Friday, January 21, 2005

Characters of Asheri

Here lies the first characters of Asheri if anyone has any characters from the orginal site not listed here email me And I will be happy to put them up.
The orginal URL was http://www.luna.spaceports.com/~asheri/ but sadly it is no more


Posted by:
Salamander Armada

Name: Salamander Armada
Affiliation: The Associated Republics of Lunis
Position: General Supreme of the Lunis Armed Forces, Head of Elite Guard, Lunar Knight
Weapon: A broadsword resembling the icon for this post.
Accessories: None
Armor: Enhanced standard Elite Guard uniform and armor
Magic:
Primary Sphere: Holy
Secondary Spheres: Air/Water
Tertiary Spheres: Body
Appearance: He stands at 6'2', above average for most of the Lunari people. He is 28 years old. His hair is a dark shade of red, and parted down the middle. He is well built, and very agile. His armor is that of a standard Elite Guard, but it has been custom tailored to his body, and there are more armor plates attached to the arms and legs. There is also the symbol of the Lunar Knight on his breastplate.
Background: He was born into an upper class family in Lunis, and was recognized at the head of his class for his military genius. After quickly passing up the ranks in the Lunis military, he was appointed to General Supreme of the army. When the former Lunar Knight Zeravan Al'Teyr passed away, he passed the title on to Salamander. When the king of Nyliam proclaimed himself emperor, he knew he would have to use all of his resources to maintain the prosperous state of Lunis.

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Posted by: Ezra Al'Teyr

Name: Ezra Al'Teyr

Affiliation: The Associated Republics of Lunis

Position: Summoner, former Regent of Dargent, advisor to the Lunari High Council

Weapon: An ornate thin curved sword wrought from air and fire magics. Looks like a cross between a katana and a rapier.

Accessories: An amulet bearing the symbols of Odin, Bahamut, and Indra given to him by his father, and a black onyx ring with purple streaks infused with shadow energy.

Armor: Summoners Cloak & Normal clothes, Summoner's Breastplate

Magic:
Primary Sphere: Spirit
Secondary Spheres: Air/Fire
Tertiary Sphere: Shadow

Appearance: Ezra looks almost like a typical Lunari, except for his eyes, which are a deep lavender. He has long hair and a clean shaven face. His nose and ears are angular and slightly pointed. He stands about 6'2" tall and weighs near to one hundred and forty pounds. He looks physically weak, but actually he has average strength. He usually will be found wearing a black silk reniassance style shirt with a honey leather vest, and a pair of tailored breeches. He will usually carry only a daggar in normal situations. For formal or battle occations, however, he will wear the green and teal robes of the spirit sphere, along with an ceremonial breastplate, teal, blue, black and gold in color and intricately wrought from fire and air magics. He would be seen with his sword on a leather sword belt and various items in a pair of pouches on the belt.

Background: Ezra's family is a long standing respected line of warriors and magicians in Lunis. His grandfather sat on the ruling council of Lunis, as did his father before his . His mother was a Lifeweaver, and both his father and grandfather were Lightbringers of note, his father actually being the chosen warrior of the council ,the Lunar Knight, until his , thus, Ezra was questioned slightly when he chose to study summoning over holy magic. However, he has become the most powerful Summoner in Lunis for the past two hundred years. Both of his parents are now, and Ezra is in his early twenties. His father was killed by a rogue Shadowseeker and His mother died treating persons with a virulent form of magical virus released by the same Shadowseeker, a man by the name of Linerin Gheral. Ezra hunted Linerin for years, but never found him. He still longs for revenge, but tempers his anger with the knowledge that if he ever does encounter him, he has the power to defeat him. Recently, Ezra has left his family estate in the country around Dargent, because he was elected the regent of the city for a five year term. Recently, Ezra has been fortifying the city because of military activity across the river in Nyliam. Ezra hopes there will not be a war, but he is ready to battle if it is nessecary.

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Posted by: Kalimdor Stromguard

Name: Prince Kalimdor Stromguard

Affiliation: The Nyliam

Position: Prince of Nyliam, youngest brother to the Emperor of Nyliam

Weapon: Kalimdor is usually found carrying a slim longsword, ornately crafted out of mithril and steel. It is an elegant blade fashioned with the symbols of the Stromguard family symbol. He also has on hand a light dagger. Rumor persists that this dagger is cursed, but Kalimdor denies this adamantly.

Armor: Even though it seems like he wears no armor, Kalimdor always wears protective gear, even whilst sleeping. He possesses a ring that heals his wounds quickly, and another that can warn him of hidden danger. His typical sets of clothes carry enchantments of protection as well.

Magic: Though this also is a rumor, some people have claimed to see Kalimdor leap into shadows and dissappear without a trace. Most suspect Shadow magic, but again, Kalimdor is vehemently opposed to this gossip.

Appearance: Kalimdor stands about 6'0" tall, and has a powerful but lithe frame. His is very handsome, and always seems to know what to say. His blue eyes seem to glow with a hidden passion, which stands out from his dark blond hair. He commonly wears royal clothing in the most current Nyliam fashion, and always wears two rings. One is plain, scuffed, and made of wrought copper and zinc, and the other is a fine silver ring, fashioned with symbols of enchantment.

Background: Growing up in the highest noble family of Nyliam was an easy life for Kalimdor. While he showed a quick aptitude for learning, his quick temper sent many tutors packing. He found lying a simple task, and was able to fool both his father, the King, and his brothers, whom all held higher positions of authority than he. It was through this ability that Kalimdor quickly made friends with most every servant in the castle. This aggravated his brothers so greatly that most don't care for their youngest brother very much. He was the favored child, and he had life easy. His eldest brother, though, always talked to Kalimdor; they were like best friends. After their father's mysterious death, his eldest brother took over as King, and soon declared himself Emperor of Nyliam. Kalimdor denied the higher position that was offered to him. Now, Kalimdor spends most of his time away from the palace, and no one really knows where he goes.

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Posted by: God VT

Name: Herm FlameWolf

Affiliation: He is a wanderer, but is born in Nyliam(is it ok to write that?)

Position: Top ranked Dragoon

Weapons: A golden spear and a Rune sword(that changes magic attacks aimed at the sword into energy to the wielder, like in FF6)

Armour: Has a good quality armour protecting all his body except his palms and head that is always covered by a very long and large blue cloak

Accessories: Dark pendant, a thing that makes him almost invisible when traveling during the night.
Red ring. A ring that makes the Dragoon able to summon small circles of flames. They're very weak, and the worse a couple of these can do to someone is knocking the person to the ground for a few seconds.

Special ability: Shield of life. Makes him 100% protected against any kind of magics until he decides the shield goes out. But the longer he passes with the shield on, the longer he has to rest when he comes back to normal.

Appearance: Herm is 6'0 tall, has green eyes and long brown hair. He is always with his loyal mate, his black horse Flare. He has a good armour, silver one, but has no helmet, mainly because of his hair he doesn't want to cut any time soon. He also has a blue cloak covering all of his body, and people sometimes mistake him for some kind of mage, even if he is a Dragoon.

Background: Herm lived in Nyliam for only the 10 first years of his life. He decided to live outside of his country after that, because he had always had this adventurous spirit. He had begined a training to be a simple soldier but wanted more. He travelled around the world and was trained into an elite Dragoon fighter. He is always travelling everywhere in the world, and dreams to some day possess a flying ship, that is why he can often be found around the capital of technology in Asheri, where he has a good scientist friend working on that project. Herm is always with his horse, and all he wants is to fight for freedom and for good. He wishes some day he can fight in a war and get out of it as a great hero.

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Posted by: Keimal Detrex

Name: Keimal Detryex
Affiliation: Vagrant gypsy tribes of Farai
Position: Trader and Theif, Milios Tribe
Weapon: Crossbow made of Soulwood Forest Oak and a Primium Dagger
Accessories: A family rune on a leather strap passed down 5 generations
Special Ability: Rune 2X/day gives a "charm" effect and 1X/day can cause a dynamic Illusion

Appearance: Keimal is of a tall and lean build, standing 6'1 with a mocca complection and dark tangled hair. Currently at 24 he maintains himself with fierce runs throughout the Soulwood Forests of Farai at lengths of 5-6 miles. Due to this he has the compliment of an incredible stamina, a trait benificial to a fleeing theif. Wearing several layered and billowing cloaks and tunics, he is adept to life in the woods and decorated with various tatoo's and peircings he is slightly intimidating upon first inspection.

Background: Being born into the fiercly independant lands of Farai, Keimal's family took up a nomadic lifestyle wandering in and out of the Soulwood Forest and the Hollow Crags. As a firm member of the Milios gypsy tribe, he is not only respected but trusted as well. Something not easily accomplished in the company of thieves.

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Posted by: VegEnas

Name:VegEnas kaiyon
Affiliation: none
Position:light warrior
Accessories: soul bracelet
Armor: light gloves and magic-proof vest
Magic
Primary sphere: Spirit
Secondary sphere: Fire/air
Tertiary sphere: Shadow
Appearance: he's about 5'8', he wears a long leather jacket. Around his neck he has placed his soul bracelet like a dog collar. VegEnas has spikey hair, with blond and red streaks. on his right cheek he has a tribial marking, to symbolise his main spirit, the monkey (har, har). He's not very built, but is very agile and fast. he has his light kitana placed on his back in a heat proof leather container. his trousers are black withh a red line running down the side of his right leg. over his magic-proof vest he's wearing a red top with a piece of metal covering his chest.
Background: VegEnas was raised on a secluded part of shield Mountains. He is apart of a almost extinct clan called light eyes, who believe in the power of the soul. Each different clan member has a animal guardian, from which they can summon power, or even summon the animal itself.
VegEnas was separated from his family in a tragic accident which killed his parents. His sister was taken hostage, That incident left him angry and vengeful. VegEnas is currently searching for his sister across the plane


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Posted by: Enfineous

Name: Enfineous
Affliation: None
Position: A feral seeming man of the woods
Weapon: A wooden longsword of unknown power, a short bow of common make except for the string with witch it is strung. This string seems to be the entwined web of some larger creature.
Accessories: Tattered brown hide clothing of excellent craftsmanship however well worn. A large cloak of brown silken material, also well worn. A wooden ring, plain. Leather scabbard and a quiver with seemingly only one arrow in it.
Armor: Armor is no where to be found on this strange individual.
Magic
Primary: Body
Secondary: Earth/water
Tertiary: Spirit
Appearence: The body shape of Enfinious the Wood has been described as anything from strong as an ox to as light as the feather of an owl. It is impossible to see the true form of his body as it is always in motion, never halting. His long black hair trails down his back when not in long braids about the sides of his face. His face is a lean one of merely one expression, one of complete concentration. His eyes when rarley seen, show to be very light, often called white. His left thunb is adaorned with a plain ring and his wright arm is covered in cloth wrappings. His neck is tatooed with a distinctive stripe. The tough leathery appearence of his skin is a tribute to many years of strenuous work.
Background: Not much is know about Enfinous the Wood, other than his common ability to be where things are "not right." When one is walking down the street on a calm day and yet there is something out of place in the back of their mind, a brown, silken, well worn flap of fabric may be seen disappearing behind a tree or into an alley. Living in the woods since after his teachings in Lunis, Enfinious has become very "close" with many an animal friend and has fared well living alone. There seems to be a purpose to this solitude however.

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Posted by: Thinious Delmond

Name: Thinious Delmond

Current Location: The fair city of Fayre. Thinious' hometown and current place of study is located within this city of wonders.

Weapon:A staff given to him by his late father, Fortanous Delmond. It's true powers have yet to be revealed to Thinious because he has just begun to understand "The Great Balance" of magic. When the time is right, the knowledge will flow to him just as it did to his father.

Armor: Thinious has created his own type of armor... from his magics. He claims he that the spell "Spirit Armor" is one of his own creation, although many claim to have seen other magic uers donning the same type of magic armor.

Magic~
Primary:Spirit
Secondary: Fire and Air
Tertiary: Shadow

Appearance:
Thinious is a fairly young individual. He has shoulder length blond hair and sky blue eyes. He is 6'3" and physically fit. Although Thinious feels that his magic is where his primary focus lies, he doesn't let his physical appearance deminish. He feels that a strong sense of body and spirit go hand in hand.

Background:
Thinious began studing magic after the death of his mother. Until that time, he worked on their farm and helped his mother until her expected passing. His father unexpectedly passed away, when a group of bandits emerged from the nearby wood and he attempted to fight them off. The badits didn't kill him, they were a distraction so that a mage, who had paid the bandits, could ambush him and steal his famed staff. When his father fell and the staff left his hands, it was instantly transported to Thinious at the farm. Fortanous warned him that if the staff ever met Thinios' hands that meant to get his mother and the staff out of town immediately. Thinious sent his mother away and went to the clearing where his father often goes to contemplate. When he arrived he found a several bodies of what looked to be thieves. In the middle of these bodies lay his father, Fortanous, clutching the earth with his mighty hands. Thinious, with tears of anger in his eyes, yelled to the tops of the sky that day promising he would find the man that did this and avenge his father's death. Thinios is in the last few days of his studies at Fayre's Academy for the Adepted Mind.

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Posted by: Aeveris

Name: Aeveris of Clan Oakrunner
Affiliation: Clan Oakrunner
Position: Wardancer
Weapon: Two waraxes. They can be used interchangably as close combat weapons or as projectiles. One axe is balanced perfectly, and curves as a boomerang would to return to Aeveris. The other is keenly sharp.
Accessories: Aeveris wears literally next to nothing. He has a worn pair of breeches/shorts (they are getting to be too small for him... obviously quite old) and a hard leather belt to carry his weapons.
Armor: The only other object worn by Aeveris is a small oak ring worn on his left ring figer. This rig is magically enchanted to make Aeveris faster than the Lunari eye, enabling him to uncannily dodge blows that would normally spell doom to a slower individual. This also enhances his fighting ability.
Secondary Sphere: Spirit
Tertiary Spheres: Fire and Air

Appearance: Aeveris is a normal-sized man, standing only 5'11" tall. His build greatly defies his strength, however, and his speed is unmatched by most. He has long brown hair that is almost always wildly strewn about his face. His bright green eyes contrast from those common to his Clan, usually a more hazel or brown color. His body is tan and hard, and two tattoos contrast from his skin. The first is covering his right eye, a small oak leaf. The other is a tribal marking of love on his left bicep. There is also a large scar near the location of heart on both the front and back of his body.

Background: Aeveris was born to a relatively small clan of people living in the Soulwood Forest in Farai. He grew up very poor, but loved. He was trained as all youths were in a favored weapon, but unlike the commonly chosen sword or club, everis chose the waraxe, after having seen one carried by a hunter from another nearby tribe. He excelled in the use of this, and also proved to be adept in the arts of magic, a trait never before seen in the Oakrunner bloodline. When he was only twelve years of age, still a young cub by clan standards, he met a young girl in the forest. They formed an instant bond, and met many more times over the passing years. But then, on Aeveris' 17th birthday, he went to see her at their secret meeting place and she never showed up. Since he was now a man by tribe standards, he took it upon himself to seek out this girl, whose name had never even been known to him.

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Posted by:
Gaxx of the Craggs

Name: Gaxx of the Craggs

Affiliation: Ferai

Position: none

Weapon: A tall wooden staff made of heavy oak. Atop the staff is a small ord that looks to hold a thunderstorm that is always raging.

Accessories: Necklace on which a small silver lightning bolt hangs. This necklace is wrought of pure and strong air magics.

Armor: Normal clothes, well worn, but strong hide leather armor, wolf-skin boots, and a long blue cloak that seems to change design in accordance to the changing of the sky. Clouds float across and at night it glows a nidnight blue with stars.

Magic: Uses only Air magics

Appearence: Gaxx of the Crags stands at a tall 6'7" and an even 190lbs. He is fairly muscular. He has unkept hair and a long beard both of which are a almost silver gray. He has rough dark skin from exposure to the wind. His eyes are also a silvery grey and seem to swirl with miniature thunderstorms complete with lightning. He seems to always wear a pair of worn brown breeches, wolf-skin boots, hide armor, and of course his long blue cloak. He carries a small knife on his belt and has many pouches hanging from his waist. He always carries his staff with him also.

Background: Gaxx was born to a poor farmer in Ferai in the town of Rysend. His family was killed by thieves and he was orphaned. He came under the guidance of a wise hermit who never told Gaxx his name. From this man Gaxx learned the air magics he now holds so dear. After the hermit died Gaxx took over his position as the Hermit of the Hollow Crags. No one knows how long he has lived by himself in the crags, but over the years the isolation has made Gaxx a bit insane. One would be wise not to call him that though for he is strong in the magics of air. People have told tales of the storms that Gaxx of the Crags summoned in order to teach someone a lesson for calling him insane. His insanity makes hin niether evil nor good. He is as neutral as they come. Gaxx is normally a placid figure who speaks in riddles and loves to watch the sky. There are also rumors that Gaxx has decided to take a break from the Hermit business and see how the world is progressing. Beware all!

"I am Gaxx of the Crags. Bringer of storms and caller of winds! I also cook a mean mutten."
-direct quote from Gaxx of the Crags

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Posted by:
MightyMac

Name: Captain Trokkard Bhulenpazzen, Fallen Admiral of the Crimzadwire

Appearence: Trokkard's an old man. His white beard has been battered thin by the Great Sea, and his skin has been salted, layer upon layer, now rough and brittle. He is huge, standing well over six feet tall and weighing much more than two hundred pounds. His battles with the Great Sea have not left him unscathed. He has golden dentures, and he is without right arm and leg. His right eye is patched as well; the silver plate covering his long lost orb is sewn directly upon his flesh. He wears a massive, satin overcoat and a tremendous, suede broad-brimmed hat. His leather breeches feebly attempt to restrain his girth.

Affiliation: Self Proclaimed (and, thus far, uncontended) Lord of the Great Sea

Weapons: The Peg Leg (prosthetic leg), The Grinder (prosthetic arm), The Downsizer (cutlass)

Armor: The Red n' Blue (overcoat and hat)

Accessories: The Silver Plate (eye patch), The Golden Teeth (dentures), The Crimzadwire (modified Balanum Titan Vessel)

Magic: Trokkard will not use magic. But, he lives by virtue of the Great Sea and is ,therefore, able to shape the winds and waters that guide him. (Avatar Worldmaker will have to approve of this).

Background: Bhulenpazzen was once the Mighty Admiral Overseer of the Balanum Protectorate, commanding the great vessels of the most magnificant fleet ever to have graced the waters of the Great Sea.

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Posted by:
Carlanus Silverfinger

Name: Carlanus Silverfinger

Affiliation: Balanum

Position: Inventor

Weapon: Retractable Staff, Repeating Crossbow, Wheel-lock Musket

Accessories: Sketch book, several pencils, a backpack, ammo for repeating crossbow and musket, silver cloak (embroidered with the image of Mechanus (see side story below), blue clothing:tunic and pants, bedroll, tent, rations, water skins, two special books about science and magic uniting (see side note below),

Armor: Splint mail that can retract into a steel frame that goes over his clothing(early invention created with his father), a helmet designed with a gun sight in the visor, just a crosshair)

Magic: Secodary-Spirit

Tertiary-Air & Fire

Appearance: Carlanus is of typical build for a Balanumian. He stands about 5'10" and is well built. He is not overly muscular, but in relatively good shape. Hi hair was brown but has been colored silver to go with his namesake. His eyes are a hazel, but change color depending on what he wears (OOC this can really happen, it's how my eyes are). His skin is fair but darkened from years of forging and inventing. He is about 25 years old.

Background: Carlanus' parents and twin sister still live. His mother Sylvia and father Falur are of the upper class in Balanum. They are well respected and saught for advice. His twin sister Scyla studies the magi. Carlanus had originally begun study in Lunis at the school of magic, but he soon grew weary of the powers that be. He always looked at things from a logical or scientific approach and because of this his yearn for magic weakened. He instead decided to go back to Balanum and study under the inventors. He still retains and uses some of his magical knowledge, but typically only to help further along his constructs as he calls them. He is not a typical creator of machines. He refers to himself as a true inventor and has created hi own process of creating these things. He has combined his inventor skills and magic to come up with his own form of "construction". The machine creators from Balanum don't like the way he does things, because it is not the traditional way of doing these things. They respect what he does, but not his ways of doing them. Carlanus has traveled on the first airship and is very curious about the appearance of a second one. He wishes to create and have his own some day. Carlanus intends on traveling the world to learn things. His actual construction process involves him sketching anything and everything he can in his sketchbooks, and later making constructs based on these sketches (blueprints).

His Powers: As for his powers there are 10 different skills that make up his power in addition to the use he has of his magics. (OOC: What has happened here is that I have altered the typical create machine set-up and added some stuff.) Carlanus has 4 phases of Machine Construction as he calls it. He can still only work on one thing at a time. The phases are as follows: Construct Simple Machine (as the name states, and takes a couple minutes to a couple hours, Average (clock; takes a couple hours to a day), Complex (steam engine; takes 1 week +/-), and Wondrous (airship, avatar armor; 6 months +/-). His other powers beyond magic are Basic Scan (takes a short time (secs) during which he is vulnerable unless protected; he examines armor, weapons, etc and can notice weaknesses in their construction), Modify (take existing construct and modify it to increase effectiveness, damage for weapons, defense for armor), Automaton (use magic of science to give constructs form of mobility and ability to follow simple commands; takes 1 day to 1 week depending on complexity to cast enchantments), Identify (look at construct during which he is vulnerable and takes longer than Basic Scan(couple minutes); allows knowledge of materials, as well as strengths and weaknesses), Mind Share (drains the invetor mentally takes anywhere from 1 day to seveal days depending on amount of share; inventor shares some of his intelligence and abilities with construct to give it a form of mechanical but biological life), finally Ultra Scan (by taking a longer period of time (10 min+/-) again he is vulnerable; inventor can learn everything about construct {flaws, possible improvements, weakness or strengths, how to deal with it).

At this time Carlanus is the only practioner of these skills and others that wish to use these skills must first learn from Carlanus.(OOC Sorry had to say it. These powers are of my own creation in real life.)

I hope this is ok with the Avatars. A couple of you know I came up with this class.


A Side Note: In his research as a child in the libraries of Balanum and Lunis, Carlanus learned of a "construct" greater than any other of its kind. This construct had been created by accident many years ago by the combination of Mages and Inventors working on a project. This "construct" was called Mechanus. Now when Mechanus had been created deep within the heart of Asheri. The "construct" was created from items of magical power and was going to being created as a last chance defense in case any threat endangered Asheri. Much to the surprise of the Mages and Inventors, the machine became sentient and could think and act for itself. This scared them so much, that they left and sealed their creation within the planet. There it waits to be freed by someone who understands what it is and will harness it's power to save the planet if needs be. There were only a couple books about Mechanus and they were allowed into the possession of Carlanus' hands. They were thought to be books of blueprints that the Mages didn't care for and the inventors want to move on to more modern things. Carlanus asked to have the books and was granted that request. But these books are so much more.

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Posted by:
nemesis

Name: Pharys Pathora: Leader of the Free Knights

Affiliation: Myself

Weapon: Weapon of choice is a ancient looking Katan blade, made of the finest craftsmanship. Nemesis is a weapons craftsman though, and is proficient in a wide variety of weapons.

Accessories: A deck of cards and a black Medallion. The Medallion is said to have been created by shadow magic users long ago. It allows Nemesis to become one with shadows, proving very useful in his line of work.

Magic: Shadow magic secondary
Fire and Earth tertiary

Appearance: Dark hair, standing a good six feet tall, slender, green eyes, by no means an imposing figure. He wears a cloak fashioned by body mages. It is extremely light weight, yet can become very durable for protection.

Background: Raised in Balanum, Pharys lived a comfortable life. His family was quite wealthy, his grandfather earning his fortune in one of the prominent artificer guilds. After his parent’s mysterious s, Pharys joined a thief’s guild. He slowly turned this guild into a band of mercenaries. The Free Knights, are neither free nor do they have any Knightly standards. Free would be more appropriately designated to their way of living. Contrary to the name, the Free knights are known for overcharging for their services when they are most needed. Some call it shrewd, Pharys calls it good business.

Pharys is fond of adventure and gambling, and will often leave his Knights to do various jobs for the highest bidder, or gamble, which tends to be a weakness for Pharys. Despite that, because of his exploits, and talents, he is known as quite the free-lance assassin, and spy for that matter.
Pharys is extremely self-sufficient, kills without prejudice, and will do anything…for the right price.

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Posted by: Carlisle

Name: Marten of Daggerwood
Affiliation: Nylian
Weapons/Armor: none
Accessories/possessions: none
Magic:
Elementalist: Marten's strange magical ability manifests itself inwardly rather than outwardly. He possesses immunity to both extreme heat and extreme cold. In addition, his powers provide him with resistance to elemental attacks of magical nature as well as the ability to meld with stone/wood/marble etc at will though such activites tire him.
Appearance: A lanky boy of perhaps thirteen years, Marten is of average height and build for his age. His eyes are a deep, rich mahogany and he has waste-length hair of the same color. He typically wears his hair in a loose pony tail secured with a piece of string and dresses in pants and vest of black leather. He does not wear shoes.

Background: Marten grew up in a small village near the Nylian city of Filiam and bordering on the Daggerwood. He has always been something of an outcast because of his bizarre nature. Stories abound of his strange affinity with nature, speaking of sightings of the boy dancing about outside during the most furious thunderstorms or swimming in ponds and streams in the dead of winter. It is rumored that he can breathe underwater and possesses other fey powers. One story asserts that, as a toddler, Marten once crawled into his family's hearth while his parents were not in the room. He was found unhurt, gurgling happily and playing with the flames that danced all about him.

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Posted by:
Nascha Khay'Lar

Name: Nascha Khay'Lar
Age: 19

Nationality: Ferai; part of the Lok'miti tribe - one of many found in the hollow crags mountain range. Found in the north.

Appearance: Dark skinned; dark brown long flowing hair - kept back usually by a bandana; brown eyes, sometimes seem goldish in fire light... Approximately 5 foot 5 inches in height. Well toned; though not large muscled. Very quick and mobile. Trained in the use of spears and bows. She bears the tattoos of her tribe, upbringing, and one meaning 'mysterious'.

Weapons: spears - two (different sizes) and a long bow, also, a hide buckler for defense

Armour: plain leather armour; sometimes no armour; camouflage.

Accesories: Belt - holds spears and utensils; bandana; arm band; amulet - family heirloom

Utensils: small knife, clock... I'm sure I'll think of others!

Magical ability: low to medium power range, though unsure of what magic really is or how it works. Continuously learning new things, though has no real idea of what can be done with it or how it can be used.
Secondary sphere: Fire - ability to create fire balls from ones hand
Tertiary spheres: Spirit - ability to sense the use of body magic and call on spirits for advice
Shadow - ability to sense use of holy magic and can manipulate shadows

Has only really experimanted with Fire, and even that is small - lighting cook fires and such, has only really discoved magical ability and is puzzled to how exactly it works.

Background info:

Born of the Lok'miti tribe, of which her parents were fairly prominant citizens - her mother being the tribal healer and father one of the council. She bears a tattoo of her tribe and her uprbringing, also a tattoo meaning 'mysterious', which she was labelled with at birth. This marking turned out to be more than true when her magical ability was discovered. Those who posses this ability are outlawed in many tribes, the Lok'miti tribe being one of these.

Brief Story:

Nascha is travelling to Lunis through the Hollow Crags, a lengthy journey, seeing as she is from the northern part of these mountains. She was basically banished from her tribe because she was found practicing magic - fire to be exact. Many tribes do not tolerate this (though just as many do), and many have never actually had a member who has had the ability. She is very independant - and is forced to be more so now.

She is journeying to Lupis to see if anyone can help her with her magical powers, seeing as they are they magical empire. Magic puzzles her and she is unsure about it, so she seeks answers and guidance, which she can only recieve from those who are brought up in a community of magic. Her journey will take her to Lupis and she will become entangled, as so many are, in the struggles of the Nations...

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Posted by:
Thorgood Strutus

Name: Thorgood Strutus

Affliation: Nyliam Forces

Position: Grand General of Nyliam Armed Forces

Weapon: A broadsword with several notches at the hilt. Spiked Gauntles and spiked boots

Armour: Grand Nyliam Armour and high Nyliam Dress. Intimidating and noble, all at once.

Magic:
Secondary~Body
Taught by High mage located with in the gates of the fair Capitol of Nyliam.

Appearance: 5'10, 165 lbs, dark skin, and deep brown eyes. He is a well-kept and very handsome. Thorgood has no problem with courting the fair ladies of Nyliam. He is stong. He is quick. He is filled with an eternal fire that never seems to die. He expects actionn and results from his men and he, himself, is a living testimet to glory. He lives in a constant whirl of anger, thought, and a driving motivation to constantly go!

Backround: He is currently fighting against the Lunis Armed Forces for High reign over Asheri. He takes orders from Emperor Stromgaurd. He has conferences with the more motivated Kalimdor Stromgaurd.

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Posted by:
Exar Kun

Name: Selenia
Affiliation:Unknown
Weapon: A pearl standard, nothing more
Accessories: A necklace with a pearl ensignia. This insignia is unknown.
Armor: Black chest plate, with ivory insignia. Red cape.

Appearance: Selenia stands at 5'7'. She has light amber hair, with a streak of blond in the back. It is cut short, cropped but fits well. Not much is known about her standard of armor. But that she has had it since anyone saw her. Her age is around 21 but it could be older or younger. Her skin is dark and bronzed, matching well with her amber hair. Green eyes,
Background: She was last seen outside Nyliam, many rumours are told of her. None have been proven or disproven. She is known to become extremely emotional at times, and has also killed a few men in her time, but never by her own hands. She is followed by two men Saturninus and Exar Kun. Kun apparently found her outside the Dark wood and they have been together ever since. Saturninus was found in the sacred grove by Selenia, all three know each other extremely well, but no one knows of them....
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Posted by: Zahgo

Name: Zahgo

Affiliation: None, save a piddling relation to a backwater Farai noble.

Position: None, although he would very much like to beat one out of someone.

Weapon: None, save his brutal Shadow magics. He prefers to carry no arms, his arrogance and confidence in his magical abilities is such that he sees no need for them. So far, he's been correct.

Accessories: Only one, a medallion in which he has wrought the potent protective spell Shadow Weave, which creates mystical armor for his use. (Um, you Avatar guys are going to have to okay this...I have no idea how unbalancing it is. I thought it might deflect spells and physical blows as well as normal armor, yet be light. Please tell me if it's ok)

Armor: See above, he will not suffer conventional armor. He will wear a normal set of cloak and traveling gear when the Shadow Weave is not in effect.

Magic: Shadow Magics are his main form of defense and attack (secondary sphere, eh?). He prefers to stay towards this end of the spectrum, however, he will use his tertiaries Earth and Fire if need be.

Appearance: A short, dark man, about 5'9" in height, with piercing eyes and a typically lean Farai build. His long dark hair is unkempt, and he has a constant five o' clock shadow. There is something brutal and unpleasant about his aura. When in his Shadow Weave, the armor takes an appearance of black paneled full plate with an integral cloak...upon closer inspection, it looks much like a hardened cloth weave moulded into a breastplate shape. No matter how hot it is outside the armor is cold to the touch.

Background: For all of his life Zahgo has been overlooked. He is the second born of a prominent Farai household, and as such, inherits nothing from his family, save a shot at priesthood. He wishes to be no priest. He stole away at nights to learn darker magics from the gypsies that roamed in the woods nearby his family's estate, secretly gaining knowledge. Eventually, his arrogant brother found out about his abilities, and blackmailed him. His brother's taunts were unbearable. His stronger sibling had always overshadowed him, beat him down. One night, Zahgo and his brother got drunk at a family feast. Zahgo's brother's lips became loose. Zahgo's anger became greater. Before the end of the night, Zahgo's brother, Rehgo, was dead, consumed by darkfire. Zahgo left in exile, for none in his house would dare touch him after that display. He was...content. Secure. POWERFUL.

The next few years saw him wander in search of battle, and now, he searches for more difficult challenges...he wishes nothing more than to be the most powerful worker of shadows on the face of the planet. Coincidentally, this means he hates and despises any magical rival whatsoever.
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Posted by: Branwen

Name: Branwen
Affiliation: none
Position: Song writer/ singer
Weapon: A slim, 12" dagger
Acessories: A silver dragon ring
Armor:
Magic:
Appearance: Branwen is a rather attractive young girl standing at 5'8" with waist-long, ash blonde hair streaked through with golden highlights. She has a very fair complexion which brings out her bright aqua eyes, that always seem to be dancing with some hidden mirth. She has a very slim build which adds to her frail demeanor. She wears a wispy light green chemise, cynched at the waist by a bright silver belt that holds her dagger close to her side. She is a hopeless optimist and a bit naive which may get her into trouble before too long.

Background: Branwen comes from a middle class family from one of the more desolate valleys of the southern mountains. Currently she is en route to join her friend Maida who has made her fortune in larger cities. Branwen hopes to do the same and has left behind everything connected to her old life. (even a very distraught fiancee`!) She knows very little of Asheri's current affairs and even if she did she would continue to look at the world through a rosy haze and make her way onward to achieve her dream. (whatever it may be this week)

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