas Tribune, who is now mentoring Scarlet in Ki magic, and Victor Dominic.


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Sen Kisai

Name: Sen Kisai

Nature: He is kind, helpful, a quick thinker, and loves to gain knowledge.

Demeanor: He acts much like he is, being helpful to all those around him.

Appearance: He is thin and well-built and is approximately 5' 11" tall. His hair is a brown and long, and he is quite handsome. He wears a tight sleeveless white shirt, black leather pants, and soft black traveling-boots.

Abilities: Very quick thinker, and easily as quick at gaining knownledge. Though he doesn't have it at the beginning of his journey, he will become a Ki magic user after his dedication, under the element of fire.

Weapons: He carries a simple wooden staff, though has little skill with it.

Background: He lived a normal life with a normal family. He was raised in the City of Sands, or Ciwa as it might be seen on a map.

He wasn't always attractive and well-built, in his younger years he was a skinny little boy, the kind that all the others would pick on. As a child he was like he is now, intelligent and a quick learner, which is probably why he was picked on. Unlike the others he never got into things like wrestling and sword fighting. Even now, at the age of 18, he still has very little combat skill.

It wasn't until recently that he decided he wanted to go to the dedication in the hopes of becoming a mage. He was in town doing his normal chores and jobs when he met a magic caster. The magic caster saw the potential in this boy instantly, and Sen, saw something worth his intelligence.

And so, the journey of Sen Kisai begins.


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Name: Master T'kall or Eron T'kall (NPC)

Nature: Wise, kind, and caring.

Demeanor: Stern and questioning.

Appearance: An elderly man in dusty colored robes. His hair is short and white. He stands around 5' 8" but don't let his size fool you.

Abilities: Dedicated, a Ki magi under the element of earth.

Weapons: A finely crafted staff and a small dagger.

Background: Due to his age, his background would be far too long to tell. The stories he has and the things he has done are many. He took his dedication at a young age and has toned his magics since then.

Recently he came to Ciwa and met Sen Kisai. He is what inspired Sen to head off to become dedicated.


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Name: Jim Farkmoore (NPC)

Nature: Enjoys a good time, takes care of his friends.

Demeanor: Rough, though, fun loving, trouble maker.

Appearance: Around 6' tall, brown hear, tan weathered skin. Wears fancy clothing to show off his position.

Abilities: Seamanship, top notch sailor.

Weapons: Balanum Pistol, name Shiner, the only weapon he trusts.

Background: Born and raised on the sea. He has a history of barfights and any other kind of fighting you can imagine. He spent some time as a pirate, but once things started getting close with the law, he moved to becoming a Captain for a merchant and passenger ship, the Sea Shiner.


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Shadou Darkness

Shadou Darkness

Nature: Very Evil. As in EVIL.

Description: Shadou Darkness is average built and has black hair. His age is forgotten although many believe he is more than a thousand years old yet his figure is that of a teenager boy. He always wears a black cape that covered his body. Underneath the cape he wears is very strong black armor known only to his order. He always has a mean look in his eyes to show how evil he really is. When he fights someone he unleashes a fiery black aura for additional combat power and defense.

Ability: Darkness is a master of stealth combat and is skilled in the use of dual blades. He is almost powerful but his one weakness keeps him from achieving it. He ibelieves in honor and never kills innocent people or even women..

Weapons: His favorite weapon is the dual shadow blades, a weapon he created himself. He also has the Shadow Dragon, a dragon created from the mind to burn the enemy to ashes. Although powerful weapons, he weakens his mind every time he uses one of them which leaves him vulnerable to attacks either magical or physical.

Background: Nobody knows the exact birth of Shadou Darkness. He came from another world called Shironuu Ashes. He is well trained in the field of blades and stealth. He came to this world with an army of guardians to command so he can complete his mission. To invade this world so his people can claim it as their own. You are probably asking why. Their world, Shironuu Ashes has been terribly destroyed due to a civil war and is now in its verge of destruction. They must now find a new world to live in. Due to the sacrifice of many mages there, they have opened a portal to access different worlds. Unfortunately, they picked this world. So now he marches in this world with a command of whole armies of Guardian Knights. Who will dare try to stop this plague?

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Welcome to Rune Aeterna (RA). I hope you'll enjoy your stay. I'm happy to see that you've already posted a character. Although we have many diverse forums, RA exists primarily as an online storytelling forum, and character creation is the first step if you wish to enjoy the world that is Rune Aeterna.

I enjoyed reading your character profile, but I suggest that you take a quick look at the guidelines for character creation. Additional information is still needed, and you may have to modify your background. Normally, characters cannot begin with armies. I'm sure a Keiru will decide whether or not this is acceptable. Other than that, I think you have an interesting concept. Your strengths seem to be balanced by unique weaknesses, and you seem to have an agenda. Good things to have...

Anyhow, welcome and enjoy.


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Keiru Silver

I love seeing new members, but unfortunately, I am also required to break them down first... I don't enjoy telling people what they can and can't do, but it's a necessary duty.

We do have a character who is the innately evil being of the world. You're going to have to deal with a man named Linerin, who will not take kindly to another like himself.

Second of all, no dragons. There are no dragons in Aeterna, even spirit dragons, or mental dragons. Sorry. We Keiru have our reasons for this rule, please accept it.

Your character is simply too powerful. While I'm not prepared to judge your writing ability yet, I'm going to make a few suggestions:

No army of guardians. You can bring two others with you, as NPC's. This will allow you to develop them as characters. Armies are hard to write for, trust me.
Also, if you read on the rules page, this world is not here to be conquered or taken. You can attempt, but if you gain too much power, I'll strike you down. Seriously.

Anyway, give the character creation guidelines a look, and follow that format. I do look forward to seeing your story, and please don't get the impression that I'm out to dog you. I just want to keep the forums orderly.

Thanks, and welcome to RA.


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I cannot deny a word of change from a Keiru even though I am an evil guy. I'm in a hurry yesterday. So here it is....

Name: Shadou Darkness

Nature: Very Evil. As in EVIL.

Age: probably more than a thosand years old

Description: Shadou Darkness is average built and has black hair. His age is forgotten although many believe he is more than a thousand years old yet his figure is that of a teenager boy. He does not want to show his face to anyone so he always covers it with a black cloth. He always wears a black cape that covered his body. Underneath the cape he wears is very strong black armor known only to his order. He always has a mean look in his eyes to show how evil he really is. When he fights someone he unleashes a fiery black aura for additional combat power and defense.

Ability: Darkness is a master of stealth combat but is not very skilled in the use of dual blades even though he prefers it to other weapons. He can move freely in the shadows specially at night without anybody who is not alert detecting him but he hates the light and usually does his evil schemes at night. He is almost powerful but his one weakness keeps him from achieving it. He believes in honor and never kills innocent people or even women..

Okay, as per request there will be no dragons and guardian armies this time

Weapons: His favorite weapon is the dual shadow blades, a weapon he created himself through centuries of hard mental training locked in the old ruins of his order. His blades are sort of dimensional blades that does not exist in this world but is seen and felt like a real object in this world (quite confusing isn't it?). That alone makes his blades indestructible and can cut anything as if there is nothing protecting it. Creating these blades took a very long time and it left him very little time to master it. Although a powerful weapon, he weakens his mind every time he uses it which leaves him vulnerable to attacks either magical or physical. He can also create a fiiery black aura around him which can provide a very high boost of strength and defense for him but the gravitational effects of this aura prevents him from running and greatly slows him down(very stupid thing to do when escaping). These two mental weapons of Shadou Darkness are very powerful when combined BUT dimensional and environmental effects prevent the two weapons from being cast at the same time. When he tries to cast the other weapon when using the other, he will instantly kill himself due to the negative force emitted by the two weapons(the weapons belong to the dark).

Background: Nobody knows the exact birth of Shadou Darkness. He came from another world called Shironuu Ashes. There, he commanded an army of dark knights and founded the now lost Order of Chaos. The vision of the Order is to conquer all of Shironuu Ashes and hold domination in that world for all eternity(why? because he is blinded by power). His army marched on and laid waste to their world. Even the combined armies of the warlord of Shironuu Ashes, they cannot defeat the nearly immortal army of Shadou Darkness. When all hope seems to be lost, the ancient spirits of that world(sort of like the Keiru) awakened and gave the warlords how to make weapons that can kill not the mortal body but the spirit itself. The warlords took the weapons with new hope in their hearts but they vowed to the spirits to destroy the weapons once the War of Darkness is over. The few remaining armies of the warlords used the weapons against the army of Darkness with great ferocity and savageness and screaming in their hearts that they will protect their homeworld from this immortal corruption. One by one the immortal dark knights of Darkness disintegrated into nothingness. With only two of his generals by his side, Shadou Darkness' was banished and he and his generals were exiled into this world. The warlords vowed to kill him in the most brutal way if he dared return to his homeworld. Through years of study he now knows of a way of returning his spirit back to him. He must now find a certain special mortal(that could be any of you) and kill him/her to revive his spirit so he can once again create more powerful dark knights and vow revenge to all those who banished him from his homeworld.

And now his two servants

Zear the General

He wears a black cape and siver armor. He is skilled at the use of a long sword. He will serve and protect Shadou Darkness at all costs. He is always by his side.

Gali the General

He wears a black cape and gold armor. He is skilled at the use of an axe. He will serve and protect Shadou Darkness at all costs. He is always by his side.

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Keiru Silver

Much better. I look forward to hearing your story, although killing any of us will not be easy!


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Keiru Emerald

I know it's a lot to ask, but can you change one more thing, Sir Darkness? I ask that you be from Aeterna originally. Thanks.


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Shadou Darkness

He is from Aeterna. He is exiled, remember? He does not plan to come back to his homeworld. He just wants to kill the warlords.
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He lives somewhat south of Dark Woods in Asheri although no one probably notices it because it is hidden underground. The world I created is just for the background. He is now living in Aeterna for many years now. Probably hundreds. No one probably notices him because he is always in his underground lair (I woud not call it a house. why? Whoever heard of villains calling their hideouts houses?) researching and studying. The reason for his absolutely insane age is because he has no spirit. He will not be killed by old age.

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Stefen Shatterstar

Stefen Shatterstar

Nature: Naive yet wise beyond his years

Demeanor: Street Smart but softspoken

Appearance: Short cropped blackish-grey hair. Forgettable features which allow him to fade into a crowd. Usually wears black leathers when on a mission.

Background: Stefen was orphaned at birth and grew up unhappily in a shady orphanage in Fayre. At eight he ran away and cast his lot with the streets. He joined the theives' guild of Fayre and quickly his talents made him notorious as one of the best theives in the city. This notoriety brought him the attentions of one Amber Darkheart, an assassin of mythical reputation. She took him under her wing when he was twelve and became something of a surrogate mother to Stefen. She trained him in the arts of assassination and was the closest thing to family he had ever known. When he was eighteen, she decided that he had learned enough to be a part of her elite operations team composed of the best assassins of their time. Stefen has been working with Amber and her team for a year now and has never performed a less than successful mission. Stefen is an innocent young man struggling to survive in a dark world in which he does not belong. All the while he is searching for some sense of identity and, above all, family.

Skills: pickpocket, lockpick, climbing, stealth, critical strike, alchemy, anatomy, many forms of killing with multiple weapons, critical strike, he has a knowledge of the tools of both the trades of theivery and assassination, street smarts, dirk

Weapon of choice: dirk

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Telgrugh Bile Fist

Name: Telgrugh Bile Fist, Master Fist of the Black Bone Tribe

Race: Clan G'Rohk

Position: Master Fist under Cruel Graghke The Barbed Master of all Beasts.

Stats: 32 years old, Male, 8'3'' tall, black skin, large teeth, nails. Dark Bluish hair knotted into dredlocks, His dark brown eyes ooz a yellowish liquid that hardens and crusts off. Clad in Steel Flesh, the armor of his ancestors, a dark black mail of hard plates. In one hand, eh holds a large whip made of steel cords and sharp needles. In the other is held a very large sword, nearly 7' tall, named Man Death. His clothes consist of of nothing more than a loincloth of skins. His skin is often colored bright blue with paints and symbols. Out of his back, raise two large spikes of bone that curve or his shoulders. His voice is loud and frieghtening. On his back typicallt sits a goblim or two, small yet ferocious, with razor like teeth.

As the second most powerfull Ogre in the mountains of Asheri, he leads the great army of Cruel Graghke, the Barbed master of all beasts. Graghke is only seen by a few of his advisors, deep within the Hollow Crags, where he has spent many a year leading his people. As the Master Fist, Telgrugh is in command of a band of fierce and angry ogres, willing to do anything for the distruction of Man. The powers of his weapons and armor combined with the pure ferocity of his blackened heart, make Telgrugh a fiece combatant, let alone if he has a goal in mind.

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Keiru Silver

I like it. As a matter of fact, I like it so much that I'm going to extend the domain of Ogres to pretty much any mountainous area, not just in Gran Adageros.


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Nasvil Braithwaite

Name: Nasvil Braithwaite

Age: 25

Appearance: 5'10" avarage build. Pale of face and unwell looking. Tight designed stubble. Always well dressed, wears a wide brimed hat and long coats or cloaks.

Occupation: Agent of the shadow and assassin.

Weapons: A short bow with which he is of reasonable ability. A long katana like sword, he is very good with this in battle. A long light ornate assassins dagger.

Abilities: He is an excellent stealth artist and reasonably efficient assassin. He is a very good speaker and politician when he is sobre. When he is not he can be sluggish and make bad judgements.

Background: Nasvil was born to wealthy parents in Hillslay in nylinus. He Had an excellent relation ship with his parents who often bought their son out of trouble. From the start he was a carefree selfish man, whos decadent and selfabsorbed life led him to an underground group of rich young nobles whos facination with shadow made them a useful group of sevrons.

After working with the group for a year or two his actions became noticed by the higherarchy of the shadow. His many vices and addictions meant that his will had become erroded and the only strong will was to serve the shadow. He had traind for long time with his sword and his constant sneeking and hiding meant he became a good footpad and assassin. He is also very intellegent so he became the perfect servile agent.

His relationship with his parents is now non-existant and he had little need for anything except for his vices and the shadow. He wants for little apart from to become please Lord Gheral and the dark lady of the night.

He is currently travelling in Farai.

He kills all who witness his deeds or gets in his way. He will also kill his way out of trouble.


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Sekirah Partam

Name: Sekirah Partam

Nature: Lonely, Daring, Headstrong

Demeanor: Arrogant, Mysterious

Appearance: A handsome young Lunari with long, icy silver hair and soulful green eyes. He wears a long black trenchcoat, a lightweight breastplate made of black leather, boiled in oil and hardened into the shape of a man's muscular structure, reinforced by steel plates fasioned on the underside, commonly known as briggand's armor. His pants are baggy and dark grey, tucked into the tops of his black leather boots to allow for quick and easy movement.

Abilities: He failed his dedication, choosing to become a silverblade in the skill of polearms. Dissapointed with his failure, he chose to illegally practice Body magic from a text he took from one of his victims. He also has some skill in martial arts.

Weapons: A spear-like lance that he weilds in the fasion of a quarterstaff and a dagger; the sheath is strapped to the inside of his left calf and tucked into his boot.

Background: His parents were killed in a raid on the small Lunari village where he was born, by a large band of theives when he was very young. He and his siblings, (two brothers and a sister, one brother his twin) escaped along with a few other children, but all of the adults had been killed. The small group of children made their way to helilal to live on the streets.

Only three years later, when he was 11 years old, his siblings were killed when someone set fire to the small abandoned shack they were living in. Sekirah had been out on his own, exploring the city as he often did. He could only guess at why the arsonist had done it, but it didn't matter to him; he considered all men and woemen to be evil creatures, concerned about nothing more than their own wants and desires. They all deserved death; they all deserved pain, like he felt.

Desprate for money, he began as a thief, eventually honing his skills and becoming a mercenary, working for anyone who would hire him, no matter what their motive. He killed many men with his blade.

After a few years he grew tired of being a mercenary and made a treck to Balanum where he joined up with a group of pirates. One of his voyages with the sea briggands took him to Noit where he attempted his dedication and failed. He became a silverblade in the skill of polearms and added a lance with a head of Lunari steel to his arsenal of fists, feet and dagger.

He now lives in Helilal, working off and on as a mercenary, but only when his large supply of Mels runs low. At age 23, he lives a life of wealth; enjoying himselfin every way he can think of, becoming exactly what he stereotyped the rest of the people in Aeterna as; evil and selfish.


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Much has changed in Sekirah's way of looking at the world. Since the attack on Fayre by the Shadowspawn, Sekirah has seen that the evil in the world isn't the people around him, it's the shadow and anyone who follows it.

He has begun to treat others kindly and selflessy, though he's still not sure exactly how to be a good person, he wants desprately to learn, hoping that if he does, it will help him to fight the Shadow. Now he seeks anyone that can teach him, speciffically Alexandros and Zander.


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Arboreal Prowler

Arboreal Prowler (adult)

Nature: Lonely, solitary, fearless.

Demeanor: Evil, sinister, murderous, dangerous.

Appearance: Most people never see his face very clearly, for it is usually hidden in the dark hood of his cloak, which is black as night. Under the cloak, he wears a sleeveless, silk, buttoned black shirt, and black pants, and a pair of tall, black boots that are of the finest quality, but their fine craftsmanship is masked by the mud that always covers them, which comes from so many years of travel and dwelling in the forest. He wears a gold necklace with a rare, black diamond, which was given to him by a dying demi-wolf. He wears a holster for his sword on his leather belt, and a green strap around each thigh, where he keeps his machetes. He is sometimes seen with his long bow slung over his shoulder and a quiver full of arrows on his back. Sometimes, especially when he is threatened or challenged, his eyes appear to glow red. It seems he is never clean shaven, but he does not really have a beard. His face, though young and handsome, gives him a weathered look, as though he has been through a great deal of emotional pain in his life. However, the constant glare in his eyes and the stern expression on his mouth easily give off the impression that he will not reveal his past, and the cause for his pains. He has a tattoo on his right forearm; a black and grey tattoo of a wolf.

Abilities: He seems to know every square inch of every forest in Aeterna. He has the ability to hide himself in the shadows of the trees, or in any spot of the forest, so that it is near impossible to spot him. He is quite skilled with bladed weapons, and has almost mastered the art of archery.

Weapons: He carries two machetes, each with a three- foot long steel blade and a black, wooden handle. He also carries with him an elven long bow, with intricate carvings; it was a gift from an elven chieftain.

Background: After he took the test of Dedication, he was given a great power to travel freely and stealthily through the woods like no one else can, as a master of the forest. He left, running along the road for days. He came to a small town surrounded by a forest, and tested his ability. He frolicked through the forest in the buff all day, unnoticed by all. He entered the town that night, still naked, and was promptly arrested. He broke out of jail by smashing his fist through the barred window, and running out into the alleys. He climbed into the trees and attacked a girl on her bedroom balcony. He raped her, brutally killed the servant that came to the girls aide, and escaped into the forest. He eluded the mob that pursued him and returned to the road, with his pants and necklace on once more. He went straight for Gania, and then ran to the Evisis Woods. There, under the waterfall, his life was changed when he saw a beautiful elven girl bathing. They fell in love and were married. Her name was Ilona. Only a short while later, though, she and her village were killed by demi-wolves.

For the last sixteen years, he has travelled all over Aeterna and taking up various adventures. He's made most of his fortune, though, through piracy. Thus he's gained a reputation as a ruthless highwayman, and also as an evil being who prowls in the Evisis Woods, stalking and killing people before the Fiero even get a chance to. It is for this reason that he is feared by travellers throughout Aeterna, especially in Gran Adegeros. Many people think he is actually a ghost, others think he is a vampire. But he is known by all as the Arboreal Prowler, for only two people know his true name.



Ilona/Octavia (NPC) (dead)

Nature: Hopeless romantic, very open to idea of true love/soul mate.

Demeanor: Flirtatious. Strong spirit

Appearance: She is an elven girl, age 16. She has long, blonde hair and green eyes. Her skin is rather fair. She is very thin, but also very strong for a woman (no offence). She wears really tight, black pants, and a black, buttoned, sleeveless silk shirt, which is normally unbuttoned halfway down. She wears tall, thin boots, and has a scabbard on her back where she keeps her sword.

Abilities: Is quickly becoming a skilled warrior, especially apt in archery. She also has a knack for seduction.

Weapons: Ilona carries a longsword with a three foot long steel blade, and a silver hilt. She also keeps two daggers concealed in her boots and often has a long bow slung over her shoulder.

Background: Ilona's parents were elves. They were killed by a highwayman when she was just an infant. She was found and adopted by a fabulously wealthy family, who named her Octavia. They were eccentric, so didn't have a problem with having an elven child. She has grown up to be a very attractive young lady.

At age 16, she was traveling through the Evisis Woods with her best friend to visit some of her elven cousins. Their stagecoach was attacked by wolves, and she was the only survivor. She was rescued by the Arboreal Prowler. He, however, decided he would hold her for ransom. Unfortunately, his courier betrayed him by trying to rape her and kill the Arboreal Prowler. So the Arboreal Prowler "dealt" with him. Now having no courier to deliver the ransom note, he decided to let the girl leave.

However, Octavia had already fallen in love with him. She didn't know why. She confessed his feelings to him, and after some time, he realized that she was the reincarnation of Ilona, his young wife who had been killed by wolves 16 years earlier. If this is all confusing, you'll have to read the story. It is, of course, told better there.

Anyway, now she goes by the name Ilona, and travels with the Arboreal Prowler, going on adventures. He has been teaching her how to fight.


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Name: Tibaron

Nature: Adventurous, courageous, thirsty for glory

Demeanor: Friendly, outgoing, strong

Appearance: Being a wealthy mercenary, Tibaron, has many clothes. But he is most often seen wearing green pants, a green tunic, tall black boots, and a black cape. His hair is blonde, and he has quite a few scars on his body, a couple on his face. He is always clean shaven. Women find him to be very attractive, almost as much as they do the Arboreal Prowler. However, Tibaron does not have much interest in romance. He is a warrior. He usually has a scabbard slung over his back to carry his extremely large sword.

Abilities: Tibaron is a Silverblade, highly skilled with bladed weapons. He has amazing strength.

Weapons: Tibaron carries a sword with a golden hilt and a five-foot long steel blade.

Background: Tibaron was the Arboreal Prowler's best friend when they were both boys living on the streets of Gania. After the Arboreal Prowler left, Tibaron took his Test of Dedication. He was a Silverblade, and soon became a mercenary. As his wealth grew, he raised a mercenary army. He has many men under his command. He now has one of the strongest mercenary armies in Gran Adageros.


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Laura (NPC)

Nature: Serious, kind-hearted, courageous

Demeanor: Playful, flirtatious

Appearance: Laura has rich, dark hair, and green eyes. She is highly sensual; she's always the center of attention for the men in a tavern. When she's disguised as a commoner, she usually black pants, a white shirt, and a brown vest. Sometimes she is seen in a short skirt and blouse. When she's in the palace, she normally wears elegant clothing.

Abilities: Laura is extremely proficient with a sword. She is not a Silverblade, but she studied fencing quite extensively growing up.

Weapons: When she's outside the palace, she carries a finely-crafted long-sword.

Background: Laura was born in Balanum. She is an aristocrat and is not married, though she is thirty years old. Since she was a little girl, she has studied fencing. When she was about fifteen years old, she started sneaking out of the palace disguised as a commoner. She still does this quite often, and it's how she met the Arboreal Prowler.


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Keiru Ruby

There is no royal family of Balanum. Please edit or remove your posts or I'll do it for you. And from now on, I suggest you do some background reading or get Keiru's permission before you rewrite pre-set facts.

~KR


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Arboreal Prowler

Aristocrats are allowed, aren't they? Because that's really what I meant. I tend to use the word "princess" liberally.

And I just assumed there was a palace in Balanum. I never read anything in the info pages that said otherwise. There were palaces in Greece and Rome, where democracy and republic were present. Britain has a palace, but is a democracy. That's the kind of thing I intended. Laura is an aristocrat. I won't call her a princess from now on.

And please, don't doubt that I've read all the info. I have. I just haven't read every single post in all the chapters. That's my only fault.


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Keiru Emerald

Aye, there is a palace in Balanum, but it is much as you said, Aboreal, not a place where just the Consul of Balanum lives, but also other officials, (senators) and his advisor.

Ezra, one of my old characters, visited the palace once, as a matter of fact, so I know such a thing exists. However If you've already changed your story, this can simply be viewed as a personal triumph, or a Keiru miscommunication/oversight.

KE


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TheTraveler

*Name: Diocletion
*Future Nickname: The Traveler

*Race: Human

*Nature: Good at heart and always willing to help the needy and make things right

*Demeanor: A very good man at soul with high morality and good potential with the church.

*Age: 21

*Home: Living in Gania right now...

*Weapons: none

*Abilities: The Traveler is simply a priest with strong holy power that he has no control over he can only cast spells he doesn't know under the heaven's conrol when in danger..

*Appearnce: Not very big reaching 5'9 and 150 pounds. He has long silver hair that shines like newly polished silver that reaches past his shoulders and skin so white it gleams in the night.. and his eyes are golden like 2 small gleaming gold coins. He is well built from all the hard work he has done and has little fat on his slender body.

*Clothes: He wears a tight sleevless silk undershirt which rarely is seen but anyong but himself. His tight leather pants which go from hip to past the ankles have little protection but reveal everything underneath. Over his silk shirt he wears a black leather padded vest which clips at the shoulders and has some protection but little and is topped by a silver robe.

*Backround: The Traveler was born 21 years ago as from a poor family but in a poor city.. the city of Southdale. His father being an arch bishop of the cities church and his mother being.. well let's just say an evil force.. His father taught him the ways of the church and his mother always tried to pull him to the evil, dark, shadow ways that her family believed but he always resisted.. He only knew them until he was 7 when a band of vampires pillaged the city and killed everyone.. except The Traveler.. He hid in the churches vault's and was found by a group of monks who brought him to a church to teach him the ways of the church until he turned 16..

At the age of 16 he moved on and went on a long journey to finally land at the great city of, Gania.. Here he impressed the church with his knowledge and slowly climbed the ladder of church ranks and became a priest at the age of 20 and was highly regarded as a child genius in church matters.. And that brings us to present day....

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Keiru Silver

Okay, we do have a few problems. A lot of your story is a bit hard to understand. And a few things I'm not going to allow.

First of all, your back story. It's too convoluted. Remember, your story will be told here by you, not in the past, as part of your profile. I suggest re-writing your background to something more conventional.

You can be a vampire if you wish, but only if you recently became a vampire. You'll have to explain (as part of your story) how you came to be a vampire. And this is not something I recommend taking years to do. I'd say your best chance for success on the boards would be to start out with your transformation, then enact your physical death, all on the boards. Try to weave it in with the current events of the world.


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TheTraveler

hmm u jsut gave me an idea.. ill re write that.. but i got an idea .. tnx.. yea i wrote that fast and really bad.. should have took my time

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Cedric Renfield

Name: Cedric Renfield

Nature: Kind, hopeful, jovial

Demeanor: Light hearted, loud, faithful

Age: 42

Appearance: A short but well built Balanian, his salt and peppered hair is in the beginning stages of balding. He has brown eyes and a chissled face that barely shows his age. When he's not wearing the robes that are common to a priest, he's in a button up shirt with a vest over it and leather trousers. He wears a glove on his left hand with the fingers cut out and a three fingered glove on his right to protect them from calluses when drawing the string of his bow.

Abilities: Nothing special except a naturally fair aim with his bow.

Weapons: A compound bow made of wood, reinforced with metal bands and pullies on each end. He also carries a 6" hunting knife.

Background: Raised in the Church of the Creator, Cedric became a priest at age 19. Before which he had been training to be an archer, but his parents insisted he turn to the church instead. Ever since he has dreampt of adventure and still practices with his bow, waiting for an excuse to get out of his church. With a new young priest, his chance may come very soon.


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Keiru Cobal

Technically speaking, Rune Aeterna is a monotheistic world in dual-opposition, the two primary forces being the Creator and the Shadow. Although both have lesser beings in their service who could, theoretically, be worshipped in their stead, most often, worship is practiced directly through either the Creator or the Shadow. I'll refer you to Keiru Emerald for more of an explanation...


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Cedric Renfield

What in my prophile suggested otherwise? I never said he worshipped anyone but the Creator in all her divine glory.


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Keiru Cobalt

True, but neither did you mention that your character DOES worship the Creator. Therefore, I thought it appropriate to mention something to you since you had not specified. My suggestion would be to add those details to your post for clarification purposes. Thanks and welcome to Rune Aeterna.


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Cedric Renfield

No prob Cobalt, I'll edit it in right away. I just thought it was obvious since there's only one deity in Aeterna.


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Cybele Ariadne

Nature: curious, brave, bold

Demeanor: investigative, tries to avoid fights, likes to do new things, adventurous

Appearance: 5'6 black hair green eyes wears a red dress knee high and a green cape and black boots

Abilities: martial arts, investigation, archery, stealth, fencing

Weapons: a sword with rubies on it from my father and a dagger he gave my mother for protection that hangs from my cape

Background: I am 19 living on my own wandering about and checking stuff out. My father was a wealthy investigator with a couple of servants he taught me everything made sure I had the finest education a girl could have until one day I was listening from his room he was yelling about some guy sending him a letter threaten to destroy everything he had if he didn't stop his investigation on a murder. I ran in fear and hid in my
favorite spot by the lake on a little rock. Then all of a sudden I heard a great boom from my home everything was destroyed in a great fire all that was left was the dagger and the sword and my hole family was burned so I grabbed my weapons and started on my way.....


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Tiamat

Tiamat

Race: Elf

Nature: not good natured or bad

Demeanor: strange

Description: Tiamat is of fairly strong build and wheres a black cloak and black shirt and jeans He is 18 years old

Ability: some knowlege of terra magic Primary is shadow and secondary is Earth

Weapon: A black oak staff not to good with it but sufficient to defend himself against weak beasts

Background: Not much is known about him but it is known that he was born some where in the east and he hated his parents so left home at 16 he became an apprentice at a guild for those wishing to learn aspects of terra magic

If there's something wrong please tell me and i will fix it


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Trago Hayle

Name: "I'm Captain Trago Hayle, but ya can all call me Captain."

Occupation: "Well, I command this beautiful vessel, The Crimzadwire. Got it for a steal, barely any money at all! So it is a bit run down, an' it hasn't been sailed in years, an' they say it's cursed. Bah! I don't believe in any of those phony ghost stories!"

Home: "Ha! Home, I'll tell ya what home is. Home is where I push the most merchandise in a day, so home is anywhere there's idiots. Now can I interest ya in this fine piece of very rare malachite..."

Magic: "Magic is a tool for the weak minded. Working for a living with yer hands is what commands respect from the men, not fancy tricks meant to entertain children."

Appearance: "Heh, so you likes what ya see, does ya? I'll tell ya, I'm 231 pounds of sea-faring trader! I'm surprised this black hair ain't blonde seein' as how much I'm out on the sea. And it shows, I ain't shaved in days. But I hear the ladies love that look nowadays! Heh heh heh! And I'll even let you in on a little secret; while I look like a giant up on the deck of the ship, I'm actually only about 12 hands high! Ha, do those men get a kick outta seein' me yell from up there! Dockmasters pert'near jump from their breeches when they's hear me yell! Oh, these clothes? Yeah, I got them real cheap, fine sailing gear. They're not too heavy, but I got a thicker cloak down below for when the seas turn mean. The leather breeches are nice, and this white shirt, it get's the job done. Keeps the sun off my back, but I don't sweat my boat under from it either. You like it? I could sell it to ya..."

Equipment: "You see this sword at me hip? I found it in the captains cabin in The Crimzadwire! A fine cutlass, it is. And I got some metal links for when pirates try to raid. Other than that, I don't carry much. Although, I found these black leather gloves a few years back when I washed up after a horrible storm. Ever since then, weather hasn't treated me too bad, and people seem to buy up whatever I got to sell! They're me lucky gloves.

Background: "Well, I've heard everythin' from I was the son of a sea cow to I just sprung to life from the dead body of a dragon. But those are idiot's tales I spread to make my merchandise move faster. Truth be told, I was born and raised simple as anyone else, the son of a farmer in the fields of Nyliam. I moved out to Pontifar as soon as I could. I found I liked hagglin' with folks, seein' if I could get a rise out of 'em and stil close a deal. Yep, those were the days. But that's all behind me now. I got a ship to take care of, and mouths to feed, mine and my men's. I make sure they got an easy livin' so's they don't complain. That makes my life easy. Of course, just like anyone else, I got some decent stories to tell, like the time I fought a sea neanderthal bare-handed. You ever seen one of those beasts? Tall as a horse, they are, and as wide as a bear! And they're nasty fighters, they bite and scratch. Plain nasty!"


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Alright, I'm going to try hard to start posting again so I figured I should refresh my character.


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Tygan deParte

Name: Tygan deParte

Nature: He is lively and hard to contain, but as well, he is honorable and ready to defend those in need.

Demeanor: Good natured, Arrogantly sarcastic, defender of ladies, and can find humor in even the worst of times.

Appearance: He stands around 5' 11", his frame is thin but muscular. His appearance is quite attractive, but it is his clothes he values the most. On his head is a blue wide-brimmed hat with 2 white feathers. He has a long sleeve white shirt, light blue breeches, and a pair of brown boots, all of the clothes are of a high quality. In short, he looks like your everyday swashbuckler.

Abilities: Besides his dual wielding of weapons, his only talent is music. He carries a lute, crafted by his mother, everywhere he goes.

Weapons: He carries with him two weapons. One of these is a steel rapier with a blue handle and golden basket. The other is a dagger with the same look, minus the basket.

Background: "Greetings, I am Tygan deParte, traveler extraordinaire!" However, he has never actually done much traveling, and though he boasts about his great battles, and he can hold his weight in battle mind you, he has never actually been in a real fight. Tygan deParte is roughly 19 years of age and lives on his own. He has practiced fighting since the day he was old enough to wield a sword, trained by his father. When he was a mere 8 years old his father died.

He was in town with his father when they were attacked by thieves, his father being a knight began to fight them, but was badly outnumbered.
"Quick son, go get help!"
Was the last thing Tygan ever heard from his father, he ran from the scene, but instead of getting help, he hid in fear. Though his father would have been dead by the time help arrived, Tygan still blames himself to this day.

With the death of his father, his mother gave up on life, she died 5 years after that dreadful day. He spent the rest of his time, until recently, under the roof of his grandparents. They died shortly after he turned 19.

And so he begins his journey, and soon, can truelly boast about travels and fights.


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(NPC) Name: Jek Aureus / Kyron Parte

Nature: Vile and Greedy

Demeanor: Speaks as any noble might, but is same as nature.

Appearance: 6' 2" with long brown hair, though slightly graying, a similar colored mustache, and brown eyes. He has broad shoulders and strong arms from his many years as a knight. He wears fancy black clothing, though for combat situations he has black plate.

Abilities: His main ability is the ability to be a leader. He has a band of brigands at his command.

Weapons: Steel two-handed sword with a golden hilt.

Background: Kyron Parte is the father of Tygan deParte. In his earlier years he played the role of Tygan's father and Tygan's mentor in the arts of battle. However when Tygan was 8 he faked his death so that he could travel to Gania and become a rich brigand leader. He now goes under the name Jek Aureus.


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(NPC) Name: Jek Aureus / Kyron Parte

Nature: Vile and Greedy

Demeanor: Speaks as any noble might, but is same as nature.

Appearance: 6' 2" with long brown hair, though slightly graying, a similar colored mustache, and brown eyes. He has broad shoulders and strong arms from his many years as a knight. He wears fancy black clothing, though for combat situations he has black plate.

Abilities: His main ability is the ability to be a leader. He has a band of brigands at his command.

Weapons: Steel two-handed sword with a golden hilt.

Background: Kyron Parte is the father of Tygan deParte. In his earlier years he played the role of Tygan's father and Tygan's mentor in the arts of battle. However when Tygan was 8 he faked his death so that he could travel to Gania and become a rich brigand leader. He now goes under the name Jek Aureus.


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Victor Dominic

Victor Dominic (Dominating Victory)
Nature: Honest, Caring
Demeanor: Determined, slow to anger
Description: Victor is 27, and stands at 6'1" with broad shoulders. His eyes are a kaleidoscope of blue and green, and his hair is dark brown. His face is youthful, but his perpetual stubble makes him look older.
Ability: He was dedicated to Water shortly after his 17th birthday, and has trained in it ever since. (Test skipped by authorization of K.Silver)
Weapon: He uses no weapon, but has a talisman which reduced magic drain for low to mid level spells. High level spells are still dangerous, but he can safely use his magic to sustain a blade of ice for long periods of time, which innately is able to expand or shrink to fit the situation. (This has been approved by Keiru Silver)
Background: Victor enrolled with the Fayre home guard after his dedication test was successful. He was skilled in hand to hand combat, arcane combat, and strategic warfare. He rose through the ranks to become General, and currently is in negotiations with the Nyliam Empire to combine forces against the Shadowspawn ravages.




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Volsung

Name: Volsung Vesper Royal Guard to Keiru Emerald of Gania

Nature: Short tempered and ready to fight anyone

Demeanor: Kind and helpful

Occupation: Officially member of the Royal Guard of Gania. Unofficially he's a traveling scholar hoping to write the tails of lost warriors

Home: Originally born in Farai, but his family fled after Volsung father was killed. After a few years of moving around, they settled in the Islands of the Burning Crescent where there is a small asheri colony.

Magic: Was dedicated in fire and was trained by Met the high Priest of Greyon to use it.

Appearance: Volsung is 23 years old, and stands six foot tall with short blond hair and a two-inch scare on the right side of his face from a sparing match with his mother. He has green eyes that go very well with his green cloak; witch has a black underside so that it can be switched around at night. He where’s black leather boots given to him by his mother Eryx, and is fairly muscular but mainly in the upper body and not so much in the legs.

Weapons, Armor, and Accessories: Volsung Carry the Sword of fire given to him from the Armory of Greyon by Met. He see no need for any other weapons since he has been dedicated can take care of himself with out conventional weapons which the sword of fire is not.

Background: Volsung was born in Farai the son Eros, a man who had served as knight for of the nomadic lords of Farai. Volsung was the seventh child born to Eros and Eryx. At the age of Seven Volsung father was killed in battle. Luckily, Volsung grandfather Vulcan got the family to a safe distance: as they fled the village behind them to was being burned and ransacked. That night after things had settled down Vulcan woke up Volsung and took him back to the smoking village. They came to Eros in the remains of their house, he had asked Vulcan to bring his youngest son to him after Volsung got there. Eros said “Don’t forget my name or the names of the other who have died here today.” Then He gave Volsung his sheath, for his Sword had been lost in battle. After that, Eros asked his father Vulcan to look after his wife and Children, and with that he died.

After the Death of Eros Vulcan fled with the family from Farai and Asheri to Gran Adageros. When they got of the city of Corner they tried to find work but because they were seen as not being equal to the people of the city: even ghetto people scorned the newcomers. So with the last of the money, they bought a small boat and Vulcan and Eryx lead the family to the Islands of the Burning Crescent. Their Vulcan setup a forge powered by the Volcano Called Mt. Vesper. A name witch the family soon adopted as their own last name. One of the first things he did with this forge was to make seven swords one for each of the children. Each sword was give a name and a title witch the children where told to strive for. The Sword’s Titles are Truth, Wisdom, Stealth, Strength, Friendship, Courage, and Health. Vulcan offend said that these were the seven things that he most admired about his son Eros. After the forging of he swords, the family was able to settle down because many of the others from the Asheri had taken up residences in the islands. His mother Eryx taught all the children ways of the sword for she herself had to been trained as a knight back in Farai. Soon even in this place of happiness he started seeing reminders of his father’s all over the island. At last he quickly because sick with heartache for his long died father. Therefore, Vulcan gave Volsung the sword of heath. Because Vulcan said that Eros would never stand for Volsung to be sick over his death. After that, Vulcan gave Volsung the sword of health, because that was the thing Volsung needed to work on the most. After that, he told him to find the stories of the forgotten warriors and help their names be remembered. With that, Volsung left with his sister Veritas who Eryx insisted go with Volsung to the main land to search out the forgotten souls of the world.

After Leaving with Veritas, they both saw every city in Gania. On their way to Akaros there ship was wrecked on the shore of Greyon(the Island North of Gania). After getting to shore they made there way to the Dedication site where they were told that the only way off the island was to kill all of the wolves. So, they both decided to become dedicated in hopes that it would help them get off the island. Volsung and Veritas were dedicated in fire and sky accordingly, but during the dedication, Volsung Sword Vesta was broken. After about a mouth of training Met Gave Volsung the sword of fire to replace this broken one on the day before they went into battle. What followed a was huge battle that end with Met steeling the sword of fire and using it to finish off the wolves, but Met was killed due to the sword great power. After the battle Volsung Veritas and Leada(anther priest from the temple) when back to Gania to talk to the king. At this meeting, Volsung and Veritas were both named members of the Gania Royal Guard, and Veritas was given a ship of her own.


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NPC: Veritas Vesper is the Older Sister of Volsung, she caries the sword of Friendship Called Verplaca. She is the oldest of all the Vesper Children, and according to Eryx the most skilled of all the children with the he long sword. She is dress much like Volsung With a green cloak with a black under side. She has long black hair and green eyes. Veritas doesn’t like the Island and know that being Volsung Bodyguard is the only way witch she could get off without angering the family. Personally, she thought that Volsung is a little emotional and takes himself a little to serious sometimes.

Background: She was about 15 at the time the family left Farai and has a strong desire to go back someday.


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Volsung no longer has ether of this daggers. One he traded in Forestre for information about the Black market, the Other he gave to arms dealer in Xellos for a Black sword. In addition, Volsung lost his black and Green cape in the ship wreak which standed him and Veritas on the island of Geryon. Volsung also had his right arm broken in a fight with some wolves his injury forsted him to learn how to fight with his left hand. This new found fighting skill helped him save a group of merchens from a pack of Wolves mind you these are different from the ones that broke his arm.


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Volsung has been Dediced on the Island of Greyon in Fire. during the Dedication his Sword Vesta was broken. Veritas was also Dediced. Volsung and Veritas were tried by the priest's of the temple. Volsung was trained by a man named Met. After his Training Volsung got a new set of clothes and a New sword which doesn't have a name. That is about all for now, but there is more to come.


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Ok Volsung Freed Geyon this means that there are now two temples in Gran Adageros that can be used for dedication but your going to have to get the blessing of the king or queen of Gania before you can use it because it is sworming with royal guard. But I regess, during the battle Met took the Sword and Went Mad and Ended up dieing. After the battle Volsung and Veritas Came back to Gania to meet with the King at which time Volsung and Veritas Were both Made members of the royal guard so that they wouldn't Have to join the gluilds. Also during this meeting Veritas was Given a ship for her service, it was called the 'Secunda Falia' After that Volsung and Veritas sailed to Ioty Where they decide to spilt up Volsung Decided to keep exploring the land, and Veritas Told Volsung that they would meet up at Sungan. Of corse Veritas is taking the long way around Akaros so she don't have to deal with the drolstorm.

One Last thing Keiru Emerald was the one who said that Volsung could use the sword of Fire.


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Volsung guide Ollis has been called off to anther job. Volsung has named the Sword of Fire Volsund after his grandfather on his father's side.

After leaving Ioty Volsung and Ollis decided to walk a long the desert of Niklew While in wilderness Volsung was attack by a bear. Lucky Ollis was able to save him but Volsung Left leg severely hurt and since Volsung has been forced to walk with a staff. After getting out of the wilderness Volsung and Ollis went to Ciwa where Ollis found out that he was wanted man, but if he could make it to the king then he would be fine. So that is What they did, but when they got to the king Volsung found out that Ollis wasn't the one they wanted the true was that Volsung was the one they wanted. You the king of Akaros had gotten a letter from King Eremon he ask be delivered to Volsung. After give Volsung the he told him not the mention it to anyone and not to open it until he got one the open sea.

I hope this brings everyone up to date on Volsung


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OOC: Ok some may remember Sayomara other I'm sure don't in any case I dug up his old profile and fixed it up a little bit but for the most part Sayomara really has not changed that much. Enjoy

IC:
Name: Sayomara

Affilation: Farai

Age: 458 years old

Position: none

Accessories: A white Scimitar that looks like it is made of ice, and magic cape made from the mother polar bear that raised Sayomara.

Armor: Ice hat, which he gave up two fingers for. It freezes the user inside of a shell of ice that protects them until they are healed, which can takes from 12 hours to a day. The Shell has been known to brake from time to time when a large force is used against it.

Magic:
Primary Sphere: Water
Secondary Spheres: Air
Tertiary Sphere: Body

Appearance: Sayomara is looks like an old man but moves as if he’s just a hundred. His face has been worn by the wind. He doesn’t believe in wearing shoes because after spending the better part of 300 year in the ice and show of northern most Farai and ONLY losing two toes he feel they can handle anything. Beside his hat and cape the rest of this, clothes are new, because he believes in looking respectable.

Background: His first memories are of being with the mother polar bear that raised him. When he was around 20, a hunter came in the middle of the night and killed the mother polar bear. However, before he could skin her Sayomara killed the hunter, and with his dieing breath, the hurter told Sayomara that the bear who had raised him was a powerful sorceress who have messed with the wrong people, and had been turned into polar bear. When he skinned his adopted mother, he found the snow sickle inside of her liver. Then he made the hide into cape to honor his mother and to always have her near him.

In the ice and wind, he learned how to use his magic. With the help of the Water Mage who live in a huge ice crystal, he also found out how to fly. One day the Water Mage asked him how much he was willing to give up to be come more powerful. Sayomara said he would be willing to give up a whole hand to become one of the best. Then the Water Mage set his hand on the table for Sayomara to see. When Sayomara came close, he could see that the Water Mage was miss two fingers. Then Water Mage Said, “For those two fingers I will give you this.” Pointing to his hat, Sayomara knowing about the hat's power of healing feet that it was a fair del and agreed, using his Magic the Water Mage took the fingers from Sayomara and put them on his own hand. After all was said and done. Sayomara turned to leave knowing that he had learned all that there was to learn from the Water Mage, but the Water Mage felling full of power with his two new fingers decided to go back on this deal and tried to kill Sayomara and take back his Ice hat. But, he had underestimated his pupil and Sayomara killed his teacher in the battle that followed. As the Water Mage lay dying, he cursed his new flesh and in doing so cursed Sayomara. The curse kept Sayomara live for untold days, but with every year, Sayomara would age little by little forever getting older. His only way out would be if he was killed in battle for old and decease had lost its hold on him. After the battle, Sayomara left the far north in search for other people so he went south to Rysend where he became known as a Master of Ice, because he spent most of his time doing things with ice spell. Then in the year 945, A.L. Nyliam and Balanum decided to invaded Farai on Sayomara 104 birthday. Sayomara helped organism the natives into a fighting force and personally lead the change against the Nyliam and Balanum forces, which resulted in overwhelming victory for Farai. For his efforts in the war, there was a statue of Sayomara erected in the town square of Rysend, which still stands today. Although most don’t remember whom the statue is of. After the war, Sayomara spend the next couple hundred years traveling around Asheri traveling and learning.

When the Great War started, Sayomara was in Farai and he decided that he was too old to fight and stayed away from the War. After hearing of the End of the war Sayomara thought about ending his life by flying into dark tower, and wound have to if not for hearing of the discovery of Gran Adageros. Upon hearing about this new place he packed up his few things and heading north. After a brief time traveling and Learning Sayomara settled down in Ice Valley where he has spent most of his time since Training and learning how to better use the ability he has left.


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Well Volsung, Sayomara, and Veritas are all going to Asheri. Volsung and Veritas are Gathering Inforation For gania, And Sayomara has his own plans.


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Zander Kohen

Name: Zander Kohen

Nature: brooding, caring, faithful

Demeanor: friendly, sarcastic, charming

Occupation: Swordsman, Holy Knight

Appearance: Standing 6’1” he’s slightly taller than the average man, with medium build. He has short dark brown hair and piercing blue eyes. He wears a combination of steel and leather armor, inlaid with gold in places. He also wears dark green or blue tunics with loose black cargo pants and a navy blue cape.

Abilities: Low level Holy magic, (approved by Keiru Emerald) that his father has been teaching him since the age of 10. He possesses a text and teaches himself unless he is near his home in Xellos. Also an accomplished swordsman, though he has much to learn.

Primary: Holy
Secondaries: Water and Air

Weapon: A large, finely crafted broad sword that was forged by one of the finest smiths in Xellos. The blade is a very strong but lightweight steel with a silver hilt inlaid with a bright blue gem.

Background: Although born in Xellos, his heritage is Nylian. His father, who practiced Holy Magic but never attempted the trial to become a Holy Knight, was forced to move to Gania when Terra Magic was banned in 1299 AL on the continent of Asheri. In 1310 AL Zander was born and his father vowed to teach him the holy ways of the Creator, free from the Magi hunting him down.

At age 10 his father began teaching him Holy Magic. He was a willing and diligent pupil, but even the simplest enchantment took months to a year to learn. One thing that he was a quick study at, however, was swordsmanship. He was, and still is not, anywhere near mastery, but he has a firm start.

At age 16 he was betrothed to a beautiful girl from Gania’s capitol city that he loved with all his heart. His world revolved around her and he thought he wouldn’t be able to live without her. Unfortunately, after only a little over a year of marriage, they were attacked on the road between Gania and Forestre by a pack of three demi-wolves. Zander barely escaped with his life and his wife didn’t escape at all. He blamed himself for being headstrong and ignorant enough to travel that road at night; also for lacking the skill to defend his helpless wife since he had all but given up on his swordsmanship and Magic skills. From that day forward, he made an oath to one day become a Holy Knight that would never allow harm to his loved ones again.

Now he is 19 and has fulfilled the oath he made to become a Holy Knight. What he will do with the rest of his life is a mystery even to him.

For a good idea of Zander's appearance, copy and paste the link below.

[url]http://communities.msn.com/_Secure/ 0LwBlOxQQo3OtKS1zfkpceh92HqBuILy4lWOEz0ynGw6NDPqR[ /url]!0KiIWRTe42gjcZ00X5MVhykVVI/ZanderCP.JPG



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In "Swift Passage" I introduced a NPC character named Arkiri, here's her profile.

Name: Arkiri (Last name not known)

Nature: easily angered, friendly, caring

Demeanor: flighty, energetic, talkative

Occupation: ex-thief, now travels with Zander to Asheri.

Appearance: A slender young girl, standing 5'2". She has short blonde hair down to her chin and blue eyes. She wears a low cut shirt with denims and an off white robe.

Abilities: She can sneak up on someone without being heard. Other than that, none.

Weapon: Bow

Background: Very little is known about her except that her parents were wrongly imprisoned when she was 10 and they died from disease 2 years later. She's 14 and has lived as a pickpocket and small-time thief since her parents were taken from her. No known siblings. She's had no one in the world who cared for her until now. Zander has become sort of an older brother or father figure for her, but there is no romance there...


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Name: Tiffarah

Nature: lonely, careing, faithful

Demeanor: playful, flirtacious,(towards Zander) friendly

Occupation: ex-barmaid, now travels with Zander seeking fulfillment to replace the emptyness that he life previously consisted of.

Appearance: Slender yet shapely, she's roughly 5'7". She wears pants and a t-shirt most often when she's traveling, but switches to skirts and bouses for special occasions. She has vivid green eyes and dark hair. All this combined with her fair skin makes her a very attractive young woman, but masks the fact that she can be deadly in hand to hand combat.

Abilities: She's a half elf which gives her heightened senses in sight, sound and smell. Other than that She has good skills in martial arts and all out brawling.

Weapon: Throwing knives and bare or covered fists, (or anything else that happens to be near her and has a hard or sharp surface).

Background: She was abandoned by her elf mother when she was born and adopted by a family in Forestre that treated her cruely. At age 15, she stowed away to Lunis and tried to find work there among people who had pointed ears like hers. She found a Job in Helilal as a barmaid and worked for her lodging till the day she met Zander. She is now 18.

Just as a note, she may become dedicated later, I have yet to decide.


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OOC: I probably should have posted this at the beginning of my story, but here's what happened with Zander and Amalia before his quest to become a Holy Knight; call it a prologue. I thought it would be best if I posted it in Zanders profile, rather than anywhere else.

IC:The young couple made their way home from Forestre. They were on their way to Gania where the young man had moved after marrying his beautiful young bride. His name was Zander, a 17-year-old young man from Xellos. He and his wife, Amalia, had left Forestre that morning and it was now just before dark. Before long the moon was their only light.

They had been in Forestre to visit friends of Zander’s father who wanted to congratulate he and his wife on their first year of marriage. It had been a happy celebration that lasted two days and went long into the night on the last. Many were far less sober than Zander by the time it finally wound down. The couple had left early the next morning, not yet fully awake, because they had promised Amalia’s parents they would be back in Gania the next day. If they didn’t hurry, they would have to break that promise.

They were now rushing down the road to Gania; thankful they had packed light. As the hours passed, so did fields, small wooded areas, and a few small villages. The people in the villages stared at them as if they were insane, but they trudged on.

Zander would have been wiser to know what their stares were about, but he had grown less alert since he had been married. His father had been disappointed that day when Zander told him he no longer wished to train in the arts of Holy magic and swordsmanship, but wanted to settle down and raise his own family instead. Zander could remember how angry his father had been. He thought it was madness for a boy so young to be married and raising children.

“You’re but a child yourself!” his father had said, but Zander showed him. He’d been married for a year to the woman he loved with all his heart. He’d left the sword his father had given him in Gania, gathering dust as it hung on the wall, little more than an ornament now. It was a strong and finely crafted blade, forged in Xellos by one of the most renowned blacksmiths, but a respectable Ganian merchant had no use of such a blade and that’s the trade Zander had taken up, working for his father in law. He was now one of the wealthiest young men in Gania. He couldn’t have asked for more, but little did he know that he was forgetting one of the most important things his father had taught him.

Zander had learned many things under his father’s instruction. He had learned how to weave impressive enchantments in Holy, Water and Air elements using the planet’s mana. This wouldn’t have been possible if his father hadn’t dedicated long hours teaching him from texts that he had taken with him when he moved, along with Zander’s mother, from Nyliam to Xellos, escaping the ban Asheri had enforced on Terra magic.

Terra magic consisted of eight elements, three of which Zander was studying. His Primary was Holy magic because he had wanted to become a Holy Knight. His Secondaries were Water and Air, but he would never be as proficient in them as he was in Holy Magic. Since he had given up on all of it, he would be lucky to weave even a glimmer of Holy Light. That night, it was those skills that he most desperately needed.

It was dark now, but Zander knew he was still far from Gania. He trotted on, Amalia close behind him. In such a hurry he was that he didn’t notice as he crossed the wolf trail. A few strides later, he could no longer hear his wife’s feet hitting the ground behind him, or her breath coming in gasps like his own. Thinking she had stopped to rest from her exertions, he turned to ask her why she hadn’t called out for him to stop as well.

The scene before him when he turned made him double over, falling to his knees, he almost hurled. What he saw was his wife, struggling against four wolves that had lodged their fangs in her legs and a fifth wolf springing from the ground and embedding his own fangs in her throat. Hey were so swift and silent, she hadn’t even had the chance to scream.

They were less than 15 feet from him and Zander could tell from the amount of blood on the ground that his lover was dead. The four that had been clutching her legs went about continuing to devour her. Zander turned and ran, desperately trying to push the images from his mind and failing miserably. The wolf that had dealt Amalia her death sprinted out in front of him, forcing Zander to stop.

It bared it’s teeth at him in a low growl, blood soaking his snout, then it turned and walked back to the others, satisfied that Zander was no threat. They had what they wanted; Zander was just the feeble boy that couldn’t protect his own wife.

Zander’s eyes followed the wolf as it sauntered casually back to it’s kill and he was forced once more to look upon what was left of his wife. Tears flowed down his cheeks as he turned and fled, running as fast as his legs would take him. He wanted to run all the way back to Xellos, to his father, and admit that he had been wrong.

He hadn’t run all the way to Xellos that night; he wouldn’t have made it all the way if he had tried. But in the days after his wife’s death, he had stopped to tell his father in law what had become of his daughter. At first he had been enraged with Zander, yelling at him for being so stupid, but in the end they wept and prayed together, hoping she hadn’t suffered too much pain.

Afterward, Zander told him he was quitting his job and going back to Xellos with his mother and father. He went to his room that he had shared with Amalia and took only what he needed: Money, clothing and his sword that he strapped to his back after wiping the dust from it.

Amalia’s father offered him one of his finest horses, one named Malach. She was a young but well trained mare and Zander thanked him profusely for the gift.

“She by no means can replace Amalia,” her father said, “but it’s the least that I can do. We’ve both lost so much.”

Zander just nodded and excused himself. He departed immediately, saddling Malach up and riding towards Xellos as fast as he could.

By late the next day, he rode into the city that he called home. He went straight to his father’s cabin and expressed his wish to start his training again. His father asked no questions, just acknowledged his decision. It was as if he already knew.

That night, Zander knelt outside under the stars, his sword planted in the ground while the hilt rested against his forehead. With his hands grasping the blade, he made an oath while in prayer to become a Holy Knight. He promised to never let any harm come to those he loved ever again.


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Amethyst


Name: Amethyst

Race: Human

Nature: Kind hearted, but vengeful

Demeanor: Kind for the most part, her vengeful spirit yearns for revenge upon her captors and slavers.

Appearance: Tall (6' 1") and slender, almost skinny with starvation. Her eyes are green, and her hair is purple.

Abilities: Amethyst knows none of her talents, for she was born a slave. She was placed in any area of work that needed workers.

Background: Born in Pontifar, her town was raided by slave drivers. Her mother was killed and father and brother taken for slaves. Now seperated from her family she lives in Callendar under the charge of Lady Omah, a rich aristacat who abuses her power and money.

Weapons: None

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Apollo Vigil

Full Name: Apollo Vigil
Aliases: none
Nature: Seeking to heal everyone and everything

Demeanor: Open, thoughtful, and caring. Kind towards anyone who needs help no matter who they are. Will never fight even if his life is on the line.

Age: 16, and naïve to the world

Occupation: Healer, he will fix the world

Home: A small farming village in the Aitank Plains. His farm was out on it’s own though so he didn’t know any of the other farmers. Save simple transactions.

Weapons: None at all. He won’t even use fists or kick after that sad day in his life. He would rather die then fight. He plans to use magic as shield if he must but never as a weapon.

Abilities: Two primary skills are farming and healing. Thanks to farming he is good at noticing the land. When a storm is coming by the moisture in air. How far it is to travel by shape of land. Which way and how the plants will grow on a certain terrain. His second skill healing is not magic so much as book healing. He has studied how to stitch, and which ointments work on what kinds of wounds.

Magic: He will begin to study Terra soon: primary in Body, secondary in Earth and Water.

Appearance: He brings with him a feeling of kindness. His sunshine blond hair seems to blow gently even without a breeze. His ocean blue eyes are warm and inviting. He used to have more build to him but three years of hitting the books every free hour has decreased his muscles. Although still a bit stronger then average farmer do to his brother never letting him alone on workout days. His skin is white but tinted by many years out in the sun. He walks with a presence about him. As if no one will stop him.



Personality: He is a sweet caring type who looks for good side in all those around him. He believes the world to be as kind and warm as his home.

Background: Growing up in a farm is not the most exciting of lives as you can imagine. It was regimented however. Most families had seven or eight kids however the vigil family only had two so that meant pulling twice your load most days. The Aitank planes were hot summers and cool winters. It taught him and his brother to know the land well. Yet when they reached thirteen things changed. Father wanted them to think about what they would do after the farm. Mother did not want to see her boys tied to the land like they had been. That’s when the first stone of fate was tossed in Apollo’s life.

Apollo chose that he wanted to learn how to heal people. He planned to work at a hospital in the capital maybe some day. He spent his days in fields and nights with his nose in a book. He enjoyed learning and studying the body. How it functioned and how it could be fixed. His father and mother were happy to see him read and supported him by ordering books whenever the local caravan stopped by.

His brother Thomas chooses a different approach to his free time. Deciding that he wished to be a warrior he trained his nights with a halberd and spent early mornings exercising. He became quite a warrior in time. Even convinced Apollo to join him in exercises in morning. Yet could not convince him to spar at night. It went on between the two for three years until that day came.

The family’s farm mainly dealed with grain, yet they bought some sheep so they could keep warm in winter. One night though while Thomas was guarding the sheep a wolf attacked. It was not enhanced or magical. Merely a wolf. Thomas defeated the beast but took a good cut in his leg. Apollo managed to stitch his brother up but it was to late. Disease had set in and slowly it covered Thomas. The pain was immense and Thomas could only eat soups and mashed food. Apollo watched his brother for a whole year in that pain. Coughing blood and turning black, the stench of dying flesh coming from him.

Then came the day his brother asked Apollo, “Brother I cannot go on like this any more. We have tried everything. You have been more then I could have wished for. You are smarter then any traveler I have met. Yet even you cannot heal me. I know death is coming brother. Let it not be like this. Let me die a warrior’s death”. Apollo could not deny his brother’s last request. He could not watch him in pain anymore. He slid the halberd in his brother’s cold hands. Then picking up a short sword with tears in his eyes, he killed his brother. He knew just where to hit in the heart and his brother went quickly. Apollo cried for nights. He vowed never to take another life.

Apollo told his parents he could not stay here. He had to help others. He had seen to much pain. He wanted to see life created and heal people. His parents agreed and watched him go. So satchel in hand and straw hat on he headed to the capital. To learn if magic was real.

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Avatar Scriptkeeper

Wow... seems like you have an excellent character... go ahead with your story.

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Apollo Vigil

Thanks it means alot . I hope I rp well.

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Coran

Name: Coran
Sex: Male
Age: 19
Weight: 179 Lbs
Height: 6’2’’
Hair: Black
Eyes: Brown
Description: Coran is a tall slender handsome young man. He is finely dressed in the latest fashion. He’s sporting a black robe with red trim. His cane seemed out of place, for he practically floated around.

Background: Coran grew up in a less than rich household in the city of Helila. During his teen years he began stealing in order to help his family survive. Soon after that he began to notice that he could use his charm and wit to help him with his plundering. He quickly became A “soon to be great” con artist. He stole enough to pay for etiquette lessons. Coran was then able to make women swoon over him and make guys want to be him. As he became an adult he realized the power that a mage could create and immediately wanted to be a mage of note. And so his quest began.

Nature: He’s truly lonely deep down, for he has never had many friends. But the ones he does have are probly with him for life. He’s calm and well focus, which helps him greatly in his thieving ways. He finds an interesting pleasure when gets away with a “job”. He’s highly trust worthy fellow (if you are a friend).

Demeanor: Conran Seems to be a light-hearted fellow. Always laughing, dancing, and entertaining. Nobody seems to think ill of him, for many people truly enjoy his company. Even if they are missing a few coins at the end of the night, nobody suspects him.

Abilities:

Mage Abilities: Low
Primary: Fire
Secondary: Shadow and Spirit
Thief Abilities: Low


Weapons:
Dagger (hidden in sheath in sleeve)
Cane: The head of which shoots
sleeping potion. If you left up the handle a sword will slide up with it. (Stolen)
Ring: The crystal cap is removed to reveals a small needle with the most Powerful poison in the world on it.
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Cyrus Merchild

Name: "Cyrus Merchild"

Nature: Trustworthy, honest, kind, and loyal.

Demeanor: Stubborn, modest, ignorant at times, and hard-working.

Description: Cyrus is approximately 10 years of age, standing at 4 feet 5 inches. He is quite a masculine young boy, with broad shoulders, a good muscular tone, and tanned skin, due to his life's living on a ship. His hair is the true color of the clouds, a pale blue short cut, and his deep eyes that of a cerulean color, both luring and illuminating.

Ability: He can carve or wittle anything out of wood, since he was taught while he grew up, becoming a young carpenter upon the ship.

Weapon: He has a small decorated pocket knife/dagger, of which he carved his own cherry hilt, embedded with two sapphires on each side of the grip, and carries everywhere he goes.

Background: Cyrus was found by the crew of The Siren's Cry, orphaned as a baby, while the ship had been fishing off the shores of Noit. He was then taken in by Captain Cyrus Coatsworth, who cared for him as if he was his own son. Though the captain had acted as his father, the child did not take his father's surname. The crew suggested another name, 'Merchild', for he came from the sea, where the mythical mermen and mermaids once lived, and also the captain gave him his own first name. The boy obviously didn't mind, he was a young lad, and hadn't know about his past before his life with the captain. They nor he knew what his name was before he had crossed paths with the ship.

He grew up aboard the boat, loading and unloading fish at the docks as he grew older, his boyish figure strengthening nicely. He also learned to wittle from a black carpenter upon the ship named Cler Pete when he was about 6 years old. Cyrus enjoyed life on the ship, being able to smell the sea breeze every morning as he awoke in his chambers, and feel the wind wrestle through his hair as he stood, looking abroad the horizon from the crow's nest. But the captain knew he would have to leave soon, for a young boy could get no where without knowledge of the world around him.

So the captain sent Cyrus away to the mainland of Noit, along with Cler Pete, to attend a school for boys to learn of the world and things that could not be taught upon the ship. Cler Pete had been sent with him to keep watch over the young boy, for the captain had grown very fond of him these past 10 years and did not want to lose the lad, and Cler Pete was his most trusted crew member. Cler Pete also had a way with the boy, for the boy and he had become good friends while on the ship.

They had much to learn about the world and up-to-date knowledge of young men. Cyrus had also wanted to travel, whether by land or by sea, and Cler Pete would serve as good company and protection, should he need it.
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Damion

Name: Damion Corellian

Nature: Keeps to himself, and his trust is hard earned. He has not spoken to anyone since his village was destroyed.

Demeanor: Prefers to fight a lot rather than talk things out. Get on his bad side, and there will be a lot of trouble.

Appearance: Damion is about 6 feet 4 inches, has white hair that hangs down to about his shoulders (not due to age, he was born with white hair), wears a small earring on his left ear and a necklace with a crescent moon around his neck, and has red eyes (main part of his story, hint hint.) He prefers light clothing to armor; his shirt is short sleeved and is black with a red and yellow V shape on the chest that extends up to the neck, his pants are black with red lines down the sides.

Abilities: After the Great War had transpired, Damion escaped into a forest from slave traders, where he began to make his own style of fighting, known as Grafer Jinh. This style of fighting allows Damion to use two swords, one long and one short, in quick succession, or both at the same time. He has had a little training in the art of the Staff, but is not as proficient with it as he is with the twin swords.

Weapons: Damion was able to scavenge what little possesions his parents had left behind when they went to war when he was 8. His father's prized swords, which he named Gijan (the long sword) and Froner (the short sword), and his mother's steel long staff, named Venjir. He wears the staff along his back, strapped on by a vine he cut from a tree, while the swords hang at his side on an old leather belt he found in a decimated house during his travels.

Background: When Damion was eight, both of his parents, as well as his brother, were called to serve in the somw sort of war, which he had no idea what it was about. After 3 years, news reached Damion that his family was killed in an assault against the enemy. He had three days to pack as many things as he could and leave before slave traders came to his house. Those three days passed by so quickly that the traders arrived just as Damion began to pack. Both of them weilding a bastard sword, Damion didn't stand a chance. He ran past them into nearby woods, where he hid for 5 days without food or water. Soon, his hunters left, allowing him to come out of hiding. Returning to his home town, he found that it was in flames, buildings, people, everything. He watched from the forest as people were slaughtered, raped, and captured. That day changed his life forever. As the fires died down and the town deserted, he returned to his house. He serched the debris, looking for any possible items he could scavenge. He found two swords and a long metal staff, none of them touched by the flames of destruction. Taking the weapons with his, Damion set off to find those who destroyed his home and to also find out why his family was called to war.

(Whew! I didn't get much info about the Great War, so I excluded Damion's home town name, although he doesn't care much any more..)

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Umm....could someone please discuss whether this character will be approved or not?

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Keiru Ruby


Looks good to me. I'm not much up to speed on the Great War either, but your background is fine. Your character sounds like he'd make a great Silverblade. ~_^

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Damion

A Silver blade? Hmm... yeah, he does sound like a good one...thanks, Keiru Ruby.

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Keiru Opal

The only thing that I can see is, the Great war ended 50 years ago. For your character to be 8 years old, even at the very end of the war, he would have to be 58 or 59 years old now.

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Damion

Well, Damion has three different types of blood in him. One of them is human, another is cat-man, and the third is elven, so yes, he is 58 in human years, and in elf years he should be about 5, but since he is a third-elf, he ages faster than elves and half-elves, but slower than normal humans.

Wait...am I allowed to do that?

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Leo Saotome

I'm afraid I'm not up to speed here when it comes to the introduction of new races on the new continent, but for these two I'm sure that there's no felinohumanoid (cat-man) race. You might want to consider fiero (wolf-man), though. Oh, and another thing... how do you get to be one-third anything?

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Keiru Sapphire

Only half elves can gain any benifits from their elven blood. Any less than that and it is too diluted to grant any special abilities. (ex. longer live, keener sight, exc.)

And there is no filine race in RA, sorry.

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Damion

....damn, well, that messes up his profile....ok, then, how about he is a DESCENDANT of a legendary warrior tribe. That way, he's still human, but he also is only 16. Would that be ok?

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Keiru Ruby

Sounds fine to me.

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Avatar Scriptkeeper

Well, it's not like we haven't had continuity errors before. It sounds excellent, though. Go for it!

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Damion

Ok, I edited him. He now has RED eyes and is a descendant of a legendary warrior tribe, which he has no idea about.

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Dannie Callahan

Name: Danielle Callahan (Dannie for short)

age: around 12 or 13
race: 1/2 elf, 1/2 human

height: 5'4"-5'5"

abilities: Super-sensitive sight and hearing, healing abilites, knowledge of plants for medicinal uses; plays a mandolin or a flute when she can.

weapons: a jeweled dagger that she rarely ever uses, and a short sword designed for her strength and grip

marks or tattoos: two, both on the back of her neck. one is of a rising sun, the mark of the house of Callahan, and the other a strange symbol that looks like a half wing, in her language, the mark of a half breed.

history: Not much is known of Dannie, except that she came from a far off kingdom. She doesn't speak much of her past because it is painful for her to remember. When she was 5, her mother and father died, leaving her to an eccentric, cruel aunt. Upon discovering that Dannie was a half-breed, her aunt halted her education and threw her out. She was about 7 at this age and had been practicing swordsmanship, music, and healing for quite some time. She is a prodigy, especially with music and healing. Her attitude is often cold, hard, and commanding, though beneath it all, she is very sweet, caring, and curious. Anything new is interesting. Dannie is a drifter; she never stays in one place for very long, and she has never trusted anyone with her secrets, and vows she never will. She has a natural talent for stealth and grace, and she is quick on her feet. Her one fault is that she never learned how to swim, and besides to bathe and drink, she is terrified of the water.

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Draken Kizdean

Name: Draken Kizdean

Nature: Stern and upright. Since the murder of his mentor, Empathy, he no longer trusts anyone no matter if their intentions are good.

Demeanor: His short temper makes him more lethal than he is when normal. As a Necromancer, this makes it a destructive combination.

Appearance: He stands at a decent 6ft 3. He has long flowing blak hair that sweeps below his ankles. He wears a huge black coat that drags along the ground as he walks. His shirt is fish net, meshed clothing. On his feet are huge boots with metal spikes on the toe and around the sides. His eyes have no pigment and has an eerie glow about them.

Abilities: After being orphaned, Empathy took him under his wing to train him to become a necromancer. Once Empathy was murdered, Draken had aready mastered most of what necromamncery entailes.
Being a Necromancer, Draken can use these powers to his advantage by summoning dark creatures of the underworld. Before his death, Empathy also taught him hand-to-hand combat.


Weapons: After going through his extensive training and gruesome tasks, he was awarded the Gemini Blade by his mentor.
The Gemini Blade is mainly two identical blades forged into one so that it gives a sort of twisted effect.


Background: After the death of his parents over 20 years ago, Draken was taken in by a middle aged man known anly as Empathy. Empathy treated Draken like the son he never had. A few years passed and Emathy tells Draken about his future in Necromancery, The power to call on the dark forces of the underworld. After many years of hard work an extensive training, Empathy felt that the time was right for Draken to awaken his power. Draken's power awoke soon after. The main change in his appearance at this time was that his pupils had dissappeared and a strange aura shone in his white eyes. This was when he was awarded with the "Gemini Blade,"
24, Draken was about to undergo the final steps into finishing his Necromancer training when Empathy was murdered by a group of warriors known as the "Fallen Angels,"
Distraught, Draken felt that there was nothing else for him there and decided to move on....
Draken now follows the open road, trying to complete his training and take revenge on his mentor's death.

(I apologise for the whole "Forgetting to edt the profile" business. I hope that wont effect your decision)
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Ryudo Wolfe

I'm not fully sure about this, but I don't know if there is Necromancy in RA, unless of course it is Terra Shadow magic, which with necromancy may be possible. Perhaps a keiru can expand on this.

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Keiru Jade

I know ther were Necromancer on the first site. Stormguard(don't remember witch one) Killed one to get water stone.

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Avatar Scriptkeeper

Yeah, Necromancy is allowed, its just Terra Shadow magic. You can't raise Shadowspawn en masse, but you can raise a few for your own purposes. As long as you don't get too powerful, everything's fine by me.

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Draken Kizdean

Hey...
Is this alright with everyone else (Just want to double check)?

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Avatar Scriptkeeper

Thumbs up, Draken. You can post now, but as an Avatar, I'm going to keep a close eye on the necromancy. It's an ability that gains power quickly, so just make sure you keep it in check.

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Kane Tallon

If you're askin for everyone-I think it would be cool to get a necromancer on RA ,raaaaaaise shadow spawn! Whoo. Don't hit me, please!

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Elyas Stonknuckle



OOC: Many of you may remember Elyas from the old page. Well he is back.

Name: Elyas Stonknuckle

Nature: Protector

Demeanor: Fighter

Affiliation: Farai, The Bear Clan

Appearance: Elyas is a man of 18 years. He stands at a height of 7’10”, and weighs well over three hundred pounds, all of which is comprised of muscle. Elyas is extremely strong. Her has deep brown hair and cool blue eyes. He wears a vest made of fur and leather that leaves his arms uncovered to the shoulder. He also wears a pair of leather fur lined breeches. He wears a pair of hard leather boots and bracers of the same hard leather.

Weapons: Elyas carries a large hunting knife and a massive maul. The maul is inscribed with the runes of the Bear Clan. Its shaft is made of well-worn wood from the ironwood tree. Its head is made of heavy gray rock. Only a man of Elyas’s strength could think of using such a weapon effectively.

Magic: The Old Magic…see first post.

Background: Elyas was born to Hrodgar and Kilana Stoneknuckle. He was brought up in the Soulwood forest and was taught by his parents. He was always a large boy, which was to be expected seeing as his father was nearly 7 feet tall himself. Elyas enjoys his life in the forest. He is an excellent woodsman and hunter, all of which he learned form his father. Now as he reaches the age of 18 he plans on being taught the ways of terra magic from Hrodgar.

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